~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
28 lines
No EOL
547 B
C#
28 lines
No EOL
547 B
C#
#region usings
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Base.Types;
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using SM2D.Types;
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#endregion
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namespace SM2D.Scene
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{
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public class ItemCollection : GenericItemCollection<I2DShowItem, Transformation>, I2DShowItem
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{
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public ItemCollection()
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{
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Transform.Size = new CVector2(1);
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}
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public override void Draw(DrawContext context)
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{
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Sort((x, y) => x.ZIndex - y.ZIndex);
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base.Draw(context);
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}
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public int ZIndex { get; set; }
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}
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} |