smrendererv3/SMCode/SM.OGL/Shaders/ShaderExtensions.cs
2021-01-31 12:54:50 +01:00

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2 KiB
C#

#region usings
using System.Collections.Generic;
using System.IO;
using System.Reflection;
#endregion
namespace SM.OGL.Shaders
{
/// <summary>
/// Holder for shader extensions
/// </summary>
public class ShaderExtensions
{
/// <summary>
/// Holds the extensions.
/// </summary>
public static Dictionary<string, ShaderFile> Extensions { get; private set; } =
new Dictionary<string, ShaderFile>();
/// <summary>
/// Adds extensions from the calling assembly
/// </summary>
/// <param name="prefix">Prefix for the added extensions.</param>
/// <param name="path">Path, where the extensions are located.</param>
public static void AddAssemblyExtensions(string prefix, string path)
{
AddAssemblyExtensions(prefix, Assembly.GetCallingAssembly(), path);
}
/// <summary>
/// Adds extensions from the specific assembly
/// </summary>
/// <param name="prefix">Prefix for the added extensions.</param>
/// <param name="assembly">The specific assembly</param>
/// <param name="path">Path, where the extensions are located.</param>
public static void AddAssemblyExtensions(string prefix, Assembly assembly, string path)
{
var paths = assembly.GetManifestResourceNames();
for (var i = 0; i < paths.Length; i++)
{
var filePath = paths[i];
if (!filePath.StartsWith(path)) continue;
using (var reader = new StreamReader(assembly.GetManifestResourceStream(filePath)))
{
var name =
$"{prefix}{Path.GetFileNameWithoutExtension(filePath.Substring(path.Length)).Replace('.', '_')}";
if (Extensions.ContainsKey(name)) continue;
Extensions.Add(name, new ShaderFile(reader.ReadToEnd()));
}
}
}
}
}