(Default2DPipeline: Has Lights, Post-ProcessingEffects, etc.) (Basic2DPipeline: Simple Color and Texture stuff, thats it)
30 lines
No EOL
818 B
C#
30 lines
No EOL
818 B
C#
using System;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base;
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using SM.Base.Contexts;
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using SM.Base.Drawing;
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using SM.OGL.Framebuffer;
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using SM2D.Shader;
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namespace SM2D.Pipelines
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{
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public class Basic2DPipeline : RenderPipeline<Scene.Scene>
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{
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public static Basic2DPipeline Pipeline = new Basic2DPipeline();
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protected override MaterialShader _defaultShader { get; } = Basic2DShader.Shader;
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private Basic2DPipeline()
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{
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Console.WriteLine();
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}
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protected override void Render(ref DrawContext context, Scene.Scene scene)
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{
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base.Render(ref context, scene);
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Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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if (scene != null) scene.Draw(context);
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}
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}
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} |