+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
24 lines
No EOL
769 B
C#
24 lines
No EOL
769 B
C#
namespace SM.OGL
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{
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/// <summary>
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/// Settings that are only accountable for SM.OGL
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/// </summary>
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public class GLSettings
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{
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/// <summary>
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/// Send a <see cref="GLCustomActions.AtInfo"/>, for each uniform from a shader.
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/// </summary>
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public static bool InfoEveryUniform = false;
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/// <summary>
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/// Get/Sets the forced version for OpenGL.
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/// <para>Needs to be set before init a window.</para>
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/// </summary>
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public static Version ForcedVersion { get; set; } = new Version();
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/// <summary>
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/// Allows to disable/enable preprocessing for shaders.
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/// </summary>
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public static bool ShaderPreProcessing { get; set; } = false;
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}
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} |