smrendererv3/SMCode/SM2D/Pipelines/Basic2DPipeline.cs
2020-12-13 16:13:00 +01:00

45 lines
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1.2 KiB
C#

#region usings
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.OGL.Framebuffer;
using SM2D.Light;
using SM2D.Shader;
#endregion
namespace SM2D.Pipelines
{
public class Basic2DPipeline : RenderPipeline<Scene.Scene>
{
private Framebuffer _tempWindow;
private Light.LightPostEffect _lightEffect;
protected override void Initialization(GenericWindow window)
{
_tempWindow = CreateWindowFramebuffer();
_lightEffect = new LightPostEffect();
}
protected override void Render(ref DrawContext context, Scene.Scene scene)
{
base.Render(ref context, scene);
_tempWindow.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
if (scene != null)
{
scene.DrawBackground(context);
scene.DrawMainObjects(context);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
_lightEffect.Draw(_tempWindow);
scene.DrawHUD(context);
}
}
}
}