smrendererv3/SMCode/SM.OGL/SM.OGL.csproj
Michel Fedde 4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00

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</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Framebuffer\ColorAttachment.cs" />
<Compile Include="Framebuffer\Framebuffer.cs" />
<Compile Include="GLCustomActions.cs" />
<Compile Include="GLDebugging.cs" />
<Compile Include="GLObject.cs" />
<Compile Include="GLSettings.cs" />
<Compile Include="GLSystem.cs" />
<Compile Include="Mesh\BoundingBox.cs" />
<Compile Include="Mesh\GenericMesh.cs" />
<Compile Include="Mesh\MeshAttribute.cs" />
<Compile Include="Mesh\MeshAttributeList.cs" />
<Compile Include="Mesh\VBO.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Shaders\GenericShader.cs" />
<Compile Include="Shaders\IUniform.cs" />
<Compile Include="Shaders\ShaderExtensions.cs" />
<Compile Include="Shaders\ShaderFileCollection.cs" />
<Compile Include="Shaders\ShaderFile.cs" />
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<Compile Include="Shaders\UniformArray.cs" />
<Compile Include="Shaders\UniformCollection.cs" />
<Compile Include="Texture\PixelInformation.cs" />
<Compile Include="Texture\TextureBase.cs" />
<Compile Include="Version.cs" />
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