smrendererv3/SMCode/SM.Base/Scene/GenericScene.cs
Michel Fedde 7acdba92f8 30.09.2020
+ Mouse support
+ Started to add summaries to SM.Base
2020-09-30 21:26:42 +02:00

44 lines
No EOL
1.4 KiB
C#

using System.Collections.Generic;
using OpenTK;
using SM.Base.Contexts;
namespace SM.Base.Scene
{
public abstract class GenericScene<TCamera, TItem> : IShowCollection<TItem>
where TCamera : GenericCamera, new()
where TItem : IShowItem
{
protected IBackgroundItem _background;
public List<TItem> HUD { get; } = new List<TItem>();
public List<TItem> Objects { get; } = new List<TItem>();
public TCamera Camera { get; set; }
public TCamera BackgroundCamera { get; set; } = new TCamera();
public TCamera HUDCamera { get; set; } = new TCamera();
public Dictionary<string, TCamera> Cameras = new Dictionary<string, TCamera>();
public virtual void Draw(DrawContext context)
{
if (!context.ForceViewport && Camera != null) context.View = Camera.CalculateViewMatrix();
DrawContext backgroundDrawContext = context;
backgroundDrawContext.View = BackgroundCamera.CalculateViewMatrix();
_background?.Draw(backgroundDrawContext);
for(int i = 0; i < Objects.Count; i++)
Objects[i].Draw(context);
context.View = HUDCamera.CalculateViewMatrix();
for (int i = 0; i < HUD.Count; i++)
HUD[i].Draw(context);
}
internal void Activate()
{
OnActivating();
}
protected virtual void OnActivating()
{ }
}
}