smrendererv3/SMCode/SM2D/Drawing/DrawBackground.cs
Michel Fedde acccf5f0e7 19.09.2020
+ Vector-classes
+ Added Background
~ Changed OpenTK.Vector2 to SM.Base.Types.Vector2
2020-09-19 19:04:19 +02:00

49 lines
No EOL
1.1 KiB
C#

using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.Base.Textures;
using SM.OGL.Texture;
using SM2D.Types;
namespace SM2D.Drawing
{
public class DrawBackground : DrawingBasis
{
public Color4 Color
{
get => _material.Tint;
set => _material.Tint = value;
}
public TextureBase Texture
{
get => _material.Texture;
set => _material.Texture = value;
}
public DrawBackground(Color4 color)
{
Color = color;
}
public DrawBackground(Bitmap texture)
{
Texture = (Texture)texture;
}
public DrawBackground(Bitmap texture, Color4 tint)
{
Color = tint;
Texture = (Texture) texture;
}
public override void Draw(DrawContext context)
{
ApplyContext(ref context);
context.ModelMatrix = Matrix4.CreateScale(context.WorldScale.X, context.WorldScale.Y, 1);
_material.Shader.Draw(context);
}
}
}