smrendererv3/SMCode/SM2D/Drawing/DrawShader.cs
Michel Fedde beb9c19081 28.10.2020
SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
2020-10-28 18:19:15 +01:00

24 lines
No EOL
556 B
C#

using SM.Base.Contexts;
using SM.Base.Drawing;
using SM.Base.Scene;
using SM2D.Scene;
using SM2D.Types;
namespace SM2D.Drawing
{
public class DrawShader : DrawingBasis<Transformation>, I2DShowItem
{
public int ZIndex { get; set; }
public DrawShader(MaterialShader shader)
{
_material.CustomShader = shader;
}
protected override void DrawContext(ref DrawContext context)
{
base.DrawContext(ref context);
_material.CustomShader.Draw(context);
}
}
}