38 lines
No EOL
1 KiB
C#
38 lines
No EOL
1 KiB
C#
using System;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Base.StaticObjects;
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using SM.OGL.Shaders;
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namespace SM.Base.Shader
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{
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public class InstanceShader : GenericShader, IShader
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{
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protected override bool AutoCompile { get; } = true;
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public Action<UniformCollection, DrawContext> SetUniform;
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public InstanceShader(string vertex, string fragment, Action<UniformCollection, DrawContext> setUniform) : base(new ShaderFileCollection(vertex, fragment))
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{
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SetUniform = setUniform;
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}
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public void Draw(DrawContext context)
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{
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GL.UseProgram(this);
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SetUniform.Invoke(Uniforms, context);
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DrawObject(context.Mesh, true);
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GL.UseProgram(0);
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}
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public void DrawInstanced(DrawContext context, ICollection<Matrix4> instanceCollection)
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{
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throw new NotImplementedException();
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}
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}
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} |