Initial commit
This commit is contained in:
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c7b2028f4d
20 changed files with 898 additions and 0 deletions
2
.gitattributes
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.gitattributes
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||||||
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# Auto detect text files and perform LF normalization
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||||||
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* text=auto
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||||||
398
.gitignore
vendored
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.gitignore
vendored
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@ -0,0 +1,398 @@
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||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
*.ncb
|
||||||
|
*.aps
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
39
AudioSettings.csproj
Normal file
39
AudioSettings.csproj
Normal file
|
|
@ -0,0 +1,39 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>netstandard2.1</TargetFramework>
|
||||||
|
<AssemblyName>AudioSettings</AssemblyName>
|
||||||
|
<Description>My first plugin</Description>
|
||||||
|
<Version>1.0.0</Version>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2">
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
|
</PackageReference>
|
||||||
|
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||||
|
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||||
|
<PackageReference Include="HarmonyX" Version="2.12.0" />
|
||||||
|
<PackageReference Include="UnityEngine.Modules" Version="2021.3.3" IncludeAssets="compile" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||||
|
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Assembly-CSharp" Publicize="true">
|
||||||
|
<HintPath>D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MyBox">
|
||||||
|
<HintPath>D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\MyBox.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>D:\SteamLibrary\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
121
AudioVolumeSlider.cs
Normal file
121
AudioVolumeSlider.cs
Normal file
|
|
@ -0,0 +1,121 @@
|
||||||
|
using BepInEx.Configuration;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace AudioSettings
|
||||||
|
{
|
||||||
|
public class AudioVolumeSlider
|
||||||
|
{
|
||||||
|
public static GUIStyleState font { get; set; } = new GUIStyleState { textColor = Color.white };
|
||||||
|
public static int SliderCount = 0;
|
||||||
|
public List<(AudioSource source, float multiplier)> Sources = new List<(AudioSource source, float multiplier)>();
|
||||||
|
private float ValueLastTick { get; set; }
|
||||||
|
private string Name { get; set; }
|
||||||
|
private string Description { get; set; }
|
||||||
|
public static void Reset()
|
||||||
|
{
|
||||||
|
SliderCount = 0;
|
||||||
|
}
|
||||||
|
public ConfigEntry<float> Volume { get; set; }
|
||||||
|
public void Add(AudioSource source, float multiplier)
|
||||||
|
{
|
||||||
|
if (Sources.Any(x => x.source == source))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Console.WriteLine("AudioSource on \"" + source.gameObject.name + "\" sorted into \"" + Name + "\".");
|
||||||
|
Sources.Add((source, multiplier));
|
||||||
|
Apply();
|
||||||
|
}
|
||||||
|
public void Apply()
|
||||||
|
{
|
||||||
|
var vol = Volume.Value;
|
||||||
|
Console.WriteLine("Applying volume setting \"" + Name + "\": " + vol + ", " + Sources.Count + " sources, " + Plugin.Sliders.Count + " sliders.");
|
||||||
|
foreach (var item in Sources)
|
||||||
|
{
|
||||||
|
item.source.volume = item.multiplier * vol;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public AudioVolumeSlider(ConfigFile Config, string name, string description)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
Description = description;
|
||||||
|
Console.WriteLine("Volume slider \"" + name + "\" initiated.");
|
||||||
|
Volume = Config.Bind(name, "Volume", 1f, description + "\nValue goes from 0 to 1.");
|
||||||
|
Volume.SettingChanged += Volume_SettingChanged;
|
||||||
|
ValueLastTick = Volume.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Volume_SettingChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Apply();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InitUI(int width)
|
||||||
|
{
|
||||||
|
//var go = GameObject.Find("Ingame Canvas");
|
||||||
|
//if (go == null) return null;
|
||||||
|
//var slider = DefaultControls.CreateSlider(DefaultControls.Resources.);
|
||||||
|
////slider.SetActive(false);
|
||||||
|
//slider.transform.position = new Vector3(0, 0, SliderCount * 25);
|
||||||
|
//slider.transform.SetParent(go.transform);
|
||||||
|
//return slider;
|
||||||
|
|
||||||
|
var rectNameLabel = new Rect(10, SliderCount * 50 + 10, width * (2f / 7f), 25);
|
||||||
|
var rectDescLabel = new Rect(10, SliderCount * 50 + 30, width, 25);
|
||||||
|
var rectPercLabel = new Rect(width * (2f / 7f), SliderCount * 50 + 10, width * (0.5f / 7f), 25);
|
||||||
|
|
||||||
|
GUI.Label(rectNameLabel, Name, new GUIStyle { alignment = TextAnchor.MiddleLeft, normal = font });
|
||||||
|
GUI.Label(rectPercLabel, Volume.Value.ToString("##0%"), new GUIStyle { alignment = TextAnchor.MiddleRight, normal = font });
|
||||||
|
GUI.Label(rectDescLabel, Description, new GUIStyle { alignment = TextAnchor.MiddleLeft, normal = font });
|
||||||
|
|
||||||
|
var rect = new Rect(width * (2.5f / 7f) + 10, SliderCount * 50 + 16, width * (4.5f / 7f), 25);
|
||||||
|
var style = new GUIStyle(GUI.skin.horizontalSlider);
|
||||||
|
|
||||||
|
style.normal.background = MakeTex(600, 1, Volume.Value, Color.white, Color.gray);
|
||||||
|
style.alignment = TextAnchor.MiddleLeft;
|
||||||
|
|
||||||
|
var value = GUI.HorizontalSlider(rect, Volume.Value, 0, 1, style, GUI.skin.horizontalScrollbarThumb);
|
||||||
|
if (value != ValueLastTick)
|
||||||
|
{
|
||||||
|
Volume.Value = value;
|
||||||
|
ValueLastTick = value;
|
||||||
|
}
|
||||||
|
SliderCount++;
|
||||||
|
}
|
||||||
|
Dictionary<string, Texture2D> TextureCache { get; set; } = new();
|
||||||
|
private Texture2D MakeTex(int width, int height, float midPointPercentage, Color col1, Color col2)
|
||||||
|
{
|
||||||
|
string texKey = width + "x" + height + ":" + midPointPercentage;
|
||||||
|
if(TextureCache.ContainsKey(texKey)) return TextureCache[texKey];
|
||||||
|
Color[] pix = new Color[width * height];
|
||||||
|
int midPoint = (int)(width * midPointPercentage);
|
||||||
|
|
||||||
|
// Left side is white
|
||||||
|
for (int x = 0; x < midPoint; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
pix[x + y * width] = col1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Right side is dark gray
|
||||||
|
for (int x = midPoint; x < width; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
pix[x + y * width] = col2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture2D result = new Texture2D(width, height);
|
||||||
|
result.SetPixels(pix);
|
||||||
|
result.Apply();
|
||||||
|
TextureCache.Add(texKey, result);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
6
NuGet.Config
Normal file
6
NuGet.Config
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<packageSources>
|
||||||
|
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||||
|
</packageSources>
|
||||||
|
</configuration>
|
||||||
15
Patches/CarSpawnListener_OnEnable_Patch.cs
Normal file
15
Patches/CarSpawnListener_OnEnable_Patch.cs
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(CarSpawnListener), "OnEnable")]
|
||||||
|
public static class CarSpawnListener_OnEnable_Patch
|
||||||
|
{
|
||||||
|
public static void Postfix(CarSpawnListener __instance)
|
||||||
|
{
|
||||||
|
Plugin.CarVolume.Add(__instance.GetComponent<AudioSource>(), 0.1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
6
Patches/SFXInstance_Patches.cs
Normal file
6
Patches/SFXInstance_Patches.cs
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXInstance_Patches
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
17
Patches/SFXInstance_PlayCheckoutSFX_Patch.cs
Normal file
17
Patches/SFXInstance_PlayCheckoutSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXInstance_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXInstance), "PlayCheckoutSFX")]
|
||||||
|
public static class SFXInstance_PlayCheckoutSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXInstance __instance)
|
||||||
|
{
|
||||||
|
Plugin.CheckoutCompleteVolume.Add(__instance.transform.GetChild(1).GetComponent<AudioSource>(), 0.3f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
17
Patches/SFXInstance_PlayScanningProductSFX_Patch.cs
Normal file
17
Patches/SFXInstance_PlayScanningProductSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXInstance_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXInstance), "PlayScanningProductSFX")]
|
||||||
|
public static class SFXInstance_PlayScanningProductSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXInstance __instance)
|
||||||
|
{
|
||||||
|
Plugin.ScanningProductVolume.Add(__instance.transform.GetChild(0).GetComponent<AudioSource>(), 0.3f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
6
Patches/SFXManager_Patches.cs
Normal file
6
Patches/SFXManager_Patches.cs
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
17
Patches/SFXManager_PlayCashRegister_Patch.cs
Normal file
17
Patches/SFXManager_PlayCashRegister_Patch.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayCashRegister")]
|
||||||
|
public static class SFXManager_PlayCashRegister_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.CashRegisterVolume.Add(__instance.m_CashRegisterOpen, 0.7f);
|
||||||
|
Plugin.CashRegisterVolume.Add(__instance.m_CashRegisterClose, 0.7f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
16
Patches/SFXManager_PlayCheckoutSFX_Patch.cs
Normal file
16
Patches/SFXManager_PlayCheckoutSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayCheckoutSFX")]
|
||||||
|
public static class SFXManager_PlayCheckoutSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.CheckoutCompleteVolume.Add(__instance.m_Checkout, 0.7f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
16
Patches/SFXManager_PlayCheckoutWarningSFX_Patch.cs
Normal file
16
Patches/SFXManager_PlayCheckoutWarningSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayCheckoutWarningSFX")]
|
||||||
|
public static class SFXManager_PlayCheckoutWarningSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.CheckoutWarningVolume.Add(__instance.m_CheckoutWarning, 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
18
Patches/SFXManager_PlayCoinSFX_Patch.cs
Normal file
18
Patches/SFXManager_PlayCoinSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayCoinSFX")]
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayMoneyPaperSFX")]
|
||||||
|
public static class SFXManager_PlayCoinSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.TakingChangeVolume.Add(__instance.m_CoinSFX, 1);
|
||||||
|
Plugin.TakingChangeVolume.Add(__instance.m_MoneyPaperSFX, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
18
Patches/SFXManager_PlayDroppingBoxSFX_Patch.cs
Normal file
18
Patches/SFXManager_PlayDroppingBoxSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayDroppingBoxSFX")]
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayPickingUpBoxSFX")]
|
||||||
|
public static class SFXManager_PlayDroppingBoxSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.BoxSoundsVolume.Add(__instance.m_DroppingBoxSFX, 0.8f);
|
||||||
|
Plugin.BoxSoundsVolume.Add(__instance.m_PickingUpBox, 0.2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
16
Patches/SFXManager_PlayMouseClickSFX_Patch.cs
Normal file
16
Patches/SFXManager_PlayMouseClickSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayMouseClickSFX")]
|
||||||
|
public static class SFXManager_PlayMouseClickSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.MouseClickVolume.Add(__instance.m_MouseClick, 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
16
Patches/SFXManager_PlayPlacingProductSFX_Patch.cs
Normal file
16
Patches/SFXManager_PlayPlacingProductSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayPlacingProductSFX")]
|
||||||
|
public static class SFXManager_PlayPlacingProductSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.MovingProductVolume.Add(__instance.m_PlacingProduct, 0.7f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
16
Patches/SFXManager_PlayScanningProductSFX_Patch.cs
Normal file
16
Patches/SFXManager_PlayScanningProductSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlayScanningProductSFX")]
|
||||||
|
public static class SFXManager_PlayScanningProductSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.ScanningProductVolume.Add(__instance.m_ScanningProduct, 0.2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
17
Patches/SFXManager_PlaySwitchSFX_Patch.cs
Normal file
17
Patches/SFXManager_PlaySwitchSFX_Patch.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AudioSettings.Patches
|
||||||
|
{
|
||||||
|
public static partial class SFXManager_Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(SFXManager), "PlaySwitchSFX")]
|
||||||
|
public static class SFXManager_PlaySwitchSFX_Patch
|
||||||
|
{
|
||||||
|
public static void Prefix(SFXManager __instance)
|
||||||
|
{
|
||||||
|
Plugin.LightSwitchVolume.Add(__instance.m_SwitchOn, 1);
|
||||||
|
Plugin.LightSwitchVolume.Add(__instance.m_SwitchOff, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
121
Plugin.cs
Normal file
121
Plugin.cs
Normal file
|
|
@ -0,0 +1,121 @@
|
||||||
|
using BepInEx;
|
||||||
|
using HarmonyLib;
|
||||||
|
using MyBox;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace AudioSettings
|
||||||
|
{
|
||||||
|
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
||||||
|
public class Plugin : BaseUnityPlugin
|
||||||
|
{
|
||||||
|
public static AudioVolumeSlider CarVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider AmbienceVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider CashRegisterVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider CheckoutCompleteVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider ScanningProductVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider CheckoutWarningVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider TakingChangeVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider BoxSoundsVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider MouseClickVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider MovingProductVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider LightSwitchVolume { get; set; }
|
||||||
|
public static AudioVolumeSlider MainMenuVolume { get; set; }
|
||||||
|
public static List<AudioVolumeSlider> Sliders { get; set; } = new();
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
|
||||||
|
Harmony harmony = new Harmony(PluginInfo.PLUGIN_GUID);
|
||||||
|
harmony.PatchAll();
|
||||||
|
SceneManager.sceneLoaded += (a, b) =>
|
||||||
|
{
|
||||||
|
Sliders.ForEach(x =>
|
||||||
|
{
|
||||||
|
x.Volume.SettingChanged -= x.Volume_SettingChanged;
|
||||||
|
});
|
||||||
|
CarVolume = new AudioVolumeSlider(Config, "Cars", "The volume of the cars on the roads.");
|
||||||
|
AmbienceVolume = new AudioVolumeSlider(Config, "Ambience", "The volume of the background noises.");
|
||||||
|
CashRegisterVolume = new AudioVolumeSlider(Config, "Cash Register", "The volume of the opening and closing of cash registers.");
|
||||||
|
CheckoutCompleteVolume = new AudioVolumeSlider(Config, "Checkout Complete", "The volume of the sound effect for a completed checkout.");
|
||||||
|
ScanningProductVolume = new AudioVolumeSlider(Config, "Scanning Product", "The volume of the beeping sound when scanning a product.");
|
||||||
|
CheckoutWarningVolume = new AudioVolumeSlider(Config, "Checkout Ding", "The volume of the ding sound that's played when a customer is waiting for checkout.");
|
||||||
|
TakingChangeVolume = new AudioVolumeSlider(Config, "Taking Change", "The volume of taking coins or bills out of the cash register.");
|
||||||
|
BoxSoundsVolume = new AudioVolumeSlider(Config, "Box Sounds", "The volume of the sounds of dropping and picking up boxes.");
|
||||||
|
MouseClickVolume = new AudioVolumeSlider(Config, "Mouse Clicks", "The volume of the mouse click sounds played when using the computer.");
|
||||||
|
MovingProductVolume = new AudioVolumeSlider(Config, "Moving Product", "The volume of moving products from and to shelves.");
|
||||||
|
LightSwitchVolume = new AudioVolumeSlider(Config, "Light Switch", "The volume of pressing the light switch.");
|
||||||
|
MainMenuVolume = new AudioVolumeSlider(Config, "Main Menu Music", "The volume of the music in the main menu.");
|
||||||
|
|
||||||
|
Sliders = new() {
|
||||||
|
CarVolume,
|
||||||
|
AmbienceVolume,
|
||||||
|
CashRegisterVolume,
|
||||||
|
CheckoutCompleteVolume,
|
||||||
|
ScanningProductVolume,
|
||||||
|
CheckoutWarningVolume,
|
||||||
|
TakingChangeVolume,
|
||||||
|
BoxSoundsVolume,
|
||||||
|
MouseClickVolume,
|
||||||
|
MovingProductVolume,
|
||||||
|
LightSwitchVolume,
|
||||||
|
MainMenuVolume
|
||||||
|
};
|
||||||
|
Sliders.ForEach(x => x.Apply());
|
||||||
|
};
|
||||||
|
}
|
||||||
|
public void OnGUI()
|
||||||
|
{
|
||||||
|
int width = 730; // In-Game Width
|
||||||
|
if (Singleton<EscapeMenuManager>.Instance != null)
|
||||||
|
{
|
||||||
|
if (!Singleton<EscapeMenuManager>.Instance.m_Paused) return;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
width = 625; // Main Menu Width
|
||||||
|
}
|
||||||
|
AudioVolumeSlider.Reset();
|
||||||
|
Sliders.ForEach(x => x.InitUI(width));
|
||||||
|
}
|
||||||
|
static AudioSource backgroundSfx;
|
||||||
|
static AudioSource mainMenuSfx;
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (Singleton<EscapeMenuManager>.Instance != null)
|
||||||
|
{
|
||||||
|
if (backgroundSfx == null)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Looking for ambience object");
|
||||||
|
var go = GameObject.Find("Background SFX");
|
||||||
|
if (go != null)
|
||||||
|
{
|
||||||
|
backgroundSfx = go.GetComponent<AudioSource>();
|
||||||
|
if (backgroundSfx != null)
|
||||||
|
{
|
||||||
|
AmbienceVolume.Add(backgroundSfx, 0.8f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (mainMenuSfx == null)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Looking for music object");
|
||||||
|
var go = GameObject.Find("Main Menu Music");
|
||||||
|
if (go != null)
|
||||||
|
{
|
||||||
|
mainMenuSfx = go.GetComponent<AudioSource>();
|
||||||
|
if (mainMenuSfx != null)
|
||||||
|
{
|
||||||
|
MainMenuVolume.Add(mainMenuSfx, 0.2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue