smrendererv3/SMCode/SM.Base/PostProcess/PostProcessEffect.cs
Michel Fedde 9b917ac181 + comments to the SM.Base
+ Length, Normalize methods for CVectors
2020-12-19 20:49:16 +01:00

51 lines
No EOL
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.OGL.Framebuffer;
using SM.OGL.Shaders;
namespace SM.Base.PostProcess
{
/// <summary>
/// Basis for a post process effect
/// </summary>
public abstract class PostProcessEffect
{
internal static Matrix4 Mvp;
internal static Matrix4 Model;
/// <summary>
/// Method, to initialize the shader.
/// </summary>
public virtual void Init() {}
/// <summary>
/// Method, to initialize the shader.
/// </summary>
public virtual void Init(Framebuffer main)
{
Init();
}
/// <summary>
/// Method to draw the actual effect.
/// </summary>
/// <param name="main">The framebuffer, that was used.</param>
/// <param name="target">The framebuffer, the system should draw to.</param>
public abstract void Draw(Framebuffer main, Framebuffer target);
/// <summary>
/// Event, when the scene changed.
/// </summary>
public virtual void SceneChanged(GenericScene scene)
{
}
}
}