smrendererv3/SMCode/SM.OGL/Shaders/IUniform.cs
Michel Fedde 4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00

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No EOL
248 B
C#

namespace SM.OGL.Shaders
{
/// <summary>
/// Uniform interface
/// </summary>
public interface IUniform
{
/// <summary>
/// Location of the uniforms
/// </summary>
int Location { get; }
}
}