smrendererv3/SMCode/SM.Base/Utility/Deltatime.cs
Michel Fedde 97e638d9d9 01.10.2020
+ Time controls (Stopwatch, Timers, Intervals)
+ Added smmeries to everything in SM.Base

~ Renamed Vectors to CVectors.
2020-10-01 15:39:03 +02:00

46 lines
No EOL
1.4 KiB
C#

namespace SM.Utility
{
/// <summary>
/// A assistant to control the delta time.
/// </summary>
public class Deltatime
{
/// <summary>
/// The current update delta time.
/// </summary>
public static float UpdateDelta { get; internal set; }
/// <summary>
/// The current render delta time.
/// </summary>
public static float RenderDelta { get; internal set; }
/// <summary>
/// If true, it uses <see cref="RenderDelta"/>, otherwise <see cref="UpdateDelta"/>.
/// <para>Default: false</para>
/// </summary>
public bool UseRender;
/// <summary>
/// Scaling of the delta time.
/// <para>Default: 1</para>
/// </summary>
public float Scale;
/// <summary>
/// The calculated delta time.
/// </summary>
public float DeltaTime => (UseRender ? RenderDelta : UpdateDelta) * Scale;
/// <summary>
/// Creates a delta time assistant.
/// </summary>
/// <param name="scale">The start scale for the delta time. Default: 1</param>
/// <param name="useRender">If true, it uses <see cref="RenderDelta"/>, otherwise <see cref="UpdateDelta"/>. Default: false</param>
public Deltatime(float scale = 1, bool useRender = false)
{
UseRender = useRender;
Scale = scale;
}
}
}