NUGET-Changes: + Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader. ~ PostProcessEffect.Draw now needs a source ColorAttachment. ~ Added some missing summaries GIT-/SOLUTION-Changes: Remade the folder structure, to something more senseable.
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9 lines
No EOL
507 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="OpenTK" version="3.3.1" targetFramework="net452" />
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<package id="ShaderToolParser" version="1.0.0-pre3" targetFramework="net452" />
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<package id="SharpDX" version="4.2.0" targetFramework="net452" />
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<package id="SharpDX.XInput" version="4.2.0" targetFramework="net452" />
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<package id="SharpFont" version="4.0.1" targetFramework="net452" />
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<package id="SharpFont.Dependencies" version="2.6" targetFramework="net452" />
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</packages> |