smrendererv3/SMCode/SM.OGL/GLObject.cs
Michel Fedde 9889366317 16.09.2020
~ Fixed shading import
~ Fixed "Plate" mesh
~ Move the dll files into "SMCode"
2020-09-16 19:12:53 +02:00

33 lines
No EOL
704 B
C#

using OpenTK.Graphics.OpenGL4;
namespace SM.OGL
{
public abstract class GLObject
{
protected int _id = -1;
protected virtual bool AutoCompile { get; } = false;
public virtual int ID
{
get
{
if (AutoCompile && _id < 0) Compile();
return _id;
}
}
public abstract ObjectLabelIdentifier TypeIdentifier { get; }
protected virtual void Compile()
{
}
public void Name(string name)
{
GL.ObjectLabel(TypeIdentifier, _id, name.Length, name);
}
public static implicit operator int(GLObject glo) => glo.ID;
}
}