smrendererv3/SMCode/SM2D/Shader/ShaderCollection.cs

19 lines
No EOL
740 B
C#

using SM.Base.Drawing;
using SM.Base.Windows;
using SM.OGL.Shaders;
using SM.Utility;
namespace SM2D.Shader
{
public class ShaderCollection
{
public static SimpleShader Basic = new SimpleShader("basic", AssemblyUtility.ReadAssemblyFile("SM2D.Shader.ShaderFiles.basic.glsl"), SetUniforms);
public static SimpleShader Instanced = new SimpleShader("instanced", AssemblyUtility.ReadAssemblyFile("SM2D.Shader.ShaderFiles.basic.glsl"), SetUniforms);
static void SetUniforms(UniformCollection uniforms, DrawContext context)
{
uniforms["Tint"].SetUniform4(context.Material.Tint);
uniforms["Texture"].SetTexture(context.Material.Texture, uniforms["UseTexture"]);
}
}
}