52 lines
No EOL
1.5 KiB
C#
52 lines
No EOL
1.5 KiB
C#
#region usings
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using OpenTK;
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using SM.Base.Types;
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#endregion
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namespace SM.Base.Drawing
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{
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/// <summary>
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/// Stores transformations for the textures.
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/// </summary>
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public class TextureTransformation
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{
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/// <summary>
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/// The offset from the origin.
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/// </summary>
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public CVector2 Offset = new CVector2(0);
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/// <summary>
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/// The rotation of the texture.
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/// </summary>
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public CVector1 Rotation = new CVector1(0);
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/// <summary>
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/// The scale of the texture.
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/// </summary>
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public CVector2 Scale = new CVector2(1);
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/// <summary>
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/// Get the texture matrix.
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/// </summary>
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/// <returns></returns>
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public Matrix3 GetMatrix()
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{
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return CalculateMatrix(Offset, Scale, Rotation);
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}
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/// <summary>
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/// Calculates a texture matrix.
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/// </summary>
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/// <param name="offset"></param>
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/// <param name="scale"></param>
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/// <param name="rotation"></param>
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/// <returns></returns>
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public static Matrix3 CalculateMatrix(Vector2 offset, Vector2 scale, float rotation)
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{
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float radians = MathHelper.DegreesToRadians(rotation);
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Matrix3 result = Matrix3.CreateScale(scale.X, scale.Y, 1) * Matrix3.CreateRotationZ(radians);
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result.Row2 = new Vector3(offset.X, offset.Y, 1);
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return result;
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}
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}
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} |