smrendererv3/SMCode/SM.OGL/Texture/TextureBase.cs
Michel Fedde a603ecc417 18.09.2020
+ Textures
~ Changed 2D coordnate system to lower right as XY+
2020-09-19 15:04:04 +02:00

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403 B
C#

using OpenTK.Graphics.OpenGL4;
namespace SM.OGL.Texture
{
public class TextureBase : GLObject
{
protected override bool AutoCompile { get; } = true;
public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Texture;
public virtual TextureMinFilter Filter { get; set; }
public virtual TextureWrapMode WrapMode { get; set; }
}
}