smrendererv3/SMCode/SM2D/Drawing/DrawTexture.cs
Michel Fedde a603ecc417 18.09.2020
+ Textures
~ Changed 2D coordnate system to lower right as XY+
2020-09-19 15:04:04 +02:00

43 lines
No EOL
991 B
C#

using System.Drawing;
using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.Base.Textures;
using SM2D.Types;
namespace SM2D.Drawing
{
public class DrawTexture : DrawingBasis<Transformation>
{
public Texture Texture
{
get => (Texture) _material.Texture;
set => _material.Texture = value;
}
public Color4 Tint
{
get => _material.Tint;
set => _material.Tint = value;
}
public DrawTexture(Bitmap map) : this(map, Color4.White)
{ }
public DrawTexture(Bitmap map, Color4 tint)
{
_material.Texture = new Texture(map);
_material.Tint = tint;
}
public override void Draw(DrawContext context)
{
base.Draw(context);
ApplyContext(ref context);
context.ModelMatrix = Transform.GetMatrix();
_material.Shader.Draw(context);
}
}
}