smrendererv3/SMCode/SM.OGL/Mesh/VBO.cs
2021-03-26 10:41:29 +01:00

155 lines
5.2 KiB
C#

using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM.OGL.Mesh
{
public abstract class VBO : GLObject
{
private float[] _floatArray;
protected override bool AutoCompile { get => false; set { return; } }
public override ObjectLabelIdentifier TypeIdentifier => ObjectLabelIdentifier.Buffer;
public bool Active { get; set; } = true;
public bool CanBeUpdated { get; set; } = true;
public bool Normalized { get; protected set; }
public int PointerOffset { get; protected set; }
public int PointerStride { get; protected set; }
public int PointerSize { get; protected set; }
public BufferUsageHint UsageHint { get; protected set; }
public VertexAttribPointerType PointerType { get; protected set; }
public int AttributeID { get; internal set; }
public abstract int Count { get; }
public VBO(BufferUsageHint bufferUsageHint = BufferUsageHint.StaticDraw,
int pointerStride = 0, int pointerOffset = 0, bool normalised = false)
{
UsageHint = bufferUsageHint;
PointerStride = pointerStride;
PointerOffset = pointerOffset;
Normalized = normalised;
}
public override void Compile()
{
base.Compile();
if (!Active) return;
float[] data = ToFloat();
_id = GL.GenBuffer();
GL.BindBuffer(BufferTarget.ArrayBuffer, _id);
GL.BufferData(BufferTarget.ArrayBuffer, data.Length * sizeof(float), data, UsageHint);
GL.VertexAttribPointer(AttributeID, PointerSize, PointerType, Normalized, PointerStride, PointerOffset);
GL.EnableVertexAttribArray(AttributeID);
CanBeUpdated = false;
}
public void Update()
{
float[] data = GetFloats();
GL.BindBuffer(BufferTarget.ArrayBuffer, _id);
GL.BufferSubData(BufferTarget.ArrayBuffer, IntPtr.Zero, data.Length * sizeof(float), data);
CanBeUpdated = false;
}
public override void Dispose()
{
GL.DeleteBuffer(_id);
base.Dispose();
}
public float[] GetFloats()
{
if (_floatArray == null || CanBeUpdated)
{
_floatArray = ToFloat();
}
return _floatArray;
}
protected abstract float[] ToFloat();
}
public class VBO<TType> : VBO, IEnumerable<TType>
where TType : struct
{
static Dictionary<Type, Tuple<int, VertexAttribPointerType>> _pointerSizes = new Dictionary<Type, Tuple<int, VertexAttribPointerType>>()
{
{ typeof(float), new Tuple<int, VertexAttribPointerType>(1, VertexAttribPointerType.Float) },
{ typeof(Vector2), new Tuple<int, VertexAttribPointerType>(2, VertexAttribPointerType.Float) },
{ typeof(Vector3), new Tuple<int, VertexAttribPointerType>(3, VertexAttribPointerType.Float) },
{ typeof(Vector4), new Tuple<int, VertexAttribPointerType>(4, VertexAttribPointerType.Float) },
{ typeof(Color4), new Tuple<int, VertexAttribPointerType>(4, VertexAttribPointerType.Float) },
};
private List<TType> _values = new List<TType>();
public override int Count => _values.Count;
public VBO(BufferUsageHint bufferUsageHint = BufferUsageHint.StaticDraw,
int pointerStride = 0, int pointerOffset = 0, bool normalised = false) : base(bufferUsageHint, pointerStride, pointerOffset, normalised)
{
if (!_pointerSizes.ContainsKey(typeof(TType)))
throw new NotSupportedException($"The type '{typeof(TType).FullName}' is not applicable for VBOs.");
PointerSize = _pointerSizes[typeof(TType)].Item1;
PointerType = _pointerSizes[typeof(TType)].Item2;
}
public void Add(TType value)
{
_values.Add(value);
CanBeUpdated = true;
}
public void RemoveAt(int pos)
{
_values.RemoveAt(pos);
CanBeUpdated = true;
}
public IEnumerator<TType> GetEnumerator()
{
return _values.GetEnumerator();
}
protected override float[] ToFloat()
{
List<float> floats = new List<float>();
foreach (TType value in _values)
{
switch (value)
{
case float f: floats.Add(f); break;
case Vector2 v: floats.AddRange(new[] { v.X, v.Y }); break;
case Vector3 v: floats.AddRange(new[] { v.X, v.Y, v.Z }); break;
case Vector4 v: floats.AddRange(new[] { v.X, v.Y, v.Z, v.W }); break;
case Color4 v: floats.AddRange(new[] { v.R, v.G, v.B, v.A }); break;
}
}
return floats.ToArray();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _values.GetEnumerator();
}
}
}