115 lines
No EOL
3.5 KiB
C#
115 lines
No EOL
3.5 KiB
C#
#region usings
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenTK.Graphics.OpenGL4;
|
|
|
|
#endregion
|
|
|
|
namespace SM.OGL.Shaders
|
|
{
|
|
public class UniformCollection : Dictionary<string, IUniform>
|
|
{
|
|
public int NextTexture = 0;
|
|
internal string KeyString = "";
|
|
public GenericShader ParentShader { get; internal set; }
|
|
|
|
public new Uniform this[string key] => Get(key);
|
|
|
|
public Uniform Get(string key)
|
|
{
|
|
try
|
|
{
|
|
return (Uniform) base[key];
|
|
}
|
|
catch (KeyNotFoundException)
|
|
{
|
|
GLCustomActions.AtWarning?.Invoke("Uniform '" + KeyString + key + "' at '" + ParentShader.GetType().Name + "' was not found. Tried to recreate it.");
|
|
var u = new Uniform(GL.GetUniformLocation(ParentShader, KeyString + key), this);
|
|
Add(key, u);
|
|
return u;
|
|
}
|
|
}
|
|
|
|
public UniformArray GetArray(string key)
|
|
{
|
|
try
|
|
{
|
|
return (UniformArray) base[key];
|
|
}
|
|
catch (KeyNotFoundException)
|
|
{
|
|
throw new Exception("UniformArray '"+key+"' wasn't found");
|
|
}
|
|
}
|
|
|
|
public void Add(string key, int location)
|
|
{
|
|
base.Add(key, new Uniform(location, this));
|
|
}
|
|
|
|
internal void Set(string key, IUniform value)
|
|
{
|
|
base[key] = value;
|
|
}
|
|
|
|
internal void Import(GenericShader shader)
|
|
{
|
|
GL.GetProgram(shader, GetProgramParameterName.ActiveUniforms, out var uniformCount);
|
|
if (uniformCount < 1)
|
|
GLCustomActions.AtError("No uniforms has been found.");
|
|
|
|
var lastArrayKey = "";
|
|
var array = new UniformArray();
|
|
var arrayFilled = false;
|
|
|
|
if (GLSettings.InfoEveryUniform) GLCustomActions.AtInfo?.Invoke("Uniforms for: " + shader.GetType());
|
|
|
|
for (var i = 0; i < uniformCount; i++)
|
|
{
|
|
var key = GL.GetActiveUniform(shader, i, out _, out _);
|
|
var loc = GL.GetUniformLocation(shader, key);
|
|
if (GLSettings.InfoEveryUniform) GLCustomActions.AtInfo?.Invoke($"{key} - {loc}");
|
|
|
|
if (key.Contains("["))
|
|
{
|
|
var keySplits = key.Split('[', ']');
|
|
if (keySplits[2] == "")
|
|
{
|
|
if (keySplits[1] == "0")
|
|
{
|
|
Add(keySplits[0], loc);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if (keySplits[0] != lastArrayKey)
|
|
{
|
|
if (arrayFilled) Add(lastArrayKey, array);
|
|
|
|
array = new UniformArray
|
|
{
|
|
Location = loc,
|
|
Name = keySplits[0],
|
|
Parent = this,
|
|
ParentShader = ParentShader
|
|
};
|
|
|
|
arrayFilled = true;
|
|
lastArrayKey = keySplits[0];
|
|
}
|
|
|
|
if (keySplits[1] == "0")
|
|
array.uniformNames.Add(keySplits[2].Substring(1));
|
|
}
|
|
else
|
|
{
|
|
Add(key, loc);
|
|
}
|
|
}
|
|
|
|
if (arrayFilled) Add(lastArrayKey, array);
|
|
}
|
|
}
|
|
} |