+ Time controls (Stopwatch, Timers, Intervals) + Added smmeries to everything in SM.Base ~ Renamed Vectors to CVectors.
59 lines
No EOL
1.4 KiB
C#
59 lines
No EOL
1.4 KiB
C#
using System.Collections.Generic;
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using SM.Base.Contexts;
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namespace SM.Base.Time
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{
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/// <summary>
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/// Represents a stopwatch.
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/// </summary>
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public class Stopwatch
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{
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private static List<Stopwatch> _activeStopwatches = new List<Stopwatch>();
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/// <summary>
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/// Contains how much time already has passed. (in seconds)
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/// </summary>
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public float Elapsed { get; private set; }
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/// <summary>
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/// Starts the stopwatch.
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/// </summary>
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public virtual void Start()
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{
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_activeStopwatches.Add(this);
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}
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/// <summary>
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/// Performs a tick.
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/// </summary>
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/// <param name="context"></param>
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private protected virtual void Tick(UpdateContext context)
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{
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Elapsed += context.Deltatime;
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}
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/// <summary>
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/// Stops the stopwatch.
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/// </summary>
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public virtual void Stop()
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{
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_activeStopwatches.Remove(this);
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}
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/// <summary>
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/// Resets the stopwatch.
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/// </summary>
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public void Reset()
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{
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Elapsed = 0;
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}
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internal static void PerformTicks(UpdateContext context)
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{
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for (var i = 0; i < _activeStopwatches.Count; i++)
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{
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_activeStopwatches[i].Tick(context);
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}
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}
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}
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} |