+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
50 lines
No EOL
1.5 KiB
C#
50 lines
No EOL
1.5 KiB
C#
#region usings
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using System;
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using OpenTK.Graphics.OpenGL4;
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#endregion
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namespace SM.OGL
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{
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/// <summary>
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/// Allows the system to send custom actions.
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/// </summary>
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public class GLCustomActions
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{
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/// <summary>
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/// A action that is performed, when a OpenGL-error occurs.
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/// </summary>
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public static Action<DebugSource, DebugType, DebugSeverity, string> AtKHRDebug = DefaultDebugAction;
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/// <summary>
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/// A action, that is performed, when a GLError occurred.
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/// <para>Doesn't account for "KHR_debugging"</para>
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/// </summary>
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public static Action<string> AtError;
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/// <summary>
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/// A action, that is performed, when a warning want to be shown.
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/// </summary>
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public static Action<string> AtWarning;
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/// <summary>
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/// A action, that is performed, when a information needs to be shown.
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/// </summary>
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public static Action<string> AtInfo;
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/// <summary>
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/// Default action for 'AtKHRDebug'.
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/// </summary>
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/// <param name="source"></param>
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/// <param name="type"></param>
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/// <param name="severity"></param>
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/// <param name="msg"></param>
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private static void DefaultDebugAction(DebugSource source, DebugType type, DebugSeverity severity, string msg)
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{
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Console.WriteLine($"{severity}, {type}, {source} -> {msg}");
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if (type == DebugType.DebugTypeError) throw new Exception(msg);
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}
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}
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} |