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Michel Fedde c6bf5c75bc 2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
2021-03-04 22:17:03 +01:00
Legacy/Window Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
MigrationBackup/d4ed0f1f/SMRenderer/SM2D Merged SM2D.DrawColor/DrawComplex/DrawPolygon/DrawShader/DrawTexture into DrawObject2D 2020-12-12 11:00:59 +01:00
SM_TEST Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
SM_WPF_TEST Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
SMCode 2021-04-03 2021-03-04 22:17:03 +01:00
SMOptionals/SM.Game 17.01.2021 2021-01-17 21:13:37 +01:00
.gitattributes Add .gitignore and .gitattributes. 2020-09-14 12:26:47 +02:00
.gitignore Add .gitignore and .gitattributes. 2020-09-14 12:26:47 +02:00
SMRendererV3.sln 17.01.2021 2021-01-17 21:13:37 +01:00