smrendererv3/SMCode/SM.Base/PostEffects/Shaders
2021-03-24 14:02:48 +01:00
..
bloom_blur.glsl Fragment brightness has now a effect on the radius 2021-03-24 14:02:48 +01:00
bloom_merge.glsl Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
bloom_merge_vert.glsl Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
finalize_gamma.glsl Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
finalize_hdr.glsl Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00