smrendererv3/SMCode/SM.Base/PostEffects/Shaders
Michel Fedde af90d617d3 Improved Bloom-Effect
[Can be now used, instead of filling another HDR-ColorAttachment, you just "overfill" the "color" buffer.]
2021-01-06 17:12:16 +01:00
..
bloom_blur.glsl Improved Bloom-Effect 2021-01-06 17:12:16 +01:00
bloom_merge.glsl 05.01.2021 2021-01-06 17:04:15 +01:00