bunch of stuff

This commit is contained in:
pan.codes 2023-05-04 13:43:19 +02:00
parent c60ebfcb55
commit 84b21df283
9 changed files with 264 additions and 150 deletions

81
CityGame/Car.cs Normal file
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@ -0,0 +1,81 @@
using System;
using System.Linq;
using System.Numerics;
using System.Windows;
namespace CityGame
{
public class Car : Entity
{
public delegate void CarEvent(Car car);
public event CarEvent JourneyFinished;
public event CarEvent JourneyImpossible;
public Point? Target { get; set; } = null;
public int NextTarget { get; set; } = 0;
public Point[]? Path { get; set; } = null;
public Point Point
{
get
{
return new Point((int)X / MainWindow.TileSize, (int)Y / MainWindow.TileSize);
}
set
{
X = (float)value.X * MainWindow.TileSize;
Y = (float)value.Y * MainWindow.TileSize;
}
}
public float Speed { get; set; } = 256;
public override OCanvas Render()
{
return new SourcedImage("Car.png");
}
public Car()
{
JourneyFinished += c => { };
JourneyImpossible += c => { };
}
public override void Tick(long deltaTime)
{
if (Target is not null)
{
if(Object is not null) Object.ToolTip = Target.ToString();
if (Path is null)
{
Path = MainWindow.pathfinder.FindPath(Point.Convert(), ((Point)Target).Convert()).Select(x => x.Convert()).ToArray();
NextTarget = 0;
}
if (Path.Length == 0)
{
JourneyImpossible(this);
return;
}
Point nextTarget = Path[NextTarget];
if (X.CloselyEquals(nextTarget.X * MainWindow.TileSize) && Y.CloselyEquals(nextTarget.Y * MainWindow.TileSize))
{
NextTarget++;
}
if (NextTarget == Path.Length)
{
Path = null;
Target = null;
NextTarget = 0;
JourneyFinished(this);
return;
}
if (X.CloselyEquals(nextTarget.X * MainWindow.TileSize) && Y.CloselyEquals(nextTarget.Y * MainWindow.TileSize))
return;
Vector2 travel = new Vector2((float)nextTarget.X * 64 - X, (float)nextTarget.Y * 64 - Y);
Vector2 direction = Vector2.Normalize(travel);
float degrees = (float)(Math.Atan2(direction.Y, direction.X) * (180 / Math.PI)) + 90;
Rotation = degrees;
var possibleDistance = Speed * deltaTime / 1000;
var finalDistance = Math.Min(possibleDistance, travel.Length());
Vector2 travelFinal = direction * finalDistance;
X += travelFinal.X;
Y += travelFinal.Y;
}
}
}
}

View file

@ -56,5 +56,10 @@ namespace CityGame
{ "#00000000", "#00b36b00" },
{ "#616161", "#00b36b00" }
};
public static Dictionary<string, string> RoadToHighwayMap = new Dictionary<string, string>()
{
{ "#00000000", "#00b36b00" },
{ "#616161", "#303030" }
};
}
}

13
CityGame/Entity.cs Normal file
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@ -0,0 +1,13 @@
namespace CityGame
{
public abstract class Entity
{
public float X { get; set; }
public float Y { get; set; }
public float Rotation { get; set; }
public long Time { get; set; }
public OCanvas Object { get; set; }
public abstract OCanvas Render();
public abstract void Tick(long deltaTime);
}
}

25
CityGame/Extensions.cs Normal file
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@ -0,0 +1,25 @@
using System;
using System.Windows;
namespace CityGame
{
public static class Extensions
{
public static System.Drawing.Point Convert(this Point point)
{
return new System.Drawing.Point((int)point.X, (int)point.Y);
}
public static Point Convert(this System.Drawing.Point point)
{
return new Point(point.X, point.Y);
}
public static bool CloselyEquals(this double A, double B)
{
return Math.Round(A) == Math.Round(B);
}
public static bool CloselyEquals(this float A, double B)
{
return Math.Round(A) == Math.Round(B);
}
}
}

25
CityGame/IntPoint.cs Normal file
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@ -0,0 +1,25 @@
namespace CityGame
{
public struct IntPoint
{
public int X { get; set; }
public int Y { get; set; }
public IntPoint(int x, int y)
{
X = x;
Y = y;
}
public static IntPoint operator +(IntPoint a, IntPoint b)
{
return new IntPoint(a.X + b.X, a.Y + b.Y);
}
public static bool operator !=(IntPoint a, IntPoint b)
{
return a.X != b.X || a.Y != b.Y;
}
public static bool operator ==(IntPoint a, IntPoint b)
{
return a.X == b.X && a.Y == b.Y;
}
}
}

View file

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.WebSockets;
using System.Numerics;
using System.Reflection.Metadata;
using System.Runtime.InteropServices;
using System.Text;
@ -23,101 +22,6 @@ using System.Windows.Threading;
namespace CityGame
{
public abstract class Entity
{
public float X { get; set; }
public float Y { get; set; }
public float Rotation { get; set; }
public long Time { get; set; }
public OCanvas Object { get; set; }
public abstract OCanvas Render();
public abstract void Tick(long deltaTime);
}
public static class Extensions
{
public static System.Drawing.Point Convert(this Point point)
{
return new System.Drawing.Point((int)point.X, (int)point.Y);
}
public static Point Convert(this System.Drawing.Point point)
{
return new Point(point.X, point.Y);
}
public static bool CloselyEquals(this double A, double B)
{
return Math.Round(A) == Math.Round(B);
}
public static bool CloselyEquals(this float A, double B)
{
return Math.Round(A) == Math.Round(B);
}
}
public class Car : Entity
{
public delegate void CarEvent(Car car);
public event CarEvent JourneyFinished;
public event CarEvent JourneyImpossible;
public Point? Target { get; set; } = null;
public int NextTarget { get; set; } = 0;
public Point[]? Path { get; set; } = null;
public Point Point {
get
{
return new Point((int)X / MainWindow.TileSize, (int)Y / MainWindow.TileSize);
}
set
{
X = (float)value.X * MainWindow.TileSize;
Y = (float)value.Y * MainWindow.TileSize;
}
}
public float Speed { get; set; } = 256;
public override OCanvas Render()
{
return new SourcedImage("Car.png");
}
public override void Tick(long deltaTime)
{
if(Target is not null)
{
if (Path is null)
{
Path = MainWindow.pathfinder.FindPath(Point.Convert(), ((Point)Target).Convert()).Select(x => x.Convert()).ToArray();
NextTarget = 0;
}
if (Path.Length == 0)
{
JourneyImpossible(this);
return;
}
Point nextTarget = Path[NextTarget];
if (X.CloselyEquals(nextTarget.X * MainWindow.TileSize) && Y.CloselyEquals(nextTarget.Y * MainWindow.TileSize))
{
NextTarget++;
}
if(NextTarget == Path.Length)
{
Path = null;
Target = null;
NextTarget = 0;
JourneyFinished(this);
return;
}
if (X.CloselyEquals(nextTarget.X * MainWindow.TileSize) && Y.CloselyEquals(nextTarget.Y * MainWindow.TileSize))
return;
Vector2 travel = new Vector2((float)nextTarget.X * 64 - X, (float)nextTarget.Y * 64 - Y);
Vector2 direction = Vector2.Normalize(travel);
float degrees = (float)(Math.Atan2(direction.Y, direction.X) * (180 / Math.PI)) + 90;
Rotation = degrees;
var possibleDistance = Speed * deltaTime / 1000;
var finalDistance = Math.Min(possibleDistance, travel.Length());
Vector2 travelFinal = direction * finalDistance;
X += travelFinal.X;
Y += travelFinal.Y;
}
}
}
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
@ -128,6 +32,7 @@ namespace CityGame
public static Point MousePos = new Point(0, 0);
public static PathFinder pathfinder;
public static short[,] pathfindingGrid;
public static short[,] pathfindingGridDesperate;
public static List<Tile> npcWalkable = new List<Tile>();
public static List<Entity> Entities { get; set; } = new List<Entity>();
public const int TileSize = 64;
@ -147,6 +52,8 @@ namespace CityGame
ImageConverter.ChangeColor("Building" + code, "Park" + code, ColorConversionMaps.HouseToParkMap);
ImageConverter.ChangeColor("Road" + code, "Path" + code, ColorConversionMaps.RoadToPathMap);
ImageConverter.ChangeColor("Road" + code, "Bridge" + code, ColorConversionMaps.RoadToBridgeMap);
ImageConverter.ChangeColor("Road" + code, "Highway" + code, ColorConversionMaps.RoadToHighwayMap);
ImageConverter.ChangeColor("Road" + code, "HighwayBridge" + code, ColorConversionMaps.RoadToHighwayMap);
}
ImageConverter.ChangeColor("ParkingLot", "ParkingLotDark", ColorConversionMaps.HouseToBuildingDarkMap);
ImageConverter.ChangeColor("ParkingLot", "ParkingLotBlue", ColorConversionMaps.HouseToBuildingBlueMap);
@ -160,7 +67,7 @@ namespace CityGame
#region | Map Generation |
#region | Map Generation Constants |
int seed = 1;
int seed = 3;
Noise.Seed = seed;
@ -186,7 +93,7 @@ namespace CityGame
int minBlockHeight = 3;
int minBlockWidth = 3;
int NPCCount = 100;
int NPCCount = 1;
random = new Random(seed);
@ -236,7 +143,7 @@ namespace CityGame
if (lakeMap[x2, y2] > 214) InitialGrid[x2, y2].Type = TileType.Park;
if (lakeMap[x2, y2] > 219) InitialGrid[x2, y2].Type = TileType.Lake;
if (parkMap[x2, y2] > 214 && parkMap[x2, y2] > lakeMap[x2, y2]) InitialGrid[x2, y2].Type = TileType.Park;
if (riverMap[x2, y2] > 128 && riverMap[x2,y2] < 148) InitialGrid[x2, y2].Type = TileType.River;
if (riverMap[x2, y2] > 128 && riverMap[x2, y2] < 148) InitialGrid[x2, y2].Type = TileType.River;
}
@ -277,6 +184,7 @@ namespace CityGame
#region | Roads and Bridges |
Dictionary<int, bool> decidedBridges = new Dictionary<int, bool>();
pathfindingGrid = new short[doubleWidth, doubleHeight];
pathfindingGridDesperate = new short[doubleWidth, doubleHeight];
List<Tile> bridgeTiles = new List<Tile>();
List<Tile> roadTiles = new List<Tile>();
for (int y = 0; y < doubleHeight; y++)
@ -303,11 +211,6 @@ namespace CityGame
if (IntermediateGrid[x, y].Type == TileType.Park) changeTo = TileType.Path;
if (x < doubleWidth - 1 && IntermediateGrid[x + 1, y].BlockID != myID) IntermediateGrid[x, y].Type = changeTo;
if (y < doubleHeight - 1 && IntermediateGrid[x, y + 1].BlockID != myID) IntermediateGrid[x, y].Type = changeTo;
bool walkable = ((int)IntermediateGrid[x, y].Type) / 100 == 4;
pathfindingGrid[y, x] = (short)(walkable ? 1 : 0);
if (IntermediateGrid[x, y].Type == TileType.Bridge) bridgeTiles.Add(IntermediateGrid[x, y]);
if (IntermediateGrid[x, y].Type == TileType.Road) roadTiles.Add(IntermediateGrid[x, y]);
if (IntermediateGrid[x, y].Type == TileType.Road || IntermediateGrid[x, y].Type == TileType.Bridge) npcWalkable.Add(IntermediateGrid[x, y]);
}
}
@ -315,26 +218,65 @@ namespace CityGame
#region | Pathfinding |
var worldGrid = new WorldGrid(pathfindingGrid);
pathfinder = new PathFinder(worldGrid, new PathFinderOptions { PunishChangeDirection = true, UseDiagonals = false, SearchLimit = int.MaxValue, HeuristicFormula = AStar.Heuristics.HeuristicFormula.Euclidean });
//foreach(var tile in bridgeTiles)
//{
// List<Tile> sortedRoads = roadTiles.OrderBy(x => Math.Abs(x.X - tile.X) + Math.Abs(x.Y - tile.Y)).ToList();
// if(!sortedRoads.Any(x => pathfinder.FindPath(new System.Drawing.Point(x.X, x.Y), new System.Drawing.Point(tile.X, tile.Y)).Length > 0))
// {
// IntermediateGrid[tile.X, tile.Y].Type = TileType.House;
// }
// i++;
//}
int mainRoadCount = random.Next(1, 2);
for(int m = 0; m < mainRoadCount; m++)
int mainRoadCount = random.Next(1, 5);
for (int m = 0; m < mainRoadCount; m++)
{
int variant = random.Next(0, 2);
Point startPoint = new Point(0, 0);
Point endPoint = new Point(0, 0);
IntPoint startPoint = new IntPoint(0, 0);
IntPoint endPoint = new IntPoint(0, 0);
IntPoint step = new IntPoint(0, 0);
if (variant == 0)
{
int x = 0;
int y = random.Next(0, doubleHeight);
startPoint = new IntPoint(x, y);
endPoint = new IntPoint(doubleWidth, y);
step = new IntPoint(1, 0);
}
else
{
int x = random.Next(0, doubleWidth);
int y = 0;
startPoint = new IntPoint(x, y);
endPoint = new IntPoint(x, doubleHeight);
step = new IntPoint(0, 1);
}
while(startPoint != endPoint)
{
int x = (int)startPoint.X;
int y = (int)startPoint.Y;
var tile = IntermediateGrid[x, y];
IntermediateGrid[x, y].Type = tile.Type == TileType.Lake || tile.Type == TileType.River ? TileType.HighwayBridge : TileType.Highway;
var topRoad = IntermediateGrid[x - step.Y, y - step.X];
var checkTopRoad = IntermediateGrid[x - step.Y * 2, y - step.X * 2];
var bottomRoad = IntermediateGrid[x + step.Y, y + step.X];
var checkBottomRoad = IntermediateGrid[x + step.Y * 2, y + step.X * 2];
if (((int)topRoad.Type) / 100 == 4 && ((int)checkTopRoad.Type) / 100 != 4) IntermediateGrid[x - step.Y, y - step.X].Type = topRoad.Type == TileType.Road ? TileType.Skyscraper : topRoad.Type == TileType.Path ? TileType.Park : TileType.Lake;
if (((int)bottomRoad.Type) / 100 == 4 && ((int)checkBottomRoad.Type) / 100 != 4) IntermediateGrid[x + step.Y, y + step.X].Type = TileType.Skyscraper;
if (((int)topRoad.Type) % 100 / 10 == 1 && ((int)bottomRoad.Type) % 100 / 10 == 1) IntermediateGrid[x, y].Type = TileType.HighwayBridge;
startPoint += step;
}
}
for (int y = 0; y < doubleHeight; y++)
{
for (int x = 0; x < doubleWidth; x++)
{
var type = IntermediateGrid[x, y].Type;
bool walkable = ((int)type) / 100 == 4;
pathfindingGridDesperate[y, x] = (short)(walkable ? 1 : 0);
if (type == TileType.Path) walkable = false;
pathfindingGrid[y, x] = (short)(walkable ? 1 : 0);
if (type == TileType.Bridge) bridgeTiles.Add(IntermediateGrid[x, y]);
if (type == TileType.Road) roadTiles.Add(IntermediateGrid[x, y]);
if (type == TileType.Road || type == TileType.Bridge) npcWalkable.Add(IntermediateGrid[x, y]);
}
}
var worldGrid = new WorldGrid(pathfindingGrid);
pathfinder = new PathFinder(worldGrid, new PathFinderOptions { PunishChangeDirection = true, UseDiagonals = false, SearchLimit = int.MaxValue, HeuristicFormula = AStar.Heuristics.HeuristicFormula.Euclidean });
#endregion
@ -445,17 +387,17 @@ namespace CityGame
#region | Entities |
DispatcherTimer EntityLoop = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1 / 20) };
DispatcherTimer EntityLoop = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1 / 10) };
EntityLoop.Tick += (a, b) =>
{
long milliseconds = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
foreach(Entity entity in Entities)
foreach (Entity entity in Entities)
{
long delta = milliseconds - entity.Time;
entity.Time = milliseconds;
entity.Tick(delta);
if(entity.Object is null)
if (entity.Object is null)
{
entity.Object = entity.Render();
RenderOptions.SetBitmapScalingMode(entity.Object, BitmapScalingMode.NearestNeighbor);
@ -475,7 +417,7 @@ namespace CityGame
#endregion
for(int n = 0; n < NPCCount; n++)
for (int n = 0; n < NPCCount; n++)
{
Car car = new Car();
Tile startTile = npcWalkable[random.Next(0, npcWalkable.Count)];

View file

@ -18,6 +18,7 @@ namespace CityGame
}
public static OCanvas Render(TileType type, int x, int y, Tile[,] Grid)
{
string tooltip = x + ":" + y;
if (type == TileType.Skyscraper)
{
string theme = "";
@ -29,7 +30,7 @@ namespace CityGame
if (pattern.PatternCode == "1" && MainWindow.random.Next(0, 3) == 0) return new SourcedImage("ParkingLot"+theme+".png:" + pattern.Rotation);
if (pattern.PatternCode == "3" && MainWindow.random.Next(0, 12) == 0) pattern.PatternCode = "3a";
if (pattern.PatternCode == "3" && MainWindow.random.Next(0, 12) == 1) pattern.PatternCode = "3ab";
OCanvas canvas = new SourcedImage("Building"+ theme + pattern.PatternCode + ".png:" + pattern.Rotation);
OCanvas canvas = new SourcedImage("Building"+ theme + pattern.PatternCode + ".png:" + pattern.Rotation, tooltip);
if (MainWindow.random.Next(0, 10) == 0 && pattern.PatternCode != "3a") canvas.Children.Add(new SourcedImage("Vent" + (MainWindow.random.Next(0, 3) + 1) + ".png:" + (MainWindow.random.Next(0, 4) * 90)));
@ -37,30 +38,37 @@ namespace CityGame
}
if (type == TileType.Lake || type == TileType.River)
{
Pattern pattern = Pattern.Calculate(Grid, x, y, TileType.Lake, TileType.Bridge, TileType.River);
return new SourcedImage("Lake" + pattern.PatternCode + ".png:" + pattern.Rotation);
Pattern pattern = Pattern.Calculate(Grid, x, y, TileType.Lake, TileType.Bridge, TileType.River, TileType.HighwayBridge);
return new SourcedImage("Lake" + pattern.PatternCode + ".png:" + pattern.Rotation, tooltip);
}
if (type == TileType.Park)
{
Pattern pattern = Pattern.Calculate(Grid, x, y, TileType.Park, TileType.Path);
OCanvas canvas = new SourcedImage("Park" + pattern.PatternCode + ".png:" + pattern.Rotation);
if (MainWindow.random.Next(0, 4) == 0) canvas.Children.Add(new SourcedImage("Tree.png:" + MainWindow.random.Next(0,4) * 90));
if (MainWindow.random.Next(0, 4) == 0) canvas.Children.Add(new SourcedImage("Tree.png:" + MainWindow.random.Next(0,4) * 90, tooltip));
return canvas;
}
if (type == TileType.Road)
{
Pattern pattern = Pattern.Calculate(Grid, x, y, TileType.Road, TileType.Path, TileType.Bridge);
Pattern pattern = Pattern.Calculate(Grid, x, y, TileType.Road, TileType.Path, TileType.Bridge, TileType.Highway, TileType.HighwayBridge);
if (pattern.PatternCode == "2c") pattern.Rotation += 270;
if (pattern.PatternCode == "1") pattern.Rotation += 180;
return new SourcedImage("Road" + pattern.PatternCode + ".png:" + pattern.Rotation);
return new SourcedImage("Road" + pattern.PatternCode + ".png:" + pattern.Rotation, tooltip);
}
if (type == TileType.Highway)
{
Pattern pattern = Pattern.Calculate(Grid, x, y, TileType.Road, TileType.Path, TileType.Bridge, TileType.Highway, TileType.HighwayBridge);
if (pattern.PatternCode == "2c") pattern.Rotation += 270;
if (pattern.PatternCode == "1") pattern.Rotation += 180;
return new SourcedImage("Highway" + pattern.PatternCode + ".png:" + pattern.Rotation, tooltip);
}
if (type == TileType.Path)
{
Pattern roadpattern = Pattern.Calculate(Grid, x, y, TileType.Road, TileType.Path, TileType.Bridge);
Pattern roadpattern = Pattern.Calculate(Grid, x, y, TileType.Road, TileType.Path, TileType.Bridge, TileType.Highway, TileType.HighwayBridge);
Pattern parkpattern = Pattern.Calculate(Grid, x, y, TileType.Path, TileType.Park);
if (roadpattern.PatternCode == "2c") roadpattern.Rotation += 270;
if (roadpattern.PatternCode == "1") roadpattern.Rotation += 180;
Image path = new SourcedImage("Path" + roadpattern.PatternCode + ".png:" + roadpattern.Rotation);
Image path = new SourcedImage("Path" + roadpattern.PatternCode + ".png:" + roadpattern.Rotation, tooltip);
Image park = new SourcedImage("Park" + parkpattern.PatternCode + ".png:" + parkpattern.Rotation);
OCanvas result = new OCanvas();
@ -70,11 +78,11 @@ namespace CityGame
}
if (type == TileType.Bridge)
{
Pattern roadpattern = Pattern.Calculate(Grid, x, y, TileType.Road, TileType.Bridge, TileType.Path);
Pattern parkpattern = Pattern.Calculate(Grid, x, y, TileType.Bridge, TileType.Lake, TileType.River);
Pattern roadpattern = Pattern.Calculate(Grid, x, y, TileType.Road, TileType.Bridge, TileType.Path, TileType.Highway, TileType.HighwayBridge);
Pattern parkpattern = Pattern.Calculate(Grid, x, y, TileType.Bridge, TileType.Lake, TileType.River, TileType.HighwayBridge);
if (roadpattern.PatternCode == "2c") roadpattern.Rotation += 270;
if (roadpattern.PatternCode == "1") roadpattern.Rotation += 180;
Image path = new SourcedImage("Bridge" + roadpattern.PatternCode + ".png:" + roadpattern.Rotation);
Image path = new SourcedImage("Bridge" + roadpattern.PatternCode + ".png:" + roadpattern.Rotation, tooltip);
Image park = new SourcedImage("Lake" + parkpattern.PatternCode + ".png:" + parkpattern.Rotation);
OCanvas result = new OCanvas();
@ -82,7 +90,21 @@ namespace CityGame
result.Children.Add(path);
return result;
}
return new SourcedImage("Error.png");
if (type == TileType.HighwayBridge)
{
Pattern roadpattern = Pattern.Calculate(Grid, x, y, TileType.Road, TileType.Bridge, TileType.Path, TileType.Highway, TileType.HighwayBridge);
Pattern parkpattern = Pattern.Calculate(Grid, x, y, TileType.Bridge, TileType.Lake, TileType.River, TileType.HighwayBridge);
if (roadpattern.PatternCode == "2c") roadpattern.Rotation += 270;
if (roadpattern.PatternCode == "1") roadpattern.Rotation += 180;
Image path = new SourcedImage("HighwayBridge" + roadpattern.PatternCode + ".png:" + roadpattern.Rotation, tooltip);
Image park = new SourcedImage("Lake" + parkpattern.PatternCode + ".png:" + parkpattern.Rotation);
OCanvas result = new OCanvas();
result.Children.Add(park);
result.Children.Add(path);
return result;
}
return new SourcedImage("Error.png", tooltip);
}
}
}

View file

@ -12,15 +12,17 @@ namespace CityGame
{
public class SourcedImage : Image
{
public Dictionary<string, List<string>> Alternatives = new Dictionary<string, List<string>>()
public Dictionary<string, string> Alternatives = new Dictionary<string, string>()
{
{"Path3.png", "Path3c.png" }
};
public static Dictionary<string, BitmapSource> loadedSources = new Dictionary<string, BitmapSource>();
public SourcedImage(string source)
public SourcedImage(string source, string tooltip = "")
{
Source = SourceToImage(source);
ToolTip = source + "\n" + tooltip;
Height = 64;
Width = 64;
@ -43,12 +45,9 @@ namespace CityGame
uri = string.Join(":", src.Split(':').Take(src.Split(':').Count() - 1).ToArray());
}
string last = "";
while (Alternatives.ContainsKey(uri) && uri != last)
if(Alternatives.ContainsKey(uri))
{
last = uri;
List<string> alts = Alternatives[uri];
alts.Add(uri);
uri = alts[MainWindow.random.Next(0, alts.Count)];
uri = Alternatives[uri];
}
uri = Environment.CurrentDirectory + "\\Resources\\" + uri;
if (loadedSources.ContainsKey(src))
@ -57,7 +56,7 @@ namespace CityGame
}
else
{
if(!File.Exists(uri))
if (!File.Exists(uri))
{
uri = Environment.CurrentDirectory + "\\Resources\\ErrorRed.png";
}

View file

@ -5,13 +5,15 @@
Skyscraper = 100,
House = 101,
Park = 200,
Park = 220,
Lake = 300,
River = 301,
Lake = 310,
River = 311,
Road = 400,
Path = 401,
Bridge = 410
Path = 421,
Highway = 402,
Bridge = 410,
HighwayBridge = 411
}
}