Added fun configs
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4 changed files with 5 additions and 8 deletions
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@ -397,7 +397,7 @@ void mainImage( out vec4 fragColor, in vec2 fragCoord )
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rd = normalize(rd);
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// vec3 col = rain(ro, rd, time);
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vec3 col = rain(ro, rd, time) * 0.25;
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vec3 col = rain(ro, rd, time);
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// Sample the terminal screen texture including alpha channel
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vec4 terminalColor = texture(iChannel0, uv);
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