smrendererv3/SMOptionals/SM.Game/SM.Game.csproj
2021-03-17 17:09:59 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{079BAB31-3DC4-40DA-90C7-EFAA8517C647}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SM.Game</RootNamespace>
<AssemblyName>SM.Game</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<ItemGroup>
<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
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</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Controls\GameController.cs" />
<Compile Include="Controls\GameControllerState.cs" />
<Compile Include="Controls\GameControllerStateButtons.cs" />
<Compile Include="Controls\GameControllerStateDPad.cs" />
<Compile Include="Controls\GameControllerStateThumbs.cs" />
<Compile Include="Controls\GameControllerStateTriggers.cs" />
<Compile Include="Controls\GameKeybind.cs" />
<Compile Include="Controls\GameKeybindActor.cs" />
<Compile Include="Controls\GameKeybindContext.cs" />
<Compile Include="Controls\GameKeybindHost.cs" />
<Compile Include="Controls\GameKeybindList.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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