+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
30 lines
No EOL
883 B
C#
30 lines
No EOL
883 B
C#
using System;
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using OpenTK.Graphics.OpenGL4;
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using SM.OGL.Mesh;
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namespace SM.Base.Objects
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{
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public class InstancedMesh : Mesh
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{
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public InstancedMesh(PrimitiveType type, string[] enabledAttibute) : base(type)
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{
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Attributes["vertex"] = Vertex = new VBO();
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foreach (string attribute in enabledAttibute)
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{
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switch (attribute)
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{
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case "uv":
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Attributes["uv"] = UVs = new VBO(pointerSize: 2);
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break;
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case "normals":
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Attributes["normal"] = Normals = new VBO();
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break;
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case "color":
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Attributes["color"] = Color = new VBO(pointerSize: 4);
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break;
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}
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}
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}
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}
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} |