smrendererv3/SMCode/SM.OGL/Shaders
Michel Fedde 4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00
..
GenericShader.cs 05.01.2021 2021-01-06 17:04:15 +01:00
IUniform.cs 05.01.2021 2021-01-06 17:04:15 +01:00
ShaderExtensions.cs 05.01.2021 2021-01-06 17:04:15 +01:00
ShaderFile.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
ShaderFileCollection.cs 05.01.2021 2021-01-06 17:04:15 +01:00
ShaderPreProcess.cs 05.01.2021 2021-01-06 17:04:15 +01:00
Uniform.cs 05.01.2021 2021-01-06 17:04:15 +01:00
UniformArray.cs Fixed Shader Instancing (with that particles and Text, aswell) 2020-12-13 14:21:06 +01:00
UniformCollection.cs 05.01.2021 2021-01-06 17:04:15 +01:00