smrendererv3/SMCode/SM.Base/Scene/GenericScene.cs
2021-03-19 20:59:02 +01:00

272 lines
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7.7 KiB
C#

#region usings
using System;
using System.Collections.Generic;
using SM.Base.Utility;
using SM.Base.Window;
using SM.Base.Window.Contexts;
#endregion
namespace SM.Base.Scene
{
/// <summary>
/// A generic scene, that imports functions for scene control.
/// </summary>
public abstract class GenericScene : IInitializable
{
private IBackgroundItem _background;
private readonly Dictionary<Type, object> _extensions = new Dictionary<Type, object>();
private GenericItemCollection _hud;
private GenericItemCollection _objectCollection;
/// <summary>
/// A collection for cameras to switch easier to different cameras.
/// </summary>
public Dictionary<string, GenericCamera> Cameras = new Dictionary<string, GenericCamera>();
/// <summary>
/// This contains the background.
/// </summary>
protected IBackgroundItem _Background
{
get => _background;
set
{
value.Parent = this;
_background = value;
}
}
/// <summary>
/// Objects inside the scene.
/// </summary>
public GenericItemCollection Objects
{
get => _objectCollection;
set
{
value.Parent = this;
_objectCollection = value;
}
}
/// <summary>
/// This defines the HUD objects.
/// </summary>
public GenericItemCollection HUD
{
get => _hud;
set
{
value.Parent = this;
_hud = value;
}
}
/// <summary>
/// If true, shows a axis helper at (0,0,0)
/// </summary>
public bool ShowAxisHelper { get; set; } = false;
/// <summary>
/// The active camera, that is used if the context doesn't force the viewport camera.
/// <para>If none set, it automaticly uses the viewport camera.</para>
/// </summary>
public GenericCamera Camera { get; set; }
/// <summary>
/// A camera to control the background.
/// </summary>
public GenericCamera BackgroundCamera { get; set; }
/// <summary>
/// A camera to control the HUD.
/// </summary>
public GenericCamera HUDCamera { get; set; }
/// <summary>
/// If true, the scene was already initialized.
/// </summary>
public bool IsInitialized { get; set; }
/// <inheritdoc/>
public virtual void Activate()
{
}
/// <inheritdoc/>
public virtual void Initialization()
{
}
/// <summary>
/// Updates this scene.
/// </summary>
/// <param name="context"></param>
public virtual void Update(UpdateContext context)
{
_objectCollection?.Update(context);
_hud?.Update(context);
}
/// <summary>
/// Executes a fixed update for this scene.
/// </summary>
public virtual void FixedUpdate(FixedUpdateContext context)
{
_objectCollection?.FixedUpdate(context);
_hud?.FixedUpdate(context);
}
/// <summary>
/// Draws this scene.
/// </summary>
public virtual void Draw(DrawContext context)
{
DrawBackground(context);
DrawMainObjects(context);
DrawHUD(context);
DrawDebug(context);
}
/// <summary>
/// Draws only the background.
/// </summary>
/// <param name="context"></param>
public virtual void DrawBackground(DrawContext context)
{
var backgroundDrawContext = context;
backgroundDrawContext.SetCamera(BackgroundCamera);
_Background?.Draw(backgroundDrawContext);
}
/// <summary>
/// Draws only the main objects
/// </summary>
/// <param name="context"></param>
public virtual void DrawMainObjects(DrawContext context)
{
if (!context.Window.ForceViewportCamera && Camera != null) context.SetCamera(Camera);
_objectCollection.Draw(context);
}
/// <summary>
/// Draws only the HUD
/// </summary>
/// <param name="context"></param>
public virtual void DrawHUD(DrawContext context)
{
context.SetCamera(HUDCamera);
_hud?.Draw(context);
}
/// <summary>
/// Draw the debug informations.
/// </summary>
/// <param name="context"></param>
public virtual void DrawDebug(DrawContext context)
{
}
/// <summary>
/// Adds a extension to the scene.
/// </summary>
/// <param name="extension"></param>
public virtual void SetExtension(object extension)
{
_extensions[extension.GetType()] = extension;
}
/// <summary>
/// Gets a extension with the type.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public virtual T GetExtension<T>() where T : class
{
object ext = _extensions[typeof(T)];
if (ext == null)
{
Log.Write(LogType.Warning,
$"Tried to get the extension '{typeof(T).Name}', that doesn't exist in the scene.");
return null;
}
return (T) ext;
}
/// <summary>
/// This is triggered when the scene gets deactivated.
/// </summary>
public virtual void Deactivate()
{
}
}
/// <summary>
/// A generic scene that imports different functions.
/// </summary>
/// <typeparam name="TCamera">The type of cameras.</typeparam>
/// <typeparam name="TCollection">The type for collections</typeparam>
public abstract class GenericScene<TCamera, TCollection> : GenericScene
where TCamera : GenericCamera, new()
where TCollection : GenericItemCollection, new()
{
/// <summary>
/// Objects inside the scene, but as the collection type.
/// </summary>
public new TCollection Objects
{
get => (TCollection) base.Objects;
set => base.Objects = value;
}
/// <summary>
/// HUD-Objects inside the scene, but as the collection type.
/// </summary>
public new TCollection HUD
{
get
{
base.HUD ??= new TCollection();
return (TCollection) base.HUD;
}
set => base.HUD = value;
}
/// <summary>
/// The active camera, that is used if the context doesn't force the viewport camera.
/// <para>If none set, it automaticly uses the viewport camera.</para>
/// </summary>
public new TCamera Camera
{
get => (TCamera) base.Camera;
set => base.Camera = value;
}
/// <summary>
/// A camera to control the HUD.
/// </summary>
public new TCamera HUDCamera
{
get => (TCamera) base.HUDCamera;
set => base.HUDCamera = value;
}
/// <summary>
/// A camera to control the background.
/// </summary>
public new TCamera BackgroundCamera
{
get => (TCamera) base.BackgroundCamera;
set => base.BackgroundCamera = value;
}
}
}