smrendererv3/SMCode/SM.Base/Drawing/DrawingBasis.cs
Michel Fedde 7acdba92f8 30.09.2020
+ Mouse support
+ Started to add summaries to SM.Base
2020-09-30 21:26:42 +02:00

50 lines
No EOL
1.4 KiB
C#

using SM.Base.Contexts;
using SM.Base.Objects.Static;
using SM.OGL.Mesh;
namespace SM.Base.Scene
{
/// <summary>
/// Contains general basis systems for drawing objects.
/// </summary>
public abstract class DrawingBasis : IShowItem
{
/// <summary>
/// The material it should use.
/// </summary>
protected Material _material = new Material();
/// <summary>
/// The mesh it should use.
/// </summary>
protected GenericMesh _mesh = Defaults.DefaultMesh;
public virtual void Update(UpdateContext context)
{
}
public virtual void Draw(DrawContext context)
{
}
/// <summary>
/// Applies the current settings to the context.
/// </summary>
/// <param name="context"></param>
protected void ApplyContext(ref DrawContext context)
{
_material.Shader ??= Defaults.DefaultShader;
context.Material = _material;
context.Mesh = _mesh;
}
}
/// <summary>
/// Contains general basis systems for drawing objects.
/// </summary>
/// <typeparam name="TTransformation">The transformation type</typeparam>
public abstract class DrawingBasis<TTransformation> : DrawingBasis
where TTransformation : GenericTransformation, new()
{
public TTransformation Transform = new TTransformation();
}
}