smrendererv3/SMCode/SM.Base/StaticObjects/Plate.cs
Michel Fedde 9889366317 16.09.2020
~ Fixed shading import
~ Fixed "Plate" mesh
~ Move the dll files into "SMCode"
2020-09-16 19:12:53 +02:00

24 lines
No EOL
526 B
C#

using OpenTK.Graphics.OpenGL4;
using SM.OGL.Mesh;
namespace SM.Base.StaticObjects
{
public class Plate : Mesh
{
public static Plate Object = new Plate();
public override VBO Vertex { get; } = new VBO()
{
{-.5f, -.5f, 0},
{-.5f, .5f, 0},
{.5f, .5f, 0},
{.5f, -.5f, 0},
{0,0,0},
{0,0,0},
};
public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
private Plate() {}
}
}