smrendererv3/SMCode/SM.Base/Shader/Shaders.cs
Michel Fedde a603ecc417 18.09.2020
+ Textures
~ Changed 2D coordnate system to lower right as XY+
2020-09-19 15:04:04 +02:00

19 lines
No EOL
788 B
C#

using System.IO;
using System.Reflection;
using SM.OGL.Shaders;
namespace SM.Base.Shader
{
public class Shaders
{
public static InstanceShader Default = new InstanceShader(new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("SM.Base.Shader.Files.default.vert")).ReadToEnd(),
new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("SM.Base.Shader.Files.default.frag")).ReadToEnd(),
((u, context) =>
{
u["MVP"].SetMatrix4(context.View * context.World);
u["ModelMatrix"].SetMatrix4(context.ModelMatrix);
u["Tint"].SetUniform4(context.Material.Tint);
u["Texture"].SetTexture(context.Material.Texture, 0);
}));
}
}