~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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525 B
C#
24 lines
No EOL
525 B
C#
#region usings
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using System;
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using OpenTK;
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#endregion
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namespace SM.Utility
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{
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/// <summary>
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/// Utilitys for rotations
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/// </summary>
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public class RotationUtility
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{
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/// <summary>
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/// Angle towards an coordinate.
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/// </summary>
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/// <returns></returns>
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public static float TurnTowards(Vector2 origin, Vector2 target)
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{
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return MathHelper.RadiansToDegrees((float) Math.Atan2(target.Y - origin.Y, target.X - origin.X));
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}
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}
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} |