smrendererv3/SMCode/SM.Base/PostEffects/Shaders/bloom_merge_vert.glsl

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GLSL

#version 330
layout(location = 1) in vec2 aTex;
uniform mat3 TextureTransform;
out vec2 TransformedTexture;
void vertex() {
TransformedTexture = vec2(TextureTransform * vec3(aTex, 1));
}