+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
47 lines
No EOL
1.2 KiB
C#
47 lines
No EOL
1.2 KiB
C#
using System.Drawing;
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using OpenTK;
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Base.Textures;
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using SM.Base.Types;
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using SM2D.Scene;
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using SM2D.Types;
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namespace SM2D.Drawing
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{
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public class DrawTexture : DrawColor
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{
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public static float MasterScale = .25f;
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public float Scale = 1;
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public bool ManualSize = false;
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public Texture Texture
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{
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get => (Texture) _material.Texture;
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set => _material.Texture = value;
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}
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public DrawTexture() {}
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protected DrawTexture(Color4 color) : base(color) { }
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public DrawTexture(Bitmap map) : this(map, Color4.White)
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{ }
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public DrawTexture(Bitmap map, Color4 color) : this((Texture)map, color)
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{ }
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public DrawTexture(Texture texture, Color4 color)
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{
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_material.Texture = texture;
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_material.Tint = color;
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}
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protected override void DrawContext(ref DrawContext context)
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{
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if (!ManualSize) Transform.Size = new CVector2(Texture.Map.Width * MasterScale * Scale, Texture.Map.Height * MasterScale * Scale);
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base.DrawContext(ref context);
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}
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}
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} |