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Michel Fedde db7f01dca1 Rewrote the particles to allow for more advanced particles.
+ Particles can now be detached from the object.
+ Each particle now has an own Lifetime, that can be controlled.
+ Particles can now appear in a continuous way.
2021-05-11 21:44:45 +02:00
SM_TEST Rewrote the particles to allow for more advanced particles. 2021-05-11 21:44:45 +02:00
SM_WPF_TEST Added missing summeries #1 2021-03-17 17:09:59 +01:00
SMCode Rewrote the particles to allow for more advanced particles. 2021-05-11 21:44:45 +02:00
SMOptionals/SM.Game Added missing summeries #1 2021-03-17 17:09:59 +01:00
.gitattributes Add .gitignore and .gitattributes. 2020-09-14 12:26:47 +02:00
.gitignore Updated gitignore; Removed MigrationBackup and Legacy 2021-03-20 10:22:30 +01:00
README.md Create README.md 2021-05-11 10:30:57 +02:00
SMRendererV3.sln 17.01.2021 2021-01-17 21:13:37 +01:00

SMRendererV3

A performant and simple to use OpenGL-renderer. It allows you to extend/changing the renderer as you wish, without changing the source file.

Installation

The distribution happens over the NuGet.org.

You should be able to find the SMRenderer2D over your Nuget Package Manager.