69 lines
No EOL
2 KiB
C#
69 lines
No EOL
2 KiB
C#
#region usings
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using System.Collections.Generic;
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using System.Threading;
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using SM.Base.Drawing;
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using SM.Base.Shaders;
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using SM.Base.Utility;
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using SM.OGL.Framebuffer;
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using SM.OGL.Texture;
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#endregion
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namespace SM.Base.Window
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{
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public abstract class RenderPipeline : IInitializable
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{
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public IGenericWindow ConnectedWindow { get; internal set; }
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public Framebuffer MainFramebuffer { get; protected set; }
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public List<Framebuffer> Framebuffers { get; } = new List<Framebuffer>();
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public virtual MaterialShader DefaultShader { get; protected set; } = SMRenderer.DefaultMaterialShader;
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public virtual Material DefaultMaterial { get; protected set; }
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public bool IsInitialized { get; set; }
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public virtual void Activate()
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{
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}
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public virtual void Initialization()
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{
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if (MainFramebuffer != null) Framebuffers.Add(MainFramebuffer);
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DefaultShader ??= SMRenderer.DefaultMaterialShader;
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}
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internal void Render(ref DrawContext context)
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{
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RenderProcess(ref context);
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}
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protected abstract void RenderProcess(ref DrawContext context);
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public virtual void Resize()
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{
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if (Framebuffers == null) return;
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foreach (var framebuffer in Framebuffers)
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framebuffer.Dispose();
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Thread.Sleep(50);
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foreach (var framebuffer in Framebuffers)
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framebuffer.Compile();
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}
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public Framebuffer CreateWindowFramebuffer(int multisamples = 0)
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{
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Framebuffer framebuffer = new Framebuffer(ConnectedWindow);
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framebuffer.Append("color", new ColorAttachment(0, PixelInformation.RGBA_LDR, multisamples));
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RenderbufferAttachment depthAttach = RenderbufferAttachment.Depth;
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depthAttach.Multisample = multisamples;
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framebuffer.AppendRenderbuffer(depthAttach);
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return framebuffer;
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}
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}
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} |