55 lines
No EOL
1.7 KiB
C#
55 lines
No EOL
1.7 KiB
C#
using System;
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using System.Diagnostics;
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using OpenTK;
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using SM.Base.Animation;
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using SM.Base.Controls;
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using SM.Base.Time;
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using SM.Base.Window;
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using SM2D;
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using SM2D.Drawing;
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using SM2D.Object;
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using SM2D.Scene;
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namespace SM_TEST
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{
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class Program
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{
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static Scene scene;
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private static GLWindow window;
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private static PolyLine line;
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private static DrawParticles particles;
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private static InterpolationProcess interpolation;
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static void Main(string[] args)
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{
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window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off);
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window.ApplySetup(new Window2DSetup());
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window.SetRenderPipeline(new TestRenderPipeline());
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window.SetScene(scene = new Scene());
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DrawObject2D testObj = new DrawObject2D();
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interpolation = testObj.Transform.Position.Interpolate(TimeSpan.FromSeconds(5), new Vector2(300), new BezierCurve(Vector2.Zero,new Vector2(0.43f, 0), new Vector2(.5f, 1.5f), Vector2.One));
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scene.Objects.Add(testObj);
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window.UpdateFrame += WindowOnUpdateFrame;
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window.RenderFrame += Window_RenderFrame;
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window.Run();
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Debug.WriteLine("Window Closed");
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}
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private static void Window_RenderFrame(object sender, FrameEventArgs e)
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{
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window.Title = Math.Floor(e.Time * 1000) + "ms";
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}
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private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
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{
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if (Mouse.LeftClick)
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interpolation.Stop();
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if (Mouse.RightClick)
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interpolation.Stop(false);
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}
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}
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} |