smrendererv3/SMCode/SM.OGL/Version.cs
2020-09-27 13:01:50 +02:00

55 lines
No EOL
1.5 KiB
C#

namespace SM.OGL
{
/// <summary>
/// Helper struct to manage versions.
/// </summary>
public struct Version
{
/// <summary>
/// The major version.
/// </summary>
public int MajorVersion;
/// <summary>
/// The minor version.
/// </summary>
public int MinorVersion;
/// <summary>
/// Creates the struct with specific major and minor versions.
/// </summary>
/// <param name="majorVersion"></param>
/// <param name="minorVersion"></param>
public Version(int majorVersion, int minorVersion)
{
MinorVersion = minorVersion;
MajorVersion = majorVersion;
}
/// <summary>
/// Creates the struct by reading it out of a string.
/// </summary>
/// <param name="version"></param>
public Version(string version)
{
string[] splits = version.Trim().Split(new []{'.'}, 2);
MajorVersion = int.Parse(splits[0]);
MinorVersion = int.Parse(splits[1]);
}
/// <inheritdoc />
public override string ToString()
{
return $"{MajorVersion}.{MinorVersion}";
}
/// <summary>
/// Create a version struct, with a OpenGL Version string.
/// </summary>
/// <param name="version"></param>
/// <returns></returns>
public static Version CreateGLVersion(string version)
{
return new Version(version.Substring(0, 3));
}
}
}