smrendererv3/SMCode/SM.OGL/Texture/TextureBase.cs
Michel Fedde acccf5f0e7 19.09.2020
+ Vector-classes
+ Added Background
~ Changed OpenTK.Vector2 to SM.Base.Types.Vector2
2020-09-19 19:04:19 +02:00

13 lines
No EOL
414 B
C#

using OpenTK.Graphics.OpenGL4;
namespace SM.OGL.Texture
{
public abstract class TextureBase : GLObject
{
protected override bool AutoCompile { get; } = true;
public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Texture;
public abstract TextureMinFilter Filter { get; set; }
public abstract TextureWrapMode WrapMode { get; set; }
}
}