smrendererv3/SMCode/SM2D/Pipelines/Basic2DPipeline.cs
Michel Fedde 5d4b360b05 ~ Changed Pipelines
(Default2DPipeline: Has Lights, Post-ProcessingEffects, etc.)
(Basic2DPipeline: Simple Color and Texture stuff, thats it)
2020-12-19 18:31:44 +01:00

30 lines
No EOL
818 B
C#

using System;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Contexts;
using SM.Base.Drawing;
using SM.OGL.Framebuffer;
using SM2D.Shader;
namespace SM2D.Pipelines
{
public class Basic2DPipeline : RenderPipeline<Scene.Scene>
{
public static Basic2DPipeline Pipeline = new Basic2DPipeline();
protected override MaterialShader _defaultShader { get; } = Basic2DShader.Shader;
private Basic2DPipeline()
{
Console.WriteLine();
}
protected override void Render(ref DrawContext context, Scene.Scene scene)
{
base.Render(ref context, scene);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
if (scene != null) scene.Draw(context);
}
}
}