smrendererv3/SMCode/SM2D/Scene/Scene.cs
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00

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528 B
C#

using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM2D.Drawing;
namespace SM2D.Scene
{
public class Scene : GenericScene<Camera, I2DShowItem>
{
public DrawBackground Background => (DrawBackground)_background;
public Scene()
{
_background = new DrawBackground(Color4.Black);
}
public override void Draw(DrawContext context)
{
Objects.Sort((x,y) => x.ZIndex - y.ZIndex);
base.Draw(context);
}
}
}