~ Transformation can now set to be ignored. (Sending a Identity, when requested) ~ Changed how Meshes store Attributes
16 lines
No EOL
332 B
C#
16 lines
No EOL
332 B
C#
namespace SM.OGL.Mesh
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{
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public struct MeshAttribute
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{
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public int Index;
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public string Name;
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public VBO ConnectedVBO;
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public MeshAttribute(int index, string name, VBO buffer)
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{
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Index = index;
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Name = name;
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ConnectedVBO = buffer;
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}
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}
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} |