12 lines
No EOL
180 B
GLSL
12 lines
No EOL
180 B
GLSL
#version 330
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in vec2 vTexture;
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uniform vec4 Tint;
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uniform sampler2D Texture;
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layout(location = 0) out vec4 color;
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void main() {
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color = Tint * texture(Texture, vTexture);
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} |