38 lines
No EOL
1.2 KiB
C#
38 lines
No EOL
1.2 KiB
C#
using System.Reflection;
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using SM.Base.PostProcess;
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using SM.Base.Scene;
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using SM.OGL.Framebuffer;
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using SM.OGL.Shaders;
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using SM.Utility;
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namespace SM2D.Light
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{
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public class LightPostEffect : PostProcessEffect
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{
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private PostProcessShader _shader = new PostProcessShader(AssemblyUtility.ReadAssemblyFile("SM2D.Light.light.frag"));
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private LightSceneExtension sceneExtension;
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public override void Draw(Framebuffer main)
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{
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base.Draw(main);
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_shader.Draw(main.ColorAttachments["color"], collection =>
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{
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collection["Ambient"].SetUniform4(sceneExtension.Ambient);
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collection["LightCount"].SetUniform1(sceneExtension.Lights.Count);
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UniformArray array = collection.GetArray("Lights");
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for (int i = 0; i < sceneExtension.Lights.Count; i++)
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{
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sceneExtension.Lights[i].SetUniforms(array[i]);
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}
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});
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}
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public override void SceneChanged(GenericScene scene)
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{
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base.SceneChanged(scene);
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sceneExtension = scene.GetExtension<LightSceneExtension>();
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}
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}
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} |