Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name BlockAlignment
enum Type { ALIGN_TO_SURFACE, XY_PLANE, XZ_PLANE, YZ_PLANE }
static func get_plane_normal(type:Type)->Vector3:
match type:
BlockAlignment.Type.XY_PLANE:
return Vector3(0, 0, 1)
BlockAlignment.Type.XZ_PLANE:
return Vector3(0, 1, 0)
BlockAlignment.Type.YZ_PLANE:
return Vector3(1, 0, 0)
_:
return Vector3(0, 1, 0)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name CyclopsTool
var builder:CyclopsLevelBuilder
#func _init(_editorPlugin:EditorPlugin):
# editorPlugin = _editorPlugin
func _activate(builder:CyclopsLevelBuilder):
self.builder = builder
func _deactivate():
pass
func _get_tool_id()->String:
return ""
func _draw_tool(viewport_camera:Camera3D):
pass
func _get_tool_properties_editor()->Control:
return null
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_X:
if e.is_pressed():
#print("cyc tool X")
var action:ActionDeleteSelectedBlocks = ActionDeleteSelectedBlocks.new(builder)
action._execute()
return true
if e.keycode == KEY_D:
if e.is_pressed():
if e.shift_pressed && !Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
builder.switch_to_tool(ToolDuplicate.new())
return true
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_MIDDLE:
if e.alt_pressed:
if e.is_pressed():
if builder.get_active_block():
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
# var start_pos:Vector3 = origin + builder.block_create_distance * dir
# var w2l = builder.active_node.global_transform.inverse()
# var origin_local:Vector3 = w2l * origin
# var dir_local:Vector3 = w2l.basis * dir
var result:IntersectResults = builder.active_node.intersect_ray_closest(origin, dir)
if result:
var ed_iface:EditorInterface = builder.get_editor_interface()
var base_control:Control = ed_iface.get_base_control()
#viewport_camera
var new_cam_origin:Vector3 = result.position + \
viewport_camera.global_transform.basis.z * builder.block_create_distance
viewport_camera.global_transform.origin = new_cam_origin
return true
return false
func to_local(point:Vector3, world_to_local:Transform3D, grid_step_size:float)->Vector3:
var p_local:Vector3 = world_to_local * point
return MathUtil.snap_to_grid(p_local, grid_step_size)
func calc_empty_space_draw_plane_origin(viewport_camera:Camera3D, draw_plane_point:Vector3 = Vector3.ZERO, draw_plane_normal:Vector3 = Vector3.UP):
var active_block:CyclopsBlock = builder.get_active_block()
var block_xfrom:Transform3D = active_block.global_transform
if active_block:
var vol:ConvexVolume = active_block.control_mesh
var bounds:AABB = vol.calc_bounds_xform(block_xfrom)
var plane:Plane = Plane(draw_plane_normal, bounds.get_center())
var p0:Vector3 = bounds.position
var p1:Vector3 = bounds.position + bounds.size
if plane.is_point_over(viewport_camera.global_transform.origin):
if plane.is_point_over(p0):
draw_plane_point = p1
else:
draw_plane_point = p0
else:
if plane.is_point_over(p0):
draw_plane_point = p0
else:
draw_plane_point = p1
return draw_plane_point
func calc_hit_point_empty_space(origin:Vector3, dir:Vector3, viewport_camera:Camera3D = null, base_plane_origin:Vector3 = Vector3.ZERO, drag_floor_normal:Vector3 = Vector3.UP):
#print("Miss")
var drag_angle_limit:float = builder.get_global_scene().drag_angle_limit
var angle_y_axis:float = acos(dir.dot(Vector3.UP))
if angle_y_axis > PI / 2 - drag_angle_limit && angle_y_axis < PI / 2 + drag_angle_limit:
#Nearly parallel with ground plane
if abs(dir.z) > abs(dir.x):
drag_floor_normal = Vector3.FORWARD
else:
drag_floor_normal = Vector3.LEFT
#print("base_plane_normal ", base_plane_normal)
var hit_base:Vector3 = MathUtil.intersect_plane(origin, dir, base_plane_origin, drag_floor_normal)
#print("hit_base 1 ", hit_base)
if (hit_base - origin).dot(dir) < 0:
#Hit point is behind camera
var plane_offset:Vector3 = origin.project(drag_floor_normal)
base_plane_origin += plane_offset * 2
hit_base = MathUtil.intersect_plane(origin, dir, base_plane_origin, drag_floor_normal)
#print("base_plane_origin ", base_plane_origin)
#print("hit_base ", hit_base)
var block_drag_p0:Vector3 = builder.get_snapping_manager().snap_point(hit_base, SnappingQuery.new(viewport_camera))
return [block_drag_p0, drag_floor_normal]
func calc_active_block_orthogonal_height(plane_origin:Vector3, drag_floor_normal:Vector3)->float:
var active_block:CyclopsBlock = builder.get_active_block()
var block_bounds:AABB = active_block.control_mesh.calc_bounds_xform(active_block.global_transform)
var plane:Plane = Plane(drag_floor_normal, block_bounds.get_center())
var p0_over:bool = plane.is_point_over(plane_origin)
var height:float = abs(block_bounds.size.dot(drag_floor_normal))
if p0_over:
height = -height
return height
func select_block_under_cursor(viewport_camera:Camera3D, mouse_pos:Vector2):
var origin:Vector3 = viewport_camera.project_ray_origin(mouse_pos)
var dir:Vector3 = viewport_camera.project_ray_normal(mouse_pos)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.block_paths.append(result.object.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
_deactivate()
_activate(builder)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Node3D
class_name GizmoBase
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func intersect_part(ray_origin:Vector3, ray_dir:Vector3, viewport_camera:Camera3D, mesh_inst:MeshInstance3D)->MathUtil.IntersectTriangleResult:
var proj:Projection = viewport_camera.get_camera_projection()
#Calc modelview matrix
var view_inv_matrix:Transform3D = viewport_camera.global_transform.affine_inverse()
var mv:Projection = Projection(view_inv_matrix * mesh_inst.global_transform)
#Static size adjustment
if proj[3][3] != 0:
var h:float = abs(1 / (2 * proj[1][1]))
var sc = h * 2
mv[0] *= sc
mv[1] *= sc
mv[2] *= sc
else:
var sc:float = -mv[3].z
mv[0] *= sc
mv[1] *= sc
mv[2] *= sc
var model_mtx:Projection = Projection(viewport_camera.global_transform) * mv
var mesh:Mesh = mesh_inst.mesh
var tris:PackedVector3Array = mesh.get_faces()
for i in range(0, tris.size(), 3):
var p0:Vector3 = tris[i]
var p1:Vector3 = tris[i + 1]
var p2:Vector3 = tris[i + 2]
var p0_t:Vector3 = proj_mul_point(model_mtx, p0)
var p1_t:Vector3 = proj_mul_point(model_mtx, p1)
var p2_t:Vector3 = proj_mul_point(model_mtx, p2)
#print("tri world %s %s %s" % [p0_t, p1_t, p2_t])
var res = MathUtil.intersect_triangle(ray_origin, ray_dir, p0_t, p1_t, p2_t)
if res:
return res
return null
func proj_mul_point(m:Projection, p:Vector3)->Vector3:
var p4:Vector4 = Vector4(p.x, p.y, p.z, 1)
var p4_t = m * p4
p4_t /= p4_t.w
return Vector3(p4_t.x, p4_t.y, p4_t.z)
func proj_mul_vec(m:Projection, p:Vector3)->Vector3:
var p4:Vector4 = Vector4(p.x, p.y, p.z, 0)
var p4_t = m * p4
p4_t /= p4_t.w
return Vector3(p4_t.x, p4_t.y, p4_t.z)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends GizmoBase
class_name GizmoRotate
enum Part { NONE, PLANE_XY, PLANE_XZ, PLANE_YZ, VIEWPORT, TRACKBALL }
class IntersectResult:
var part:Part
var pos_world:Vector3
# Called when the node enters the scene tree for the first time.
func _ready():
$gizmo_rotate/rot_axis_viewport.visible = false
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
get_viewport()
pass
func intersect(ray_origin:Vector3, ray_dir:Vector3, viewport_camera:Camera3D)->IntersectResult:
var result:IntersectResult = IntersectResult.new()
result.part = Part.NONE
for child in $gizmo_rotate.get_children():
var part_res:MathUtil.IntersectTriangleResult = intersect_part(ray_origin, ray_dir, viewport_camera, child)
if part_res:
result.pos_world = part_res.position
match child.name:
"rot_axis_x":
result.part = Part.PLANE_YZ
"rot_axis_y":
result.part = Part.PLANE_XZ
"rot_axis_z":
result.part = Part.PLANE_XY
return result
# print("hit " + child.name)
# return
return null

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[gd_scene load_steps=7 format=3 uid="uid://cyi4s4loi2i15"]
[ext_resource type="PackedScene" uid="uid://p26cj0m5amq0" path="res://addons/cyclops_level_builder/art/gizmos/gizmo_rotate.glb" id="1_knqem"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/gizmos/gizmo_rotate.gd" id="1_vhpbh"]
[ext_resource type="Material" uid="uid://bv4k8o22vl6ub" path="res://addons/cyclops_level_builder/materials/gizmo_axis_y_material.tres" id="2_538x0"]
[ext_resource type="Material" uid="uid://drodm0wf41vin" path="res://addons/cyclops_level_builder/materials/gizmo_axis_x_material.tres" id="3_7q6t6"]
[ext_resource type="Material" uid="uid://divsg4lq712rw" path="res://addons/cyclops_level_builder/materials/gizmo_axis_z_material.tres" id="4_eibo1"]
[ext_resource type="Material" uid="uid://cqvh1j2n71fej" path="res://addons/cyclops_level_builder/materials/gizmo_axis_special_material.tres" id="5_ib271"]
[node name="GizmoRotate" type="Node3D"]
script = ExtResource("1_vhpbh")
[node name="gizmo_rotate" parent="." instance=ExtResource("1_knqem")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
[node name="rot_axis_y" parent="gizmo_rotate" index="0"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("2_538x0")
[node name="rot_axis_x" parent="gizmo_rotate" index="1"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("3_7q6t6")
[node name="rot_axis_z" parent="gizmo_rotate" index="2"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("4_eibo1")
[node name="rot_axis_viewport" parent="gizmo_rotate" index="3"]
visible = false
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("5_ib271")
[editable path="gizmo_rotate"]

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extends Node3D
func _input(event):
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.is_pressed():
var cam:Camera3D = %Camera3D
var ray_norm:Vector3 = cam.project_ray_normal(e.position)
var ray_orig:Vector3 = cam.project_ray_origin(e.position)
%gizmo_translate.intersect(ray_orig, ray_norm, cam)
pass
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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[gd_scene load_steps=4 format=3 uid="uid://bykffnaq3h1ar"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/gizmos/gizmo_test.gd" id="1_0e45b"]
[ext_resource type="PackedScene" uid="uid://2pi622xycrd6" path="res://addons/cyclops_level_builder/tools/gizmos/gizmo_translate.tscn" id="2_2n1ok"]
[sub_resource type="SphereMesh" id="SphereMesh_off5f"]
radius = 0.02
height = 0.04
[node name="gizmo_test" type="Node3D"]
script = ExtResource("1_0e45b")
[node name="gizmo_translate" parent="." instance=ExtResource("2_2n1ok")]
unique_name_in_owner = true
[node name="Camera3D" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.930759, 0.202432, -0.30448, -0.0272565, 0.868848, 0.494329, 0.364615, -0.451802, 0.814206, -0.279477, 1.02398, 1.38375)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.126, 0, 0.266)
mesh = SubResource("SphereMesh_off5f")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.266, 0, 0.126)
mesh = SubResource("SphereMesh_off5f")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.266, 0, 0.266)
mesh = SubResource("SphereMesh_off5f")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.126, 0, 0.126)
mesh = SubResource("SphereMesh_off5f")
[editable path="gizmo_translate"]
[editable path="gizmo_translate/gizmo_translate"]

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends GizmoBase
class_name GizmoTranslate
enum Part { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ }
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
class IntersectResult:
var part:Part
var pos_world:Vector3
func intersect(ray_origin:Vector3, ray_dir:Vector3, viewport_camera:Camera3D)->IntersectResult:
var result:IntersectResult = IntersectResult.new()
result.part = Part.NONE
# if intersect_part(ray_origin, ray_dir, viewport_camera, $gizmo_translate/axis_y):
for child in $gizmo_translate.get_children():
var part_res:MathUtil.IntersectTriangleResult = intersect_part(ray_origin, ray_dir, viewport_camera, child)
if part_res:
result.pos_world = part_res.position
match child.name:
"axis_x":
result.part = Part.AXIS_X
"axis_y":
result.part = Part.AXIS_Y
"axis_z":
result.part = Part.AXIS_Z
"plane_xy":
result.part = Part.PLANE_XY
"plane_xz":
result.part = Part.PLANE_XZ
"plane_yz":
result.part = Part.PLANE_YZ
return result
# print("hit " + child.name)
# return
return null

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[gd_scene load_steps=6 format=3 uid="uid://2pi622xycrd6"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/gizmos/gizmo_translate.gd" id="1_fyqe0"]
[ext_resource type="PackedScene" uid="uid://ujq3kes2sdfu" path="res://addons/cyclops_level_builder/art/gizmos/gizmo_translate.glb" id="1_ljs46"]
[ext_resource type="Material" uid="uid://bv4k8o22vl6ub" path="res://addons/cyclops_level_builder/materials/gizmo_axis_y_material.tres" id="3_tsii4"]
[ext_resource type="Material" uid="uid://divsg4lq712rw" path="res://addons/cyclops_level_builder/materials/gizmo_axis_z_material.tres" id="4_0qd8v"]
[ext_resource type="Material" uid="uid://drodm0wf41vin" path="res://addons/cyclops_level_builder/materials/gizmo_axis_x_material.tres" id="5_xvd3e"]
[node name="gizmo_translate" type="Node3D"]
script = ExtResource("1_fyqe0")
[node name="gizmo_translate" parent="." instance=ExtResource("1_ljs46")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
[node name="axis_y" parent="gizmo_translate" index="0"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("3_tsii4")
[node name="axis_z" parent="gizmo_translate" index="1"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("4_0qd8v")
[node name="axis_x" parent="gizmo_translate" index="2"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("5_xvd3e")
[node name="plane_xz" parent="gizmo_translate" index="3"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("3_tsii4")
[node name="plane_yz" parent="gizmo_translate" index="4"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("5_xvd3e")
[node name="plane_xy" parent="gizmo_translate" index="5"]
lod_bias = 128.0
ignore_occlusion_culling = true
surface_material_override/0 = ExtResource("4_0qd8v")
[editable path="gizmo_translate"]

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolBlock
const TOOL_ID:String = "block"
enum ToolState { NONE, READY, BLOCK_BASE, BLOCK_HEIGHT, MOVE_FACE }
var tool_state:ToolState = ToolState.NONE
#enum BlockAlign { ALIGN_TO_SURFACE, XY_PLANE, XZ_PLANE, YZ_PLANE }
#var drag_angle_limit:float = deg_to_rad(5)
var viewport_camera_start:Camera3D
var event_start:InputEventMouseButton
var block_drag_cur:Vector3
var block_drag_p0:Vector3
var block_drag_p1:Vector3
var block_drag_p2:Vector3
var drag_floor_normal:Vector3
var settings:ToolBlockSettings = ToolBlockSettings.new()
#Keep a copy of move command here while we are building it
var cmd_move_face:CommandMoveFacePlanar
var move_face_origin:Vector3 #Kep track of the origin when moving a face
var base_points:PackedVector3Array
var mouse_hover_pos:Vector2
func _get_tool_id()->String:
return TOOL_ID
func _get_tool_properties_editor()->Control:
var ed:ToolBlockSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_block_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func start_block_drag(viewport_camera:Camera3D, event:InputEvent):
var blocks_root:Node = builder.get_block_add_parent()
var e:InputEventMouseButton = event
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
#print("origin %s dir %s" % [origin, dir])
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
#print("result %s" % result)
if result && settings.block_alignment == BlockAlignment.Type.ALIGN_TO_SURFACE:
#print("Hit! %s" % result)
drag_floor_normal = MathUtil.snap_to_best_axis_normal(result.get_world_normal())
var start_pos:Vector3 = result.get_world_position()
#var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
#block_drag_p0 = MathUtil.snap_to_grid(start_pos, grid_step_size)
block_drag_p0 = builder.get_snapping_manager().snap_point(start_pos, SnappingQuery.new(viewport_camera))
if e.ctrl_pressed:
tool_state = ToolState.MOVE_FACE
cmd_move_face = CommandMoveFacePlanar.new()
cmd_move_face.builder = builder
cmd_move_face.blocks_root_path = builder.get_block_add_parent().get_path()
cmd_move_face.block_path = result.object.get_path()
cmd_move_face.face_index = result.face_index
cmd_move_face.lock_uvs = builder.lock_uvs
cmd_move_face.move_dir_normal = result.object.control_mesh.faces[result.face_id].normal
move_face_origin = result.object.global_transform * result.position
#print("moving face move_face_origin %s" % move_face_origin)
else:
tool_state = ToolState.BLOCK_BASE
else:
#print("Miss")
var draw_plane_point:Vector3 = Vector3.ZERO
var draw_plane_normal:Vector3 = BlockAlignment.get_plane_normal(settings.block_alignment)
if settings.match_selected_block:
draw_plane_point = calc_empty_space_draw_plane_origin(viewport_camera, draw_plane_point, draw_plane_normal)
var hit_result = calc_hit_point_empty_space(origin, dir, viewport_camera, draw_plane_point, draw_plane_normal)
block_drag_p0 = hit_result[0]
drag_floor_normal = hit_result[1]
tool_state = ToolState.BLOCK_BASE
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if tool_state == ToolState.BLOCK_BASE:
global_scene.draw_loop(base_points, true, global_scene.tool_material)
global_scene.draw_points(base_points, global_scene.vertex_tool_material)
if tool_state == ToolState.BLOCK_HEIGHT:
global_scene.draw_cube(block_drag_p0, block_drag_p1, block_drag_cur, global_scene.tool_material, global_scene.vertex_tool_material)
func create_block():
block_drag_p2 = block_drag_cur
# print("Adding block %s %s %s" % [block_drag_p0, block_drag_p1, block_drag_p2])
var bounds:AABB = AABB(block_drag_p0, Vector3.ZERO)
bounds = bounds.expand(block_drag_p1)
bounds = bounds.expand(block_drag_p2)
if bounds.has_volume():
var blocks_root:Node = builder.get_block_add_parent()
var command:CommandAddBlock = CommandAddBlock.new()
command.builder = builder
command.blocks_root_path = blocks_root.get_path()
command.block_name = GeneralUtil.find_unique_name(blocks_root, "Block_")
command.bounds = bounds
# command.origin = block_drag_p0
command.uv_transform = builder.tool_uv_transform
command.material_path = builder.tool_material_path
command.collision_type = settings.collision_type
command.collision_layers = settings.collision_layer
command.collision_mask = settings.collision_mask
var undo:EditorUndoRedoManager = builder.get_undo_redo()
command.add_to_undo_manager(undo)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
#print("tool_block gui_input %s" % event)
var blocks_root:Node = builder.get_block_add_parent()
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
tool_state = ToolState.NONE
return true
if e.keycode == KEY_Q && e.alt_pressed:
if e.is_pressed():
select_block_under_cursor(viewport_camera, mouse_hover_pos)
#var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos)
#var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos)
#
#var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
#if result:
#var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
#cmd.builder = builder
#cmd.block_paths.append(result.object.get_path())
#
#if cmd.will_change_anything():
#var undo:EditorUndoRedoManager = builder.get_undo_redo()
#cmd.add_to_undo_manager(undo)
#
#_deactivate()
#_activate(builder)
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.NONE:
event_start = event
viewport_camera_start = viewport_camera
tool_state = ToolState.READY
else:
if tool_state == ToolState.READY:
tool_state = ToolState.NONE
elif tool_state == ToolState.BLOCK_BASE:
block_drag_p1 = block_drag_cur
var camera_dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var angle_with_base:float = acos(drag_floor_normal.dot(camera_dir))
var drag_angle_limit:float = builder.get_global_scene().drag_angle_limit
if angle_with_base < drag_angle_limit || angle_with_base > PI - drag_angle_limit:
var height = settings.default_block_height
if settings.match_selected_block:
height = calc_active_block_orthogonal_height(block_drag_p0, drag_floor_normal)
block_drag_cur = block_drag_p1 + drag_floor_normal * height
create_block()
tool_state = ToolState.NONE
else:
tool_state = ToolState.BLOCK_HEIGHT
elif tool_state == ToolState.BLOCK_HEIGHT:
create_block()
tool_state = ToolState.NONE
elif tool_state == ToolState.MOVE_FACE:
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_move_face.add_to_undo_manager(undo)
tool_state = ToolState.NONE
return true
#elif e.button_index == MOUSE_BUTTON_RIGHT:
#if tool_state == ToolState.BLOCK_BASE || tool_state == ToolState.BLOCK_HEIGHT:
#if e.is_pressed():
#tool_state = ToolState.NONE
#return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
mouse_hover_pos = e.position
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var start_pos:Vector3 = origin + builder.block_create_distance * dir
#print("tool_state %s" % tool_state)
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return super._gui_input(viewport_camera, event)
if tool_state == ToolState.NONE:
if e.ctrl_pressed:
#block_drag_cur = MathUtil.intersect_plane(origin_local, dir_local, block_drag_p0_local, drag_floor_normal)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
#print("picked result %s" % result)
if result:
var block:CyclopsBlock = result.object
var convex_mesh:ConvexVolume = block.control_mesh
base_points = convex_mesh.get_face(result.face_index).get_points()
return true
return false
elif tool_state == ToolState.READY:
var offset:Vector2 = e.position - event_start.position
if offset.length_squared() > MathUtil.square(builder.drag_start_radius):
start_block_drag(viewport_camera_start, event_start)
return true
elif tool_state == ToolState.BLOCK_BASE:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, drag_floor_normal)
#print("block_drag_cur %s" % block_drag_cur)
block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
#print("block_drag_cur snapped %s" % block_drag_cur)
#Draw tool
var p01:Vector3
var p10:Vector3
if abs(drag_floor_normal.x) > abs(drag_floor_normal.y) and abs(drag_floor_normal.x) > abs(drag_floor_normal.z):
p01 = Vector3(block_drag_p0.x, block_drag_p0.y, block_drag_cur.z)
p10 = Vector3(block_drag_p0.x, block_drag_cur.y, block_drag_p0.z)
elif abs(drag_floor_normal.y) > abs(drag_floor_normal.z):
p01 = Vector3(block_drag_p0.x, block_drag_p0.y, block_drag_cur.z)
p10 = Vector3(block_drag_cur.x, block_drag_p0.y, block_drag_p0.z)
else:
p01 = Vector3(block_drag_p0.x, block_drag_cur.y, block_drag_p0.z)
p10 = Vector3(block_drag_cur.x, block_drag_p0.y, block_drag_p0.z)
base_points = [block_drag_p0, p01, block_drag_cur, p10]
return true
elif tool_state == ToolState.BLOCK_HEIGHT:
block_drag_cur = MathUtil.closest_point_on_line(origin, dir, block_drag_p1, drag_floor_normal)
block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
return true
elif tool_state == ToolState.MOVE_FACE:
var drag_to:Vector3 = MathUtil.closest_point_on_line(origin, dir, move_face_origin, cmd_move_face.move_dir_normal)
#print("move_face_origin %s norm %s" % [move_face_origin, cmd_move_face.move_dir_normal])
drag_to = builder.get_snapping_manager().snap_point(drag_to, SnappingQuery.new(viewport_camera))
#print("move_face drag_to %s" % [drag_to])
cmd_move_face.move_amount = (drag_to - move_face_origin).dot(cmd_move_face.move_dir_normal)
#print("move by %s" % [drag_to - move_face_origin])
cmd_move_face.do_it_intermediate()
return true
return super._gui_input(viewport_camera, event)
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
var cache:Dictionary = builder.get_tool_cache(TOOL_ID)
#print("loaded cache ", str(cache))
settings.load_from_cache(cache)
func _deactivate():
var cache:Dictionary = settings.save_to_cache()
builder.set_tool_cache(TOOL_ID, cache)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolBlockSettings
@export var block_alignment:BlockAlignment.Type = BlockAlignment.Type.ALIGN_TO_SURFACE
@export var match_selected_block:bool = true
@export var default_block_elevation:float = 0
@export var default_block_height:float = 1
@export var collision_type:Collision.Type = Collision.Type.STATIC
@export_flags_3d_physics var collision_layer:int = 1
@export_flags_3d_physics var collision_mask:int = 1
func load_from_cache(cache:Dictionary):
block_alignment = cache.get("block_alignment", BlockAlignment.Type.ALIGN_TO_SURFACE)
match_selected_block = cache.get("match_selected_block", true)
default_block_elevation = cache.get("default_block_elevation", 0)
default_block_height = cache.get("default_block_height", 1)
collision_type = cache.get("collision_type", Collision.Type.STATIC)
collision_layer = cache.get("collision_layer", 1)
collision_mask = cache.get("collision_mask", 1)
func save_to_cache():
return {
"block_alignment": block_alignment,
"match_selected_block": match_selected_block,
"default_block_elevation": default_block_elevation,
"default_block_height": default_block_height,
"collision_type": collision_type,
"collision_layer": collision_layer,
"collision_mask": collision_mask,
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolBlockSettingsEditor
var settings:ToolBlockSettings:
get:
return settings
set(value):
settings = value
dirty = true
var dirty:bool = true
func _ready():
%collision_type.clear()
for text in Collision.Type.keys():
%collision_type.add_item(text)
func _process(delta):
if dirty:
update()
dirty = false
func update():
if !settings:
%check_match_selected_block.disabled = true
%default_block_elevation.disabled = true
%default_block_height.disabled = true
return
%check_match_selected_block.disabled = false
%check_match_selected_block.button_pressed = settings.match_selected_block
%default_block_elevation.disabled = false
%default_block_elevation.value = settings.default_block_elevation
%default_block_height.disabled = false
%default_block_height.value = settings.default_block_height
%alignment_type.selected = settings.block_alignment
%collision_type.selected = settings.collision_type
%collision_layers.value = settings.collision_layer
%collision_mask.value = settings.collision_mask
func _on_default_block_height_value_changed(value:float):
settings.default_block_height = value
func _on_default_block_elevation_value_changed(value:float):
settings.default_block_elevation = value
func _on_check_match_selected_block_toggled(value:bool):
settings.match_selected_block = value
func _on_collision_layers_value_changed(value):
settings.collision_layer = value
func _on_collision_mask_value_changed(value):
settings.collision_mask = value
func _on_collision_type_item_selected(index):
settings.collision_type = index
func _on_alignment_type_item_selected(index):
settings.block_alignment = index

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[gd_scene load_steps=3 format=3 uid="uid://baccfnd0b5yqv"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_block_settings_editor.gd" id="1_nvmrk"]
[ext_resource type="PackedScene" uid="uid://diibmlqy1mpqb" path="res://addons/cyclops_level_builder/controls/numeric_line_edit.tscn" id="2_1r7f8"]
[node name="ToolBlockSettings" type="PanelContainer"]
offset_right = 413.0
offset_bottom = 232.0
script = ExtResource("1_nvmrk")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Type"
[node name="collision_type" type="OptionButton" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 4
selected = 0
popup/item_0/text = "NONE"
popup/item_0/id = 0
popup/item_1/text = "STATIC"
popup/item_1/id = 1
popup/item_2/text = "KINEMATIC"
popup/item_2/id = 2
popup/item_3/text = "RIGID"
popup/item_3/id = 3
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Layers"
[node name="collision_layers" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label3" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Mask"
[node name="collision_mask" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label5" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Alignment"
[node name="alignment_type" type="OptionButton" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 4
selected = 0
popup/item_0/text = "Align to surface"
popup/item_0/id = 0
popup/item_1/text = "XY Plane"
popup/item_1/id = 1
popup/item_2/text = "XZ Plane"
popup/item_2/id = 2
popup/item_3/text = "YZ Plane"
popup/item_3/id = 3
[node name="Label4" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Match Active Block"
[node name="check_match_selected_block" type="CheckBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "When drawing in empty space, copy elevation and height properties from currently selected block."
disabled = true
text = "On"
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Orthogonal Viewport:"
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Default Block Elevation"
[node name="default_block_elevation" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer" instance=ExtResource("2_1r7f8")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
disabled = true
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Default Block Height"
[node name="default_block_height" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer" instance=ExtResource("2_1r7f8")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
disabled = true
[connection signal="item_selected" from="PanelContainer/VBoxContainer/GridContainer/collision_type" to="." method="_on_collision_type_item_selected"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/collision_layers" to="." method="_on_collision_layers_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/collision_mask" to="." method="_on_collision_mask_value_changed"]
[connection signal="item_selected" from="PanelContainer/VBoxContainer/GridContainer/alignment_type" to="." method="_on_alignment_type_item_selected"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/GridContainer/check_match_selected_block" to="." method="_on_check_match_selected_block_toggled"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer/default_block_elevation" to="." method="_on_default_block_elevation_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer/default_block_height" to="." method="_on_default_block_height_value_changed"]

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolClip
const TOOL_ID:String = "clip"
enum ToolState { READY, PICK_POINTS, PICK_SIDE }
var tool_state:ToolState = ToolState.READY
var clip_points:PackedVector3Array
var clip_normals:PackedVector3Array
var clip_block:CyclopsBlock
func _get_tool_id()->String:
return TOOL_ID
func has_clip_point(point:Vector3)->bool:
for p in clip_points:
if p.is_equal_approx(point):
return true
return false
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if !clip_points.is_empty():
global_scene.draw_points(clip_points, global_scene.vertex_tool_material)
if clip_points.size() >= 2:
global_scene.draw_loop(clip_points, false, global_scene.tool_material)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
var blocks_root:Node = builder.get_block_add_parent()
#var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_BACKSPACE:
if e.is_pressed():
if !clip_points.is_empty():
var count:int = clip_points.size()
clip_points.remove_at(count - 1)
clip_normals.remove_at(count - 1)
if clip_points.is_empty():
clip_block = null
return true
elif e.keycode == KEY_ESCAPE:
clip_points.clear()
clip_normals.clear()
clip_block = null
# _draw_tool(viewport_camera)
return true
elif e.keycode == KEY_ENTER:
#Cut at plane
var cut_plane:Plane
#for p in clip_points:
#print("clip ", p)
if clip_points.size() == 3:
cut_plane = Plane(clip_points[0], clip_points[1], clip_points[2])
elif clip_points.size() == 2:
var dir:Vector3 = clip_points[1] - clip_points[0]
var face_dir:Vector3 = clip_normals[0].cross(dir)
cut_plane = Plane(face_dir.normalized(), clip_points[0])
else:
#Cannot cut with fewer than 2 points
return true
var cmd:CommandClipBlock = CommandClipBlock.new()
cmd.builder = builder
cmd.blocks_root_path = blocks_root.get_path()
cmd.block_path = clip_block.get_path()
cmd.block_sibling_name = GeneralUtil.find_unique_name(blocks_root, "Block_")
cmd.cut_plane = cut_plane
cmd.material_path = builder.tool_material_path
cmd.uv_transform = builder.tool_uv_transform
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
#Clean up
clip_points.clear()
clip_normals.clear()
clip_block = null
# _draw_tool(viewport_camera)
return true
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return false
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
#var p:Vector3 = to_local(result.position, blocks_root.global_transform.inverse(), grid_step_size)
# var p:Vector3 = MathUtil.snap_to_grid(result.get_world_position(), grid_step_size)
var p_hit:Vector3 = result.get_world_position()
var p_norm:Vector3 = result.get_world_normal()
var p:Vector3 = builder.get_snapping_manager().snap_point(p_hit, SnappingQuery.new(viewport_camera))
p = MathUtil.closest_point_on_plane(p, p_hit, p_norm)
if !has_clip_point(p):
if clip_points.is_empty():
clip_block = result.object
if clip_points.size() < 3:
clip_points.append(p)
clip_normals.append(p_norm)
else:
clip_points[2] = p
clip_normals[2] = p_norm
# _draw_tool(viewport_camera)
return true
return false
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()

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@ -0,0 +1,297 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolCylinder
const TOOL_ID:String = "cylinder"
enum ToolState { READY, FIRST_RING, SECOND_RING, DRAG_HEIGHT }
var tool_state:ToolState = ToolState.READY
#@export var segments:int = 16
#@export var tube:bool = false
var settings:ToolCylinderSettings = ToolCylinderSettings.new()
var floor_normal:Vector3
var base_center:Vector3
var block_drag_cur:Vector3
var drag_offset:Vector3
var first_ring_radius:float
var second_ring_radius:float
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
var cache:Dictionary = builder.get_tool_cache(TOOL_ID)
settings.load_from_cache(cache)
func _deactivate():
var cache:Dictionary = settings.save_to_cache()
builder.set_tool_cache(TOOL_ID, cache)
func _get_tool_properties_editor()->Control:
# var res_insp:ResourceInspector = preload("res://addons/cyclops_level_builder/controls/resource_inspector/resource_inspector.tscn").instantiate()
var ed:ToolCylinderSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_cylinder_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if tool_state == ToolState.FIRST_RING:
var bounding_points:PackedVector3Array = MathUtil.create_circle_points(base_center, floor_normal, first_ring_radius, settings.segments)
global_scene.draw_loop(bounding_points, true, global_scene.tool_material)
global_scene.draw_points(bounding_points, global_scene.vertex_tool_material)
elif tool_state == ToolState.SECOND_RING:
for radius in [first_ring_radius, second_ring_radius]:
var bounding_points:PackedVector3Array = MathUtil.create_circle_points(base_center, floor_normal, radius, settings.segments)
global_scene.draw_loop(bounding_points, true, global_scene.tool_material)
global_scene.draw_points(bounding_points, global_scene.vertex_tool_material)
elif tool_state == ToolState.DRAG_HEIGHT:
var bounding_points:PackedVector3Array = MathUtil.create_circle_points(base_center, floor_normal, first_ring_radius, settings.segments)
global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material, global_scene.vertex_tool_material)
if settings.tube:
bounding_points = MathUtil.create_circle_points(base_center, floor_normal, second_ring_radius, settings.segments)
global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material, global_scene.vertex_tool_material)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
var blocks_root:Node = builder.get_block_add_parent()
#var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
tool_state = ToolState.READY
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
if tool_state == ToolState.READY:
tool_state = ToolState.FIRST_RING
first_ring_radius = 0
second_ring_radius = 0
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result && settings.block_alignment == BlockAlignment.Type.ALIGN_TO_SURFACE:
#print("init base point block")
# floor_normal = result.normal
floor_normal = result.get_world_normal()
# var p:Vector3 = to_local(result.position, blocks_root.global_transform.inverse(), grid_step_size)
var p:Vector3 = builder.get_snapping_manager().snap_point(result.get_world_position(), SnappingQuery.new(viewport_camera))
base_center = p
return true
else:
#print("init base point empty space")
var draw_plane_point:Vector3 = Vector3.ZERO
var draw_plane_normal:Vector3 = BlockAlignment.get_plane_normal(settings.block_alignment)
if settings.match_selected_block:
draw_plane_point = calc_empty_space_draw_plane_origin(viewport_camera, draw_plane_point, draw_plane_normal)
var hit_result = calc_hit_point_empty_space(origin, dir, viewport_camera, draw_plane_point, draw_plane_normal)
var start_pos:Vector3 = hit_result[0]
floor_normal = hit_result[1]
var p:Vector3 = builder.get_snapping_manager().snap_point(start_pos, SnappingQuery.new(viewport_camera))
base_center = p
return true
else:
if tool_state == ToolState.FIRST_RING:
if settings.tube:
tool_state = ToolState.SECOND_RING
else:
var camera_dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var angle_with_base:float = acos(floor_normal.dot(camera_dir))
var drag_angle_limit:float = builder.get_global_scene().drag_angle_limit
if angle_with_base < drag_angle_limit || angle_with_base > PI - drag_angle_limit:
#block_drag_cur = base_center + floor_normal
var height = settings.default_block_height
if settings.match_selected_block:
height = calc_active_block_orthogonal_height(base_center, floor_normal)
block_drag_cur = base_center + floor_normal * height
drag_offset = block_drag_cur - base_center
create_block()
tool_state = ToolState.READY
else:
tool_state = ToolState.DRAG_HEIGHT
return true
elif tool_state == ToolState.SECOND_RING:
var camera_dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var angle_with_base:float = acos(floor_normal.dot(camera_dir))
var drag_angle_limit:float = builder.get_global_scene().drag_angle_limit
if angle_with_base < drag_angle_limit || angle_with_base > PI - drag_angle_limit:
#block_drag_cur = base_center + floor_normal
var height = settings.default_block_height
if settings.match_selected_block:
height = calc_active_block_orthogonal_height(base_center, floor_normal)
block_drag_cur = base_center + floor_normal * height
drag_offset = block_drag_cur - base_center
create_block()
tool_state = ToolState.READY
else:
tool_state = ToolState.DRAG_HEIGHT
return true
elif tool_state == ToolState.DRAG_HEIGHT:
create_block()
tool_state = ToolState.READY
return true
#elif e.button_index == MOUSE_BUTTON_RIGHT:
#if tool_state == ToolState.FIRST_RING || tool_state == ToolState.SECOND_RING || tool_state == ToolState.DRAG_HEIGHT:
#if e.is_pressed():
#tool_state = ToolState.READY
#return true
elif e.button_index == MOUSE_BUTTON_WHEEL_UP:
if tool_state == ToolState.FIRST_RING || tool_state == ToolState.SECOND_RING || tool_state == ToolState.DRAG_HEIGHT:
if e.pressed:
settings.segments += 1
return true
elif e.button_index == MOUSE_BUTTON_WHEEL_DOWN:
if tool_state == ToolState.FIRST_RING || tool_state == ToolState.SECOND_RING || tool_state == ToolState.DRAG_HEIGHT:
if e.pressed:
settings.segments = max(settings.segments - 1, 3)
return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return false
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var start_pos:Vector3 = origin + builder.block_create_distance * dir
# var w2l = blocks_root.global_transform.inverse()
# var origin_local:Vector3 = w2l * origin
# var dir_local:Vector3 = w2l.basis * dir
if tool_state == ToolState.FIRST_RING:
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, base_center, floor_normal)
#var p_snapped = to_local(p_isect, blocks_root.global_transform.inverse(), grid_step_size)
#var p_snapped = MathUtil.snap_to_grid(p_isect, grid_step_size)
var p_snapped:Vector3 = builder.get_snapping_manager().snap_point(p_isect, SnappingQuery.new(viewport_camera))
first_ring_radius = (p_snapped - base_center).length()
return true
elif tool_state == ToolState.SECOND_RING:
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, base_center, floor_normal)
#var p_snapped = to_local(p_isect, blocks_root.global_transform.inverse(), grid_step_size)
# var p_snapped = MathUtil.snap_to_grid(p_isect, grid_step_size)
var p_snapped:Vector3 = builder.get_snapping_manager().snap_point(p_isect, SnappingQuery.new(viewport_camera))
second_ring_radius = (p_snapped - base_center).length()
return true
elif tool_state == ToolState.DRAG_HEIGHT:
block_drag_cur = MathUtil.closest_point_on_line(origin, dir, base_center, floor_normal)
block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
drag_offset = block_drag_cur - base_center
# var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
# global_scene.clear_tool_mesh()
# global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material)
return true
return super._gui_input(viewport_camera, event)
func create_block():
var blocks_root:Node = builder.get_block_add_parent()
var cmd:CommandAddCylinder = CommandAddCylinder.new()
cmd.builder = builder
cmd.block_name_prefix = "Block_"
cmd.blocks_root_path = blocks_root.get_path()
cmd.tube = settings.tube
cmd.origin = base_center
cmd.axis_normal = floor_normal
var height:float = drag_offset.length() if drag_offset.dot(floor_normal) > 0 else - drag_offset.length()
cmd.height = height
cmd.collision_type = settings.collision_type
cmd.collision_layers = settings.collision_layer
cmd.collision_mask = settings.collision_mask
if settings.tube:
cmd.radius_inner = min(first_ring_radius, second_ring_radius)
cmd.radius_outer = max(first_ring_radius, second_ring_radius)
else:
cmd.radius_inner = first_ring_radius
cmd.radius_outer = first_ring_radius
cmd.segments = settings.segments
cmd.uv_transform = builder.tool_uv_transform
cmd.material_path = builder.tool_material_path
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolCylinderSettings
@export var block_alignment:BlockAlignment.Type = BlockAlignment.Type.ALIGN_TO_SURFACE
@export var match_selected_block:bool = true
@export var default_block_elevation:float = 0
@export var default_block_height:float = 1
@export var collision_type:Collision.Type = Collision.Type.STATIC
@export_flags_3d_physics var collision_layer:int = 1
@export_flags_3d_physics var collision_mask:int = 1
@export var segments:int = 16
@export var tube:bool = false
func load_from_cache(cache:Dictionary):
block_alignment = cache.get("block_alignment", BlockAlignment.Type.ALIGN_TO_SURFACE)
match_selected_block = cache.get("match_selected_block", true)
default_block_elevation = cache.get("default_block_elevation", 0)
default_block_height = cache.get("default_block_height", 1)
collision_type = cache.get("collision_type", Collision.Type.STATIC)
collision_layer = cache.get("collision_layer", 1)
collision_mask = cache.get("collision_mask", 1)
segments = cache.get("segments", 16)
tube = cache.get("tube", false)
func save_to_cache():
return {
"block_alignment": block_alignment,
"match_selected_block": match_selected_block,
"default_block_elevation": default_block_elevation,
"default_block_height": default_block_height,
"collision_type": collision_type,
"collision_layer": collision_layer,
"collision_mask": collision_mask,
"segments": segments,
"tube": tube,
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolCylinderSettingsEditor
var settings:ToolCylinderSettings:
get:
return settings
set(value):
settings = value
dirty = true
var dirty:bool = true
func _ready():
%collision_type.clear()
for text in Collision.Type.keys():
%collision_type.add_item(text)
func _process(delta):
if dirty:
update()
dirty = false
func update():
if !settings:
%check_tube.disabled = true
%check_match_selected_block.disabled = true
%default_block_elevation.disabled = true
%default_block_height.disabled = true
return
%spin_segments.value = settings.segments
%check_tube.disabled = false
%check_tube.button_pressed = settings.match_selected_block
%check_match_selected_block.disabled = false
%check_match_selected_block.button_pressed = settings.match_selected_block
%default_block_elevation.disabled = false
%default_block_elevation.value = settings.default_block_elevation
%default_block_height.disabled = false
%default_block_height.value = settings.default_block_height
%alignment_type.selected = settings.block_alignment
%collision_type.selected = settings.collision_type
%collision_layers.value = settings.collision_layer
%collision_mask.value = settings.collision_mask
func _on_check_match_selected_block_toggled(value):
settings.match_selected_block = value
func _on_default_block_elevation_value_changed(value):
settings.default_block_elevation = value
func _on_default_block_height_value_changed(value):
settings.default_block_height = value
func _on_check_tube_toggled(value):
settings.tube = value
func _on_spin_segments_value_changed(value):
settings.segments = value
func _on_collision_layers_value_changed(value):
settings.collision_layer = value
func _on_collision_mask_value_changed(value):
settings.collision_mask = value
func _on_collision_type_item_selected(index):
settings.collision_type = index
func _on_alignment_type_item_selected(index):
settings.block_alignment = index

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[gd_scene load_steps=3 format=3 uid="uid://dx804lkvek177"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_cylinder_settings_editor.gd" id="1_oyugv"]
[ext_resource type="PackedScene" uid="uid://diibmlqy1mpqb" path="res://addons/cyclops_level_builder/controls/numeric_line_edit.tscn" id="2_wm7rv"]
[node name="ToolCylinderSettings" type="PanelContainer"]
offset_right = 413.0
offset_bottom = 232.0
script = ExtResource("1_oyugv")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="Label4" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Type"
[node name="collision_type" type="OptionButton" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 4
selected = 0
popup/item_0/text = "NONE"
popup/item_0/id = 0
popup/item_1/text = "STATIC"
popup/item_1/id = 1
popup/item_2/text = "KINEMATIC"
popup/item_2/id = 2
popup/item_3/text = "RIGID"
popup/item_3/id = 3
[node name="Label5" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Layers"
[node name="collision_layers" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label6" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Mask"
[node name="collision_mask" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Segments"
[node name="spin_segments" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
min_value = 3.0
max_value = 20.0
value = 3.0
rounded = true
allow_greater = true
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Tube"
[node name="check_tube" type="CheckBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
disabled = true
text = "On"
[node name="Label7" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Alignment"
[node name="alignment_type" type="OptionButton" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 4
selected = 0
popup/item_0/text = "Align to surface"
popup/item_0/id = 0
popup/item_1/text = "XY Plane"
popup/item_1/id = 1
popup/item_2/text = "XZ Plane"
popup/item_2/id = 2
popup/item_3/text = "YZ Plane"
popup/item_3/id = 3
[node name="Label3" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Match selected block"
[node name="check_match_selected_block" type="CheckBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "When drawing in empty space, copy elevation and height properties from currently selected block."
disabled = true
text = "On"
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Orthogonal Viewport:"
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Default Block Elevation"
[node name="default_block_elevation" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer" instance=ExtResource("2_wm7rv")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
disabled = true
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Default Block Height"
[node name="default_block_height" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer" instance=ExtResource("2_wm7rv")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
disabled = true
[connection signal="item_selected" from="PanelContainer/VBoxContainer/GridContainer/collision_type" to="." method="_on_collision_type_item_selected"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/collision_layers" to="." method="_on_collision_layers_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/collision_mask" to="." method="_on_collision_mask_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/spin_segments" to="." method="_on_spin_segments_value_changed"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/GridContainer/check_tube" to="." method="_on_check_tube_toggled"]
[connection signal="item_selected" from="PanelContainer/VBoxContainer/GridContainer/alignment_type" to="." method="_on_alignment_type_item_selected"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/GridContainer/check_match_selected_block" to="." method="_on_check_match_selected_block_toggled"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer/default_block_elevation" to="." method="_on_default_block_elevation_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer/default_block_height" to="." method="_on_default_block_height_value_changed"]

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolDuplicate
const TOOL_ID:String = "duplicate"
var drag_start_point:Vector3
var cmd_duplicate:CommandDuplicateBlocks
enum ToolState { READY, DRAGGING, DONE }
var tool_state:ToolState = ToolState.READY
func _get_tool_id()->String:
return TOOL_ID
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if !e.is_pressed():
if tool_state == ToolState.DRAGGING:
#print("committing duplicate")
var undo:EditorUndoRedoManager = builder.get_undo_redo()
if cmd_duplicate.will_change_anything():
cmd_duplicate.add_to_undo_manager(undo)
tool_state = ToolState.DONE
builder.switch_to_tool(ToolBlock.new())
return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return super._gui_input(viewport_camera, event)
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
if tool_state == ToolState.DRAGGING:
var drag_to:Vector3
if e.alt_pressed:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_start_point, Vector3.UP)
else:
drag_to = MathUtil.intersect_plane(origin, dir, drag_start_point, Vector3.UP)
var offset:Vector3 = drag_to - drag_start_point
offset = builder.get_snapping_manager().snap_point(offset, SnappingQuery.new(viewport_camera))
#print("drag offset %s" % offset)
#print("duplicate drag by %s" % offset)
cmd_duplicate.move_offset = offset
cmd_duplicate.do_it()
return true
return false
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
#Invoke command immediately
cmd_duplicate = CommandDuplicateBlocks.new()
cmd_duplicate.builder = builder
var blocks_root:Node = builder.get_block_add_parent()
cmd_duplicate.blocks_root_path = blocks_root.get_path()
var centroid:Vector3
var count:int = 0
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
cmd_duplicate.blocks_to_duplicate.append(block.get_path())
centroid += block.global_transform * block.control_mesh.bounds.get_center()
count += 1
cmd_duplicate.lock_uvs = builder.lock_uvs
centroid /= count
drag_start_point = centroid
tool_state = ToolState.DRAGGING
cmd_duplicate.do_it()

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolEditBase
var mouse_hover_pos:Vector2
var drag_select_start_pos:Vector2
var drag_select_to_pos:Vector2
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_Q && e.alt_pressed:
select_block_under_cursor(viewport_camera, mouse_hover_pos)
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
mouse_hover_pos = e.position
return false
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
mouse_hover_pos = e.position
return false
return false
func pick_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
if active:
return global_scene.tool_edit_active_material
if selected:
return global_scene.tool_edit_selected_material
return global_scene.tool_edit_unselected_material
func pick_vertex_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
if active:
return global_scene.vertex_active_material
if selected:
return global_scene.vertex_selected_material
return global_scene.vertex_unselected_material
func calc_gizmo_basis(average_normal:Vector3, active_block:Node3D, viewport_camera:Camera3D, orientation:TransformSpace.Type)->Basis:
var result:Basis
match orientation:
TransformSpace.Type.GLOBAL:
result = Basis.IDENTITY
TransformSpace.Type.LOCAL:
result = active_block.global_basis
#var xform:Transform3D = active_block.global_transform
#gizmo_translate.global_transform = xform
#gizmo_translate.global_position = origin
TransformSpace.Type.NORMAL:
var up:Vector3 = Vector3.UP
var x:Vector3 = up.cross(average_normal).normalized()
var y:Vector3 = average_normal.cross(x)
#gizmo_translate.global_basis = Basis(x, y, average_normal)
#gizmo_translate.global_position = origin
result = Basis(x, y, average_normal)
TransformSpace.Type.VIEW:
#gizmo_translate.global_basis = viewport_camera.global_basis
#gizmo_translate.global_position = origin
result = viewport_camera.global_basis
TransformSpace.Type.PARENT:
result = active_block.get_parent_node_3d().global_basis
#var xform:Transform3D = active_block.get_parent_node_3d().global_transform
#gizmo_translate.global_transform = xform
return result

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends ToolEditBase
class_name ToolEditEdge
const TOOL_ID:String = "edit_edge"
var handles:Array[HandleEdge] = []
enum ToolState { NONE, READY, DRAGGING, MOVE_HANDLES_CLICK, DRAG_SELECTION }
var tool_state:ToolState = ToolState.NONE
#var drag_handle:HandleEdge
var drag_mouse_start_pos:Vector2
var drag_handle_start_pos:Vector3
#enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT }
var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE
var gizmo_translate:Node3D
var cmd_move_edge:CommandMoveEdges
class PickHandleResult extends RefCounted:
var handle:HandleEdge
var position:Vector3
var settings:ToolEditEdgeSettings = ToolEditEdgeSettings.new()
var average_normal:Vector3 = Vector3.UP
func _get_tool_id()->String:
return TOOL_ID
func _get_tool_properties_editor()->Control:
var ed:ToolEditEdgeSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_edit_edge_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func draw_gizmo(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
if !gizmo_translate:
gizmo_translate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_translate.tscn").instantiate()
var origin:Vector3
var count:int = 0
for h in handles:
var block:CyclopsBlock = builder.get_node(h.block_path)
var l2w:Transform3D = block.global_transform
if h.edge_index >= block.control_mesh.edges.size():
continue
var e:ConvexVolume.EdgeInfo = block.control_mesh.edges[h.edge_index]
if e.selected:
# print("adding midpoint ", e.get_midpoint())
origin += l2w * e.get_midpoint()
count += 1
if count == 0:
global_scene.set_custom_gizmo(null)
else:
origin /= count
global_scene.set_custom_gizmo(gizmo_translate)
# gizmo_translate.global_transform.origin = origin
var active_block:Node3D = builder.get_active_block()
gizmo_translate.global_basis = calc_gizmo_basis(average_normal, active_block, viewport_camera, settings.transform_space)
gizmo_translate.global_position = origin
#match settings.transform_space:
#TransformSpace.Type.GLOBAL:
#var xform:Transform3D = Transform3D.IDENTITY
#xform.origin = origin
#gizmo_translate.global_transform = xform
#TransformSpace.Type.LOCAL:
#var xform:Transform3D = active_block.global_transform
#gizmo_translate.global_transform = xform
#gizmo_translate.global_position = origin
#TransformSpace.Type.NORMAL:
#var up:Vector3 = Vector3.UP
#var x:Vector3 = up.cross(average_normal).normalized()
#var y:Vector3 = average_normal.cross(x)
#gizmo_translate.global_basis = Basis(x, y, average_normal)
#gizmo_translate.global_position = origin
#TransformSpace.Type.VIEW:
#gizmo_translate.global_basis = viewport_camera.global_basis
#gizmo_translate.global_position = origin
#TransformSpace.Type.PARENT:
#var xform:Transform3D = active_block.get_parent_node_3d().global_transform
#gizmo_translate.global_transform = xform
#
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
if tool_state == ToolState.DRAG_SELECTION:
global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material)
for h in handles:
var block:CyclopsBlock = builder.get_node(h.block_path)
if h.edge_index >= block.control_mesh.edges.size():
#TODO: Sometimes we are retaining handles that do not corepond to the correct edges after an undo operation.
continue
var e:ConvexVolume.EdgeInfo = block.control_mesh.edges[h.edge_index]
var p0:Vector3 = block.global_transform * block.control_mesh.vertices[e.start_index].point
var p1:Vector3 = block.global_transform * block.control_mesh.vertices[e.end_index].point
var active:bool = block.control_mesh.active_edge == h.edge_index
global_scene.draw_vertex((p0 + p1) / 2, pick_vertex_material(global_scene, e.selected, active))
global_scene.draw_line(p0, p1, pick_material(global_scene, e.selected, active))
draw_gizmo(viewport_camera)
func setup_tool():
handles = []
average_normal = Vector3.ZERO
#print("setup_tool")
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
var l2w:Transform3D = block.global_transform
var l2w_normal:Basis = l2w.basis.transposed().inverse()
for e_idx in block.control_mesh.edges.size():
var ctl_mesh:ConvexVolume = block.control_mesh
var e:ConvexVolume.EdgeInfo = ctl_mesh.edges[e_idx]
var handle:HandleEdge = HandleEdge.new()
handle.edge_index = e_idx
handle.block_path = block.get_path()
handles.append(handle)
if e.selected:
var edge_normal:Vector3 = Vector3.ZERO
for f_idx in e.face_indices:
#print("f_idx ", f_idx)
var f:ConvexVolume.FaceInfo = ctl_mesh.faces[f_idx]
#print("f.normal ", f.normal)
edge_normal += f.get_area_vector_x2().normalized()
average_normal += l2w_normal * edge_normal.normalized()
#print("average_normal ", average_normal)
average_normal = average_normal.normalized()
#print("setup_tool handles.size() ", handles.size())
func pick_closest_handle(viewport_camera:Camera3D, position:Vector2, radius:float)->PickHandleResult:
var best_dist:float = INF
var best_handle:HandleEdge = null
var best_pick_position:Vector3
var pick_origin:Vector3 = viewport_camera.project_ray_origin(position)
var pick_dir:Vector3 = viewport_camera.project_ray_normal(position)
#print("pick_closest_handle")
for h in handles:
#print("<<0>>")
#print("h ", h)
var block:CyclopsBlock = builder.get_node(h.block_path)
#print("<<0.1>>")
var ctl_mesh:ConvexVolume = block.control_mesh
#print("<<0.2>>")
if ctl_mesh.edges.size() <= h.edge_index:
continue
var edge:ConvexVolume.EdgeInfo = ctl_mesh.edges[h.edge_index]
#print("<<1>>")
var p0 = ctl_mesh.vertices[edge.start_index].point
var p1 = ctl_mesh.vertices[edge.end_index].point
var p0_world:Vector3 = block.global_transform * p0
var p1_world:Vector3 = block.global_transform * p1
var p0_screen:Vector2 = viewport_camera.unproject_position(p0_world)
var p1_screen:Vector2 = viewport_camera.unproject_position(p1_world)
var dist_to_seg_2d_sq = MathUtil.dist_to_segment_squared_2d(position, p0_screen, p1_screen)
#print("<<2>>")
if dist_to_seg_2d_sq > radius * radius:
#print("<<2.5>>")
#Failed handle radius test
continue
#print("<<3>>")
var point_on_seg:Vector3 = MathUtil.closest_point_on_segment(pick_origin, pick_dir, p0_world, p1_world)
#print("dist_to_seg_2d_sq ", dist_to_seg_2d_sq)
var offset:Vector3 = point_on_seg - pick_origin
var parallel:Vector3 = offset.project(pick_dir)
var dist = parallel.dot(pick_dir)
#print("offset ", offset)
#print("parallel ", parallel)
#print("dist ", dist)
#print("<<4>>")
if dist <= 0:
#Behind camera
continue
#print("<<5>>")
#print("best_dist ", best_dist)
#print("h pos %s ray orig %s ray dir %s offset %s para %s dist %s" % [str(h.position), pick_origin, pick_dir, offset, parallel, dist])
if dist >= best_dist:
continue
#print("<<6>>")
best_pick_position = point_on_seg
best_dist = dist
best_handle = h
#print("best_handle ", best_handle)
#print("<<7>>")
#print("bar")
if !best_handle:
return null
#print("foo")
var result:PickHandleResult = PickHandleResult.new()
result.handle = best_handle
result.position = best_pick_position
#print("result ", result)
return result
func active_node_changed():
setup_tool()
func active_node_updated():
setup_tool()
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.EDIT
builder.edit_mode = CyclopsLevelBuilder.EditMode.EDGE
builder.active_node_changed.connect(active_node_changed)
setup_tool()
func _deactivate():
super._deactivate()
builder.active_node_changed.disconnect(active_node_changed)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.set_custom_gizmo(null)
func start_drag(viewport_camera:Camera3D, event:InputEvent):
var e:InputEventMouseMotion = event
move_constraint = MoveConstraint.Type.NONE
if gizmo_translate:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var part_res:GizmoTranslate.IntersectResult = gizmo_translate.intersect(origin, dir, viewport_camera)
if part_res:
#print("Gizmo hit ", part_res.part)
match part_res.part:
GizmoTranslate.Part.AXIS_X:
move_constraint = MoveConstraint.Type.AXIS_X
GizmoTranslate.Part.AXIS_Y:
move_constraint = MoveConstraint.Type.AXIS_Y
GizmoTranslate.Part.AXIS_Z:
move_constraint = MoveConstraint.Type.AXIS_Z
GizmoTranslate.Part.PLANE_XY:
move_constraint = MoveConstraint.Type.PLANE_XY
GizmoTranslate.Part.PLANE_XZ:
move_constraint = MoveConstraint.Type.PLANE_XZ
GizmoTranslate.Part.PLANE_YZ:
move_constraint = MoveConstraint.Type.PLANE_YZ
drag_handle_start_pos = part_res.pos_world
# drag_handle_start_pos = gizmo_translate.global_position
#var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
#drag_handle_start_pos = MathUtil.snap_to_grid(start_pos, grid_step_size)
#drag_handle_start_pos = builder.get_snapping_manager().snap_point(start_pos, SnappingQuery.new(viewport_camera))
# print("res obj %s" % result.object.get_path())
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.DRAGGING
#print("Move block")
cmd_move_edge = CommandMoveEdges.new()
cmd_move_edge.builder = builder
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for e_idx in vol.edges.size():
var edge:ConvexVolume.EdgeInfo = vol.edges[e_idx]
if edge.selected:
cmd_move_edge.add_edge(block.get_path(), e_idx)
return
if e.alt_pressed:
move_constraint = MoveConstraint.Type.AXIS_Y
else:
move_constraint = MoveConstraint.Type.PLANE_XZ
var res:PickHandleResult = pick_closest_handle(viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
if res:
var handle:HandleEdge = res.handle
# drag_handle = handle
# drag_handle_start_pos = handle.p_ref
drag_handle_start_pos = res.position
tool_state = ToolState.DRAGGING
#print("drag habdle start pos ", drag_handle_start_pos)
cmd_move_edge = CommandMoveEdges.new()
cmd_move_edge.builder = builder
var handle_block:CyclopsBlock = builder.get_node(handle.block_path)
if handle_block.control_mesh.edges[handle.edge_index].selected:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for e_idx in vol.edges.size():
var edge:ConvexVolume.EdgeInfo = vol.edges[e_idx]
if edge.selected:
cmd_move_edge.add_edge(block.get_path(), e_idx)
else:
cmd_move_edge.add_edge(handle.block_path, handle.edge_index)
return
#Drag selectio rectangle
tool_state = ToolState.DRAG_SELECTION
drag_select_start_pos = e.position
drag_select_to_pos = e.position
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
var gui_result = super._gui_input(viewport_camera, event)
if gui_result:
return true
# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
if cmd_move_edge:
cmd_move_edge.undo_it()
cmd_move_edge = null
tool_state = ToolState.NONE
setup_tool()
return true
elif e.keycode == KEY_A:
if e.is_pressed():
var cmd:CommandSelectEdges = CommandSelectEdges.new()
cmd.builder = builder
if e.alt_pressed:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
cmd.add_edges(block.get_path(), [])
else:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
for e_idx in block.control_mesh.edges.size():
cmd.add_edge(block.get_path(), e_idx)
cmd.selection_type = Selection.Type.REPLACE
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
elif e.keycode == KEY_G:
if e.is_pressed() && tool_state == ToolState.NONE:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.MOVE_HANDLES_CLICK
move_constraint = MoveConstraint.Type.PLANE_VIEWPORT
drag_handle_start_pos = Vector3.INF
cmd_move_edge = CommandMoveEdges.new()
cmd_move_edge.builder = builder
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for e_idx in vol.edges.size():
var edge:ConvexVolume.EdgeInfo = vol.edges[e_idx]
if edge.selected:
cmd_move_edge.add_edge(block.get_path(), e_idx)
return true
elif e.keycode == KEY_X:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_YZ
else:
move_constraint = MoveConstraint.Type.AXIS_X
return true
elif e.keycode == KEY_Y:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_XZ
else:
move_constraint = MoveConstraint.Type.AXIS_Y
return true
elif e.keycode == KEY_Z:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_XY
else:
move_constraint = MoveConstraint.Type.AXIS_Z
return true
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.NONE:
drag_mouse_start_pos = e.position
tool_state = ToolState.READY
return true
else:
# print("bn up: state %s" % tool_state)
if tool_state == ToolState.READY:
#print("cmd select")
var cmd:CommandSelectEdges = CommandSelectEdges.new()
cmd.builder = builder
var sel_blocks:Array[CyclopsBlock]
for block in sel_blocks:
cmd.add_edges(block.get_path(), [])
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
#print("handles.size() ", handles.size())
var res:PickHandleResult = pick_closest_handle(viewport_camera, e.position, builder.handle_screen_radius)
if res:
var handle:HandleEdge = res.handle
#print("handle %s" % handle)
cmd.add_edge(handle.block_path, handle.edge_index)
#print("selectibg %s" % handle.vertex_index)
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
setup_tool()
elif tool_state == ToolState.DRAGGING:
#Finish drag
#print("cmd finish drag")
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_move_edge.add_to_undo_manager(undo)
tool_state = ToolState.NONE
cmd_move_edge = null
elif tool_state == ToolState.MOVE_HANDLES_CLICK:
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_move_edge.add_to_undo_manager(undo)
tool_state = ToolState.NONE
cmd_move_edge = null
elif tool_state == ToolState.DRAG_SELECTION:
var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos)
var cmd:CommandSelectEdges = CommandSelectEdges.new()
cmd.builder = builder
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
for e_idx in block.control_mesh.edges.size():
var edge:ConvexVolume.EdgeInfo = block.control_mesh.edges[e_idx]
var point_w:Vector3 = block.global_transform * edge.get_midpoint()
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
# var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
#Obstruction check
if !global_scene.xray_mode && builder.display_mode != DisplayMode.Type.WIRE:
var result:IntersectResults = builder.intersect_ray_closest(origin, point_w - origin)
if result:
var res_point_w:Vector3 = result.get_world_position()
if !res_point_w.is_equal_approx(point_w):
continue
if MathUtil.frustum_contians_point(frustum, point_w):
cmd.add_edge(block.get_path(), e_idx)
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
#setup_tool()
return true
elif e.button_index == MOUSE_BUTTON_RIGHT:
if e.is_pressed():
#Right click cancel
if cmd_move_edge:
cmd_move_edge.undo_it()
cmd_move_edge = null
tool_state = ToolState.NONE
setup_tool()
return true
return false
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return false
if tool_state == ToolState.READY:
if e.position.distance_squared_to(drag_mouse_start_pos) > MathUtil.square(builder.drag_start_radius):
start_drag(viewport_camera, event)
return true
elif tool_state == ToolState.DRAGGING || tool_state == ToolState.MOVE_HANDLES_CLICK:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
if !drag_handle_start_pos.is_finite():
#If start point set to infinite, replace with point along view ray
drag_handle_start_pos = origin + dir * 20
var active_block:Node3D = builder.get_active_block()
var xform_basis:Basis = calc_gizmo_basis(average_normal, active_block, viewport_camera, settings.transform_space)
#match settings.transform_space:
#TransformSpace.Type.GLOBAL:
#xform_basis = Basis.IDENTITY
#TransformSpace.Type.LOCAL:
#var active_block:Node3D = builder.get_active_block()
#xform_basis = active_block.basis
#TransformSpace.Type.NORMAL:
#var up:Vector3 = Vector3.UP
#var x:Vector3 = up.cross(average_normal).normalized()
#var y:Vector3 = average_normal.cross(x)
#xform_basis = Basis(x, y, average_normal)
#TransformSpace.Type.VIEW:
#xform_basis = viewport_camera.global_basis
#TransformSpace.Type.PARENT:
#var active_block:Node3D = builder.get_active_block().get_parent_node_3d()
#xform_basis = active_block.basis
var drag_to:Vector3
match move_constraint:
MoveConstraint.Type.AXIS_X:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.x)
MoveConstraint.Type.AXIS_Y:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.y)
MoveConstraint.Type.AXIS_Z:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.z)
MoveConstraint.Type.PLANE_XY:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.z)
MoveConstraint.Type.PLANE_XZ:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.y)
MoveConstraint.Type.PLANE_YZ:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.x)
MoveConstraint.Type.PLANE_VIEWPORT:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, viewport_camera.global_transform.basis.z)
var offset:Vector3 = drag_to - drag_handle_start_pos
offset = builder.get_snapping_manager().snap_point(offset, SnappingQuery.new(viewport_camera))
#drag_to = drag_handle_start_pos + offset
cmd_move_edge.move_offset = offset
cmd_move_edge.do_it()
setup_tool()
# draw_tool()
return true
elif tool_state == ToolState.DRAG_SELECTION:
drag_select_to_pos = e.position
return true
return false

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolEditEdgeSettings
@export var transform_space:TransformSpace.Type = TransformSpace.Type.GLOBAL
@export var triplanar_lock_uvs:bool = true
func load_from_cache(cache:Dictionary):
transform_space = cache.get("transform_space", TransformSpace.Type.GLOBAL)
triplanar_lock_uvs = cache.get("triplanar_lock_uvs", true)
func save_to_cache():
return {
"transform_space": transform_space,
"triplanar_lock_uvs": triplanar_lock_uvs,
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolEditEdgeSettingsEditor
var settings:ToolEditEdgeSettings:
get:
return settings
set(value):
settings = value
dirty = true
var dirty:bool = true
func _ready():
%transform_space.clear()
for text in TransformSpace.Type.keys():
%transform_space.add_item(text)
func _process(delta):
if dirty:
update()
dirty = false
func update():
%transform_space.selected = settings.transform_space
%check_correct_uvs.button_pressed = settings.triplanar_lock_uvs
pass
func _on_transform_space_item_selected(index):
settings.transform_space = index
func _on_check_correct_uvs_toggled(toggled_on):
settings.triplanar_lock_uvs = toggled_on

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[gd_scene load_steps=2 format=3 uid="uid://d3hfpe2pe0ml2"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_edit_edge_settings_editor.gd" id="1_a1oyt"]
[node name="ToolMoveSettingsEditor" type="PanelContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -929.0
offset_bottom = -415.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_a1oyt")
[node name="GridContainer" type="GridContainer" parent="."]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="GridContainer"]
layout_mode = 2
text = "Transform space"
[node name="transform_space" type="OptionButton" parent="GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 5
selected = 0
popup/item_0/text = "GLOBAL"
popup/item_0/id = 0
popup/item_1/text = "LOCAL"
popup/item_1/id = 1
popup/item_2/text = "NORMAL"
popup/item_2/id = 2
popup/item_3/text = "VIEW"
popup/item_3/id = 3
popup/item_4/text = "PARENT"
popup/item_4/id = 4
[node name="Label2" type="Label" parent="GridContainer"]
layout_mode = 2
text = "Triplanar lock UVs"
[node name="check_correct_uvs" type="CheckBox" parent="GridContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "On"
[connection signal="item_selected" from="GridContainer/transform_space" to="." method="_on_transform_space_item_selected"]
[connection signal="toggled" from="GridContainer/check_correct_uvs" to="." method="_on_check_correct_uvs_toggled"]

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@ -0,0 +1,642 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends ToolEditBase
class_name ToolEditFace
const TOOL_ID:String = "edit_face"
var handles:Array[HandleFace] = []
enum ToolState { NONE, READY, DRAGGING, MOVE_HANDLES_CLICK, DRAG_SELECTION }
var tool_state:ToolState = ToolState.NONE
#var drag_handle:HandleFace
var drag_mouse_start_pos:Vector2
var drag_handle_start_pos:Vector3
#enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT }
var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE
var gizmo_translate:Node3D
var cmd_move_face:CommandMoveFaces
class PickHandleResult extends RefCounted:
var handle:HandleFace
var position:Vector3
var settings:ToolEditFaceSettings = ToolEditFaceSettings.new()
var average_normal:Vector3 = Vector3.UP
func _get_tool_id()->String:
return TOOL_ID
func _get_tool_properties_editor()->Control:
var ed:ToolEditFaceSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_edit_face_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func draw_gizmo(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
if !gizmo_translate:
gizmo_translate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_translate.tscn").instantiate()
var origin:Vector3
var count:int = 0
for h in handles:
var block:CyclopsBlock = builder.get_node(h.block_path)
if !block:
continue
var l2w:Transform3D = block.global_transform
var f:ConvexVolume.FaceInfo = block.control_mesh.faces[h.face_index]
if f.selected:
# print("adding midpoint ", e.get_midpoint())
origin += l2w * f.get_centroid()
count += 1
if count == 0:
global_scene.set_custom_gizmo(null)
else:
origin /= count
global_scene.set_custom_gizmo(gizmo_translate)
# gizmo_translate.global_transform.origin = origin
var active_block:Node3D = builder.get_active_block()
gizmo_translate.global_basis = calc_gizmo_basis(average_normal, active_block, viewport_camera, settings.transform_space)
gizmo_translate.global_position = origin
#match settings.transform_space:
#TransformSpace.Type.GLOBAL:
#var xform:Transform3D = Transform3D.IDENTITY
#xform.origin = origin
#gizmo_translate.global_transform = xform
#TransformSpace.Type.LOCAL:
#var xform:Transform3D = active_block.global_transform
#gizmo_translate.global_transform = xform
#gizmo_translate.global_position = origin
#TransformSpace.Type.NORMAL:
#var up:Vector3 = Vector3.UP
#var x:Vector3 = up.cross(average_normal).normalized()
#var y:Vector3 = average_normal.cross(x)
#gizmo_translate.global_basis = Basis(x, y, average_normal)
#gizmo_translate.global_position = origin
#TransformSpace.Type.VIEW:
#gizmo_translate.global_basis = viewport_camera.global_basis
#gizmo_translate.global_position = origin
#TransformSpace.Type.PARENT:
#var xform:Transform3D = active_block.get_parent_node_3d().global_transform
#gizmo_translate.global_transform = xform
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
if tool_state == ToolState.DRAG_SELECTION:
global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material)
#var blocks_root:CyclopsBlocks = builder.active_node
for h in handles:
# print("draw face %s" % h)
if Engine.is_editor_hint() && !builder.has_node(h.block_path):
continue
var block:CyclopsBlock = builder.get_node(h.block_path)
var f:ConvexVolume.FaceInfo = block.control_mesh.faces[h.face_index]
var active:bool = block.control_mesh.active_face == h.face_index
global_scene.draw_vertex(h.p_center, pick_vertex_material(global_scene, f.selected, active))
var l2w:Transform3D = block.global_transform
#var w2l:Transform3D = block.global_transform.affine_inverse()
if f.selected:
var edge_loop:PackedVector3Array = f.get_points()
for p_idx in edge_loop.size():
edge_loop[p_idx] += f.normal * builder.tool_overlay_extrude
global_scene.draw_loop(l2w * edge_loop, true, pick_material(global_scene, f.selected, active))
var tris:PackedVector3Array = f.get_trianges()
for p_idx in tris.size():
tris[p_idx] += f.normal * builder.tool_overlay_extrude
# print("draw face %s %s %s" % [h.face_index, f.selected, f.active])
var mat:Material = global_scene.tool_edit_active_fill_material if active else global_scene.tool_edit_selected_fill_material
global_scene.draw_triangles(l2w * tris, mat)
draw_gizmo(viewport_camera)
func setup_tool():
handles = []
#print("setup_tool")
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
average_normal = Vector3.ZERO
for block in sel_blocks:
var l2w:Transform3D = block.global_transform
var l2w_normal:Basis = l2w.basis.transposed().inverse()
for f_idx in block.control_mesh.faces.size():
var ctl_mesh:ConvexVolume = block.control_mesh
var face:ConvexVolume.FaceInfo = ctl_mesh.faces[f_idx]
var handle:HandleFace = HandleFace.new()
var p_start:Vector3 = l2w * face.get_centroid()
#print("p_start %s" % p_start)
handle.p_center = p_start
handle.face_index = f_idx
handle.block_path = block.get_path()
handles.append(handle)
if face.selected:
average_normal += l2w_normal * face.get_area_vector_x2()
average_normal = average_normal.normalized()
func pick_closest_handle(viewport_camera:Camera3D, position:Vector2, radius:float)->PickHandleResult:
var pick_origin:Vector3 = viewport_camera.project_ray_origin(position)
var pick_dir:Vector3 = viewport_camera.project_ray_normal(position)
if builder.display_mode == DisplayMode.Type.MATERIAL || builder.display_mode == DisplayMode.Type.MESH:
var result:IntersectResults = builder.intersect_ray_closest_selected_only(pick_origin, pick_dir)
if result:
for h in handles:
if h.block_path == result.object.get_path() && h.face_index == result.face_index:
var ret:PickHandleResult = PickHandleResult.new()
ret.handle = h
ret.position = result.get_world_position()
return ret
elif builder.display_mode == DisplayMode.Type.WIRE:
var best_dist:float = INF
var best_handle:HandleFace = null
var best_position:Vector3
for h in handles:
# var h_world_pos:Vector3 = blocks_root.global_transform * h.p_ref
var h_world_pos:Vector3 = h.p_center
var h_screen_pos:Vector2 = viewport_camera.unproject_position(h_world_pos)
if position.distance_squared_to(h_screen_pos) > radius * radius:
#Failed handle radius test
continue
var offset:Vector3 = h_world_pos - pick_origin
var parallel:Vector3 = offset.project(pick_dir)
var dist = parallel.dot(pick_dir)
if dist <= 0:
#Behind camera
continue
#print("h pos %s ray orig %s ray dir %s offset %s para %s dist %s perp %s" % [h.position, ray_origin, ray_dir, offset, parallel, dist, perp])
if dist >= best_dist:
continue
best_dist = dist
best_handle = h
best_position = h_world_pos
var result:PickHandleResult = PickHandleResult.new()
result.handle = best_handle
result.position = best_position
return result
return null
func active_node_changed():
setup_tool()
func active_node_updated():
setup_tool()
#draw_tool()
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.EDIT
builder.edit_mode = CyclopsLevelBuilder.EditMode.FACE
builder.active_node_changed.connect(active_node_changed)
setup_tool()
func _deactivate():
super._deactivate()
builder.active_node_changed.disconnect(active_node_changed)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.set_custom_gizmo(null)
func start_drag(viewport_camera:Camera3D, event:InputEvent):
var e:InputEventMouseMotion = event
move_constraint = MoveConstraint.Type.NONE
if gizmo_translate:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var part_res:GizmoTranslate.IntersectResult = gizmo_translate.intersect(origin, dir, viewport_camera)
if part_res:
#print("Gizmo hit ", part_res.part)
match part_res.part:
GizmoTranslate.Part.AXIS_X:
move_constraint = MoveConstraint.Type.AXIS_X
GizmoTranslate.Part.AXIS_Y:
move_constraint = MoveConstraint.Type.AXIS_Y
GizmoTranslate.Part.AXIS_Z:
move_constraint = MoveConstraint.Type.AXIS_Z
GizmoTranslate.Part.PLANE_XY:
move_constraint = MoveConstraint.Type.PLANE_XY
GizmoTranslate.Part.PLANE_XZ:
move_constraint = MoveConstraint.Type.PLANE_XZ
GizmoTranslate.Part.PLANE_YZ:
move_constraint = MoveConstraint.Type.PLANE_YZ
var start_pos:Vector3 = part_res.pos_world
drag_handle_start_pos = start_pos
# print("res obj %s" % result.object.get_path())
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.DRAGGING
#print("Move block")
cmd_move_face = CommandMoveFaces.new()
cmd_move_face.builder = builder
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for f_idx in vol.faces.size():
var face:ConvexVolume.FaceInfo = vol.faces[f_idx]
if face.selected:
cmd_move_face.add_face(block.get_path(), f_idx)
return
if e.alt_pressed:
move_constraint = MoveConstraint.Type.AXIS_Y
else:
move_constraint = MoveConstraint.Type.PLANE_XZ
var res:PickHandleResult = pick_closest_handle(viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
if res && res.handle:
#print("pick handle %s" % res.handle)
var handle:HandleFace = res.handle
#drag_handle = handle
drag_handle_start_pos = res.position
#print("drag_handle_start_pos %s" % drag_handle_start_pos)
tool_state = ToolState.DRAGGING
cmd_move_face = CommandMoveFaces.new()
cmd_move_face.builder = builder
var handle_block:CyclopsBlock = builder.get_node(handle.block_path)
if handle_block.control_mesh.faces[handle.face_index].selected:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for f_idx in vol.faces.size():
var face:ConvexVolume.FaceInfo = vol.faces[f_idx]
if face.selected:
cmd_move_face.add_face(block.get_path(), f_idx)
else:
cmd_move_face.add_face(handle.block_path, handle.face_index)
return
#Drag selectio rectangle
tool_state = ToolState.DRAG_SELECTION
drag_select_start_pos = e.position
drag_select_to_pos = e.position
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
var gui_result = super._gui_input(viewport_camera, event)
if gui_result:
return true
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
if cmd_move_face:
cmd_move_face.undo_it()
cmd_move_face = null
tool_state = ToolState.NONE
setup_tool()
return true
elif e.keycode == KEY_A:
if e.is_pressed():
var cmd:CommandSelectFaces = CommandSelectFaces.new()
cmd.builder = builder
if e.alt_pressed:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
cmd.add_faces(block.get_path(), [])
else:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
for f_idx in block.control_mesh.faces.size():
cmd.add_face(block.get_path(), f_idx)
cmd.selection_type = Selection.Type.REPLACE
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
elif e.keycode == KEY_G:
if e.is_pressed() && tool_state == ToolState.NONE:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.MOVE_HANDLES_CLICK
move_constraint = MoveConstraint.Type.PLANE_VIEWPORT
drag_handle_start_pos = Vector3.INF
cmd_move_face = CommandMoveFaces.new()
cmd_move_face.builder = builder
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for f_idx in vol.faces.size():
var face:ConvexVolume.FaceInfo = vol.faces[f_idx]
if face.selected:
cmd_move_face.add_face(block.get_path(), f_idx)
return true
elif e.keycode == KEY_X:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_YZ
else:
move_constraint = MoveConstraint.Type.AXIS_X
return true
elif e.keycode == KEY_Y:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_XZ
else:
move_constraint = MoveConstraint.Type.AXIS_Y
return true
elif e.keycode == KEY_Z:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_XY
else:
move_constraint = MoveConstraint.Type.AXIS_Z
return true
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.NONE:
drag_mouse_start_pos = e.position
tool_state = ToolState.READY
return true
else:
# print("bn up: state %s" % tool_state)
if tool_state == ToolState.READY:
#print("cmd select")
var cmd:CommandSelectFaces = CommandSelectFaces.new()
cmd.builder = builder
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
cmd.add_faces(block.get_path(), [])
var res:PickHandleResult = pick_closest_handle(viewport_camera, e.position, builder.handle_screen_radius)
if res:
var handle:HandleFace = res.handle
#print("pick handle %s" % handle)
cmd.add_face(handle.block_path, handle.face_index)
#print("selecting %s" % handle.face_index)
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
setup_tool()
elif tool_state == ToolState.DRAGGING:
#Finish drag
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_move_face.add_to_undo_manager(undo)
tool_state = ToolState.NONE
cmd_move_face = null
setup_tool()
elif tool_state == ToolState.MOVE_HANDLES_CLICK:
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_move_face.add_to_undo_manager(undo)
tool_state = ToolState.NONE
cmd_move_face = null
elif tool_state == ToolState.DRAG_SELECTION:
var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos)
var cmd:CommandSelectFaces = CommandSelectFaces.new()
cmd.builder = builder
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
#print("block ", block.name)
for f_idx in block.control_mesh.faces.size():
var face:ConvexVolume.FaceInfo = block.control_mesh.faces[f_idx]
var point_w:Vector3 = block.global_transform * face.get_centroid()
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
#print("precheck")
#Obstruction check
if !global_scene.xray_mode && builder.display_mode != DisplayMode.Type.WIRE:
var result:IntersectResults = builder.intersect_ray_closest(origin, point_w - origin)
if result:
var res_point_w:Vector3 = result.get_world_position()
if !res_point_w.is_equal_approx(point_w):
continue
#print("frustum check ", point_w)
if MathUtil.frustum_contians_point(frustum, point_w):
#print("frustim hit ", point_w)
cmd.add_face(block.get_path(), f_idx)
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
return true
elif e.button_index == MOUSE_BUTTON_RIGHT:
if e.is_pressed():
#Right click cancel
if cmd_move_face:
cmd_move_face.undo_it()
cmd_move_face = null
tool_state = ToolState.NONE
setup_tool()
return true
return false
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return false
if tool_state == ToolState.READY:
if e.position.distance_squared_to(drag_mouse_start_pos) > MathUtil.square(builder.drag_start_radius):
start_drag(viewport_camera, event)
return true
elif tool_state == ToolState.DRAGGING || tool_state == ToolState.MOVE_HANDLES_CLICK:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
if !drag_handle_start_pos.is_finite():
#If start point set to infinite, replace with point along view ray
drag_handle_start_pos = origin + dir * 20
var active_block:Node3D = builder.get_active_block()
var xform_basis:Basis = calc_gizmo_basis(average_normal, active_block, viewport_camera, settings.transform_space)
#match settings.transform_space:
#TransformSpace.Type.GLOBAL:
#xform_basis = Basis.IDENTITY
#TransformSpace.Type.LOCAL:
#var active_block:Node3D = builder.get_active_block()
#xform_basis = active_block.basis
#TransformSpace.Type.NORMAL:
#var up:Vector3 = Vector3.UP
#var x:Vector3 = up.cross(average_normal).normalized()
#var y:Vector3 = average_normal.cross(x)
#xform_basis = Basis(x, y, average_normal)
#TransformSpace.Type.VIEW:
#xform_basis = viewport_camera.global_basis
#TransformSpace.Type.PARENT:
#var active_block:Node3D = builder.get_active_block().get_parent_node_3d()
#xform_basis = active_block.basis
var drag_to:Vector3
match move_constraint:
MoveConstraint.Type.AXIS_X:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.x)
MoveConstraint.Type.AXIS_Y:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.y)
MoveConstraint.Type.AXIS_Z:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.z)
MoveConstraint.Type.PLANE_XY:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.z)
MoveConstraint.Type.PLANE_XZ:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.y)
MoveConstraint.Type.PLANE_YZ:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.x)
MoveConstraint.Type.PLANE_VIEWPORT:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, viewport_camera.global_transform.basis.z)
var offset = drag_to - drag_handle_start_pos
# offset = MathUtil.snap_to_grid(offset, grid_step_size)
offset = builder.get_snapping_manager().snap_point(offset, SnappingQuery.new(viewport_camera))
#print("offset %s" % offset)
cmd_move_face.move_offset = offset
cmd_move_face.do_it()
setup_tool()
return true
elif tool_state == ToolState.DRAG_SELECTION:
drag_select_to_pos = e.position
return true
return false

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolEditFaceSettings
@export var transform_space:TransformSpace.Type = TransformSpace.Type.GLOBAL
@export var triplanar_lock_uvs:bool = true
func load_from_cache(cache:Dictionary):
transform_space = cache.get("transform_space", TransformSpace.Type.GLOBAL)
triplanar_lock_uvs = cache.get("triplanar_lock_uvs", true)
func save_to_cache():
return {
"transform_space": transform_space,
"triplanar_lock_uvs": triplanar_lock_uvs,
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolEditFaceSettingsEditor
var settings:ToolEditFaceSettings:
get:
return settings
set(value):
settings = value
dirty = true
var dirty:bool = true
func _ready():
%transform_space.clear()
for text in TransformSpace.Type.keys():
%transform_space.add_item(text)
func _process(delta):
if dirty:
update()
dirty = false
func update():
%transform_space.selected = settings.transform_space
%check_correct_uvs.button_pressed = settings.triplanar_lock_uvs
pass
func _on_transform_space_item_selected(index):
settings.transform_space = index
func _on_check_correct_uvs_toggled(toggled_on):
settings.triplanar_lock_uvs = toggled_on

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[gd_scene load_steps=2 format=3 uid="uid://bxy3qukjatj4l"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_edit_face_settings_editor.gd" id="1_i7hy2"]
[node name="ToolMoveSettingsEditor" type="PanelContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -929.0
offset_bottom = -415.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_i7hy2")
[node name="GridContainer" type="GridContainer" parent="."]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="GridContainer"]
layout_mode = 2
text = "Transform space"
[node name="transform_space" type="OptionButton" parent="GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 5
selected = 0
popup/item_0/text = "GLOBAL"
popup/item_0/id = 0
popup/item_1/text = "LOCAL"
popup/item_1/id = 1
popup/item_2/text = "NORMAL"
popup/item_2/id = 2
popup/item_3/text = "VIEW"
popup/item_3/id = 3
popup/item_4/text = "PARENT"
popup/item_4/id = 4
[node name="Label2" type="Label" parent="GridContainer"]
layout_mode = 2
text = "Triplanar lock UVs"
[node name="check_correct_uvs" type="CheckBox" parent="GridContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "On"
[connection signal="item_selected" from="GridContainer/transform_space" to="." method="_on_transform_space_item_selected"]
[connection signal="toggled" from="GridContainer/check_correct_uvs" to="." method="_on_check_correct_uvs_toggled"]

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@ -0,0 +1,632 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends ToolEditBase
class_name ToolEditVertex
const TOOL_ID:String = "edit_vertex"
var handles:Array[HandleVertex] = []
enum ToolState { NONE, READY, DRAGGING, DRAGGING_ADD, MOVE_HANDLES_CLICK, DRAG_SELECTION }
var tool_state:ToolState = ToolState.NONE
#enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT }
var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE
#var mouse_hover_pos:Vector2
#var drag_handle:HandleVertex
var drag_mouse_start_pos:Vector2
var drag_handle_start_pos:Vector3
var drag_home_block:NodePath
var added_point_pos:Vector3
var cmd_move_vertex:CommandMoveVertices
var cmd_add_vertex:CommandAddVertices
var gizmo_translate:Node3D
var watched_blocks:Array[CyclopsBlock]
var settings:ToolEditVertexSettings = ToolEditVertexSettings.new()
var average_normal:Vector3 = Vector3.UP
func _get_tool_id()->String:
return TOOL_ID
func _get_tool_properties_editor()->Control:
var ed:ToolEditVertexSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_edit_vertex_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func draw_gizmo(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
if !gizmo_translate:
gizmo_translate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_translate.tscn").instantiate()
var origin:Vector3
var count:int = 0
for h in handles:
var block:CyclopsBlock = builder.get_node(h.block_path)
var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[h.vertex_index]
if v.selected:
origin += h.position
count += 1
if count == 0:
global_scene.set_custom_gizmo(null)
else:
origin /= count
#print("gizmo origin ", origin)
global_scene.set_custom_gizmo(gizmo_translate)
var active_block:Node3D = builder.get_active_block()
gizmo_translate.global_basis = calc_gizmo_basis(average_normal, active_block, viewport_camera, settings.transform_space)
gizmo_translate.global_position = origin
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
if tool_state == ToolState.DRAG_SELECTION:
global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material)
for h in handles:
var block:CyclopsBlock = builder.get_node(h.block_path)
var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[h.vertex_index]
var active:bool = block.control_mesh.active_vertex == h.vertex_index
#print("draw vert idx:%s sel:%s active:%s" % [h.vertex_index, v.selected, active])
global_scene.draw_vertex(h.position, pick_vertex_material(global_scene, v.selected, active))
draw_gizmo(viewport_camera)
func on_block_changed():
setup_tool()
func setup_tool():
handles = []
#print("setup_tool")
for block in watched_blocks:
block.mesh_changed.disconnect(on_block_changed)
watched_blocks.clear()
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
average_normal = Vector3.ZERO
for block in sel_blocks:
# print("block sel %s" % block.block_data.vertex_selected)
var l2w:Transform3D = block.global_transform
block.mesh_changed.connect(on_block_changed)
watched_blocks.append(block)
var l2w_normal:Basis = l2w.basis.transposed().inverse()
for v_idx in block.control_mesh.vertices.size():
var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[v_idx]
var handle:HandleVertex = HandleVertex.new()
handle.position = l2w * v.point
handle.initial_position = handle.position
handle.vertex_index = v_idx
handle.block_path = block.get_path()
handles.append(handle)
if v.selected:
#print("v.normal ", l2w_normal * v.normal)
average_normal += l2w_normal * v.normal
#print("adding handle %s" % handle)
average_normal = average_normal.normalized()
func pick_closest_handle(viewport_camera:Camera3D, position:Vector2, radius:float)->HandleVertex:
# print("pick radius ", radius)
var best_dist:float = INF
var best_handle:HandleVertex = null
var origin:Vector3 = viewport_camera.project_ray_origin(position)
var dir:Vector3 = viewport_camera.project_ray_normal(position)
for h in handles:
# var h_world_pos:Vector3 = blocks_root.global_transform * h.position
var h_world_pos:Vector3 = h.position
var h_screen_pos:Vector2 = viewport_camera.unproject_position(h_world_pos)
if position.distance_squared_to(h_screen_pos) > radius * radius:
#Failed handle radius test
continue
var offset:Vector3 = h_world_pos - origin
var parallel:Vector3 = offset.project(dir)
var dist = parallel.dot(dir)
if dist <= 0:
#Behind camera
continue
#print("h pos %s ray orig %s ray dir %s offset %s para %s dist %s perp %s" % [h.position, ray_origin, ray_dir, offset, parallel, dist, perp])
if dist >= best_dist:
continue
best_dist = dist
best_handle = h
return best_handle
func active_node_changed():
setup_tool()
func active_node_updated():
setup_tool()
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.EDIT
builder.edit_mode = CyclopsLevelBuilder.EditMode.VERTEX
builder.active_node_changed.connect(active_node_changed)
setup_tool()
func _deactivate():
super._deactivate()
builder.active_node_changed.disconnect(active_node_changed)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.set_custom_gizmo(null)
func start_drag(viewport_camera:Camera3D, event:InputEvent):
var e:InputEventMouseMotion = event
move_constraint = MoveConstraint.Type.NONE
if gizmo_translate:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var part_res:GizmoTranslate.IntersectResult = gizmo_translate.intersect(origin, dir, viewport_camera)
if part_res:
# print("Gizmo hit ", part_res.part)
match part_res.part:
GizmoTranslate.Part.AXIS_X:
move_constraint = MoveConstraint.Type.AXIS_X
GizmoTranslate.Part.AXIS_Y:
move_constraint = MoveConstraint.Type.AXIS_Y
GizmoTranslate.Part.AXIS_Z:
move_constraint = MoveConstraint.Type.AXIS_Z
GizmoTranslate.Part.PLANE_XY:
move_constraint = MoveConstraint.Type.PLANE_XY
GizmoTranslate.Part.PLANE_XZ:
move_constraint = MoveConstraint.Type.PLANE_XZ
GizmoTranslate.Part.PLANE_YZ:
move_constraint = MoveConstraint.Type.PLANE_YZ
drag_handle_start_pos = gizmo_translate.global_position
#print("drag_handle_start_pos ", drag_handle_start_pos)
# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
# print("res obj %s" % result.object.get_path())
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.DRAGGING
#print("Move block")
cmd_move_vertex = CommandMoveVertices.new()
cmd_move_vertex.builder = builder
cmd_move_vertex.triplanar_lock_uvs = settings.triplanar_lock_uvs
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for v_idx in vol.vertices.size():
var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
if v.selected:
cmd_move_vertex.add_vertex(block.get_path(), v_idx)
if vol.active_vertex == v_idx:
#drag_handle_start_pos = block.global_transform * v.point
drag_home_block = block.get_path()
return
if e.alt_pressed:
move_constraint = MoveConstraint.Type.AXIS_Y
else:
move_constraint = MoveConstraint.Type.PLANE_XZ
var handle:HandleVertex = pick_closest_handle(viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
if handle:
#drag_handle = handle
drag_handle_start_pos = handle.position
drag_home_block = handle.block_path
tool_state = ToolState.DRAGGING
cmd_move_vertex = CommandMoveVertices.new()
cmd_move_vertex.builder = builder
var handle_block:CyclopsBlock = builder.get_node(handle.block_path)
if handle_block.control_mesh.vertices[handle.vertex_index].selected:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for v_idx in vol.vertices.size():
var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
if v.selected:
cmd_move_vertex.add_vertex(block.get_path(), v_idx)
else:
cmd_move_vertex.add_vertex(handle.block_path, handle.vertex_index)
return true
else:
if e.ctrl_pressed:
#Add vertex under cursor
var pick_origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var pick_dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest_selected_only(pick_origin, pick_dir)
if result:
#print("start drag add")
drag_handle_start_pos = result.get_world_position()
added_point_pos = result.get_world_position()
tool_state = ToolState.DRAGGING_ADD
cmd_add_vertex = CommandAddVertices.new()
cmd_add_vertex.builder = builder
cmd_add_vertex.block_path = result.object.get_path()
cmd_add_vertex.points_to_add = [added_point_pos]
#print("init point %s" % added_point_pos)
return true
#Drag selection rectangle
tool_state = ToolState.DRAG_SELECTION
drag_select_start_pos = e.position
drag_select_to_pos = e.position
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
var gui_result = super._gui_input(viewport_camera, event)
if gui_result:
return true
# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
if cmd_move_vertex:
cmd_move_vertex.undo_it()
cmd_move_vertex = null
tool_state = ToolState.NONE
setup_tool()
if cmd_add_vertex:
cmd_add_vertex.undo_it()
cmd_add_vertex = null
tool_state = ToolState.NONE
setup_tool()
return true
elif e.keycode == KEY_A:
if e.is_pressed():
var cmd:CommandSelectVertices = CommandSelectVertices.new()
cmd.builder = builder
if e.alt_pressed:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
cmd.add_vertices(block.get_path(), [])
else:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
for v_idx in block.control_mesh.vertices.size():
cmd.add_vertex(block.get_path(), v_idx)
cmd.selection_type = Selection.Type.REPLACE
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
elif e.keycode == KEY_G:
if e.is_pressed() && tool_state == ToolState.NONE:
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.MOVE_HANDLES_CLICK
move_constraint = MoveConstraint.Type.PLANE_VIEWPORT
drag_handle_start_pos = Vector3.INF
cmd_move_vertex = CommandMoveVertices.new()
cmd_move_vertex.builder = builder
for block in sel_blocks:
var vol:ConvexVolume = block.control_mesh
for v_idx in vol.vertices.size():
var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
if v.selected:
cmd_move_vertex.add_vertex(block.get_path(), v_idx)
return true
elif e.keycode == KEY_X:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_YZ
else:
move_constraint = MoveConstraint.Type.AXIS_X
return true
elif e.keycode == KEY_Y:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_XZ
else:
move_constraint = MoveConstraint.Type.AXIS_Y
return true
elif e.keycode == KEY_Z:
if tool_state == ToolState.MOVE_HANDLES_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_XY
else:
move_constraint = MoveConstraint.Type.AXIS_Z
return true
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.NONE:
drag_mouse_start_pos = e.position
tool_state = ToolState.READY
#print("Start READY")
return true
else:
if tool_state == ToolState.READY:
#print("cmd select")
var handle:HandleVertex = pick_closest_handle(viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
var cmd:CommandSelectVertices = CommandSelectVertices.new()
cmd.builder = builder
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
cmd.add_vertices(block.get_path(), [])
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
if handle:
cmd.add_vertex(handle.block_path, handle.vertex_index)
#print("selectibg %s" % handle.vertex_index)
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
cmd_move_vertex = null
elif tool_state == ToolState.DRAGGING:
#Finish drag
#print("cmd finish drag")
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_move_vertex.add_to_undo_manager(undo)
tool_state = ToolState.NONE
cmd_move_vertex = null
elif tool_state == ToolState.DRAGGING_ADD:
#Finish drag
#print("cmd finish drag add")
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_add_vertex.add_to_undo_manager(undo)
tool_state = ToolState.NONE
cmd_add_vertex = null
elif tool_state == ToolState.MOVE_HANDLES_CLICK:
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_move_vertex.add_to_undo_manager(undo)
tool_state = ToolState.NONE
cmd_add_vertex = null
elif tool_state == ToolState.DRAG_SELECTION:
var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos)
var cmd:CommandSelectVertices = CommandSelectVertices.new()
cmd.builder = builder
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
for v_idx in block.control_mesh.vertices.size():
var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[v_idx]
var point_w:Vector3 = block.global_transform * v.point
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
# var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
#Obstruction check
if !global_scene.xray_mode && builder.display_mode != DisplayMode.Type.WIRE:
var result:IntersectResults = builder.intersect_ray_closest(origin, point_w - origin)
if result:
var res_point_w:Vector3 = result.get_world_position()
if !res_point_w.is_equal_approx(point_w):
continue
if MathUtil.frustum_contians_point(frustum, point_w):
cmd.add_vertex(block.get_path(), v_idx)
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
return true
elif e.button_index == MOUSE_BUTTON_RIGHT:
if e.is_pressed():
#Right click cancel
if cmd_move_vertex:
cmd_move_vertex.undo_it()
cmd_move_vertex = null
tool_state = ToolState.NONE
setup_tool()
return true
if cmd_add_vertex:
cmd_add_vertex.undo_it()
cmd_add_vertex = null
tool_state = ToolState.NONE
setup_tool()
return true
return false
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
#mouse_hover_pos = e.position
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return false
if tool_state == ToolState.READY:
if e.position.distance_squared_to(drag_mouse_start_pos) > MathUtil.square(builder.drag_start_radius):
start_drag(viewport_camera, event)
return true
elif tool_state == ToolState.DRAGGING || tool_state == ToolState.MOVE_HANDLES_CLICK:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
if !drag_handle_start_pos.is_finite():
#If start point set to infinite, replace with point along view ray
drag_handle_start_pos = origin + dir * 20
var active_block:Node3D = builder.get_active_block()
# var gizmo_global_xform:Transform3D = calc_gizmo_transform(origin, average_normal, active_block, viewport_camera, settings.transform_space)
var xform_basis:Basis = calc_gizmo_basis(average_normal, active_block, viewport_camera, settings.transform_space)
#print("drag_handle_start_pos ", drag_handle_start_pos)
#print("basis ", xform_basis)
var drag_to:Vector3
match move_constraint:
MoveConstraint.Type.AXIS_X:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.x)
MoveConstraint.Type.AXIS_Y:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.y)
MoveConstraint.Type.AXIS_Z:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.z)
MoveConstraint.Type.PLANE_XY:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.z)
MoveConstraint.Type.PLANE_XZ:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.y)
MoveConstraint.Type.PLANE_YZ:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.x)
MoveConstraint.Type.PLANE_VIEWPORT:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, viewport_camera.global_transform.basis.z)
#print("send snap bock-2- ", drag_home_block)
drag_to = builder.get_snapping_manager().snap_point(drag_to, SnappingQuery.new(viewport_camera, [drag_home_block]))
#print("drag_to snapped ", drag_to)
cmd_move_vertex.move_offset = drag_to - drag_handle_start_pos
#print("cmd_move_vertex.move_offset ", cmd_move_vertex.move_offset)
cmd_move_vertex.do_it()
setup_tool()
return true
elif tool_state == ToolState.DRAGGING_ADD:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var drag_to:Vector3
if e.alt_pressed:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, Vector3.UP)
else:
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, Vector3.UP)
#drag_to = MathUtil.snap_to_grid(drag_to, grid_step_size)
#print("send snap bock ", drag_home_block)
drag_to = builder.get_snapping_manager().snap_point(drag_to, SnappingQuery.new(viewport_camera, [drag_home_block]))
added_point_pos = drag_to
#print("drag point to %s" % drag_to)
cmd_add_vertex.points_to_add = [drag_to]
cmd_add_vertex.do_it()
setup_tool()
elif tool_state == ToolState.DRAG_SELECTION:
drag_select_to_pos = e.position
return true
return false

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolEditVertexSettings
@export var transform_space:TransformSpace.Type = TransformSpace.Type.GLOBAL
@export var triplanar_lock_uvs:bool = true
func load_from_cache(cache:Dictionary):
transform_space = cache.get("transform_space", TransformSpace.Type.GLOBAL)
triplanar_lock_uvs = cache.get("triplanar_lock_uvs", true)
func save_to_cache():
return {
"transform_space": transform_space,
"triplanar_lock_uvs": triplanar_lock_uvs,
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolEditVertexSettingsEditor
var settings:ToolEditVertexSettings:
get:
return settings
set(value):
settings = value
dirty = true
var dirty:bool = true
func _ready():
%transform_space.clear()
for text in TransformSpace.Type.keys():
%transform_space.add_item(text)
func _process(delta):
if dirty:
update()
dirty = false
func update():
%transform_space.selected = settings.transform_space
%check_correct_uvs.button_pressed = settings.triplanar_lock_uvs
pass
func _on_transform_space_item_selected(index):
settings.transform_space = index
func _on_check_correct_uvs_toggled(toggled_on):
settings.triplanar_lock_uvs = toggled_on

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[gd_scene load_steps=2 format=3 uid="uid://s8gaqniiv1on"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_edit_vertex_settings_editor.gd" id="1_6qkra"]
[node name="ToolMoveSettingsEditor" type="PanelContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -929.0
offset_bottom = -415.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6qkra")
[node name="GridContainer" type="GridContainer" parent="."]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="GridContainer"]
layout_mode = 2
text = "Transform space"
[node name="transform_space" type="OptionButton" parent="GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 5
selected = 0
popup/item_0/text = "GLOBAL"
popup/item_0/id = 0
popup/item_1/text = "LOCAL"
popup/item_1/id = 1
popup/item_2/text = "NORMAL"
popup/item_2/id = 2
popup/item_3/text = "VIEW"
popup/item_3/id = 3
popup/item_4/text = "PARENT"
popup/item_4/id = 4
[node name="Label2" type="Label" parent="GridContainer"]
layout_mode = 2
text = "Triplanar lock UVs"
[node name="check_correct_uvs" type="CheckBox" parent="GridContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "On"
[connection signal="item_selected" from="GridContainer/transform_space" to="." method="_on_transform_space_item_selected"]
[connection signal="toggled" from="GridContainer/check_correct_uvs" to="." method="_on_check_correct_uvs_toggled"]

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolMaterialBrush
enum ToolState { READY, PAINTING }
var tool_state:ToolState = ToolState.READY
const TOOL_ID:String = "material_brush"
var cmd:CommandSetMaterial
var settings:ToolMaterialBrushSettings = ToolMaterialBrushSettings.new()
var material_viewer_state:MaterialViewerState = preload("res://addons/cyclops_level_builder/docks/material_palette/material_viewer/material_viewer_state_res.tres")
var last_mouse_pos:Vector2
func _get_tool_id()->String:
return TOOL_ID
func _draw_tool(viewport_camera:Camera3D):
super._draw_tool(viewport_camera)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
func _get_tool_properties_editor()->Control:
var ed:ToolMaterialBrushSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_material_brush_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_X:
if e.shift_pressed:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(last_mouse_pos)
var dir:Vector3 = viewport_camera.project_ray_normal(last_mouse_pos)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
var block:CyclopsBlock = result.object
result.face_index
var vol:ConvexVolume = ConvexVolume.new()
vol.init_from_mesh_vector_data(block.mesh_vector_data)
var face:ConvexVolume.FaceInfo = vol.faces[result.face_index]
#Sample under cursor
if settings.paint_materials:
if face.material_id != -1:
#Pick this material
#print("face.material_id ", face.material_id)
var mat:Material = block.materials[face.material_id] \
if face.material_id >= 0 && face.material_id < block.materials.size() \
else null
settings.material_path = mat.resource_path if mat else NodePath()
#print("settings.material_path ", settings.material_path)
if settings.paint_color:
settings.color = face.color
if settings.paint_visibility:
settings.visibility = face.visible
if settings.paint_uv:
settings.uv_matrix = face.uv_transform
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.READY:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
cmd = CommandSetMaterial.new()
cmd.builder = builder
#print("settings.paint_materials ", settings.paint_materials)
cmd.setting_material = settings.paint_materials
cmd.material_path = settings.material_path \
if !settings.erase_material else ""
cmd.setting_color = settings.paint_color
cmd.color = settings.color
cmd.setting_visibility = settings.paint_visibility
cmd.visibility = settings.visibility
cmd.painting_uv = settings.paint_uv
cmd.uv_matrix = settings.uv_matrix
var block:CyclopsBlock = result.object
if settings.individual_faces:
cmd.add_target(block.get_path(), [result.face_index])
else:
cmd.add_target(block.get_path(), block.control_mesh.get_face_indices())
tool_state = ToolState.PAINTING
else:
if tool_state == ToolState.PAINTING:
cmd.undo_it()
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.READY
return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
last_mouse_pos = e.position
if tool_state == ToolState.PAINTING:
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
#print ("hit ", result.object.name)
cmd.undo_it()
var block:CyclopsBlock = result.object
if settings.individual_faces:
cmd.add_target(block.get_path(), [result.face_index])
else:
cmd.add_target(block.get_path(), block.control_mesh.get_face_indices())
cmd.do_it()
return true
return false
func on_material_viewer_state_changed():
#print("mat changed to ", material_viewer_state.active_material_path)
settings.material_path = material_viewer_state.active_material_path
func _init():
material_viewer_state.changed.connect(on_material_viewer_state_changed)
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
var cache:Dictionary = builder.get_tool_cache(TOOL_ID)
settings.load_from_cache(cache)
settings.material_path = material_viewer_state.active_material_path
# material_viewer_state.changed.connect(on_material_viewer_state_changed)
func _deactivate():
# material_viewer_state.changed.disconnect(on_material_viewer_state_changed)
var cache:Dictionary = settings.save_to_cache()
builder.set_tool_cache(TOOL_ID, cache)

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@ -0,0 +1,91 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolMaterialBrushSettings
@export var paint_materials:bool = true
@export var paint_color:bool = false
@export var paint_visibility:bool = false
@export var paint_uv:bool = false
@export var uv_matrix:Transform2D = Transform2D.IDENTITY:
set(value):
if value != uv_matrix:
uv_matrix = value
emit_changed()
#@export var component_type:GeometryComponentType.Type = GeometryComponentType.Type.OBJECT
@export var individual_faces:bool = false
@export var erase_material:bool = false
@export var color:Color = Color.WHITE:
set(value):
if value != color:
color = value
emit_changed()
@export var material_path:NodePath:
set(value):
if value != material_path:
material_path = value
emit_changed()
@export var visibility:bool = true:
set(value):
if value != visibility:
visibility = value
emit_changed()
func load_from_cache(cache:Dictionary):
paint_materials = cache.get("paint_materials", true)
paint_color = cache.get("paint_color", false)
paint_visibility = cache.get("paint_visibility", false)
individual_faces = cache.get("individual_faces", false)
#component_type = cache.get("component_type", GeometryComponentType.Type.OBJECT)
erase_material = cache.get("erase_material", false)
material_path = str_to_var(cache.get("material_path", NodePath()))
color = str_to_var(cache.get("color", var_to_str(Color.WHITE)))
visibility = cache.get("visibility", false)
paint_uv = cache.get("paint_uv", false)
uv_matrix = str_to_var(cache.get("uv_matrix", var_to_str(Transform2D.IDENTITY)))
func save_to_cache():
return {
"paint_materials": paint_materials,
"paint_color": paint_color,
"paint_visibility": paint_visibility,
"individual_faces": individual_faces,
#"component_type": component_type,
"erase_material": erase_material,
"material_path": var_to_str(material_path),
"color": var_to_str(color),
"visibility": visibility,
"paint_uv": paint_uv,
"uv_matrix": var_to_str(uv_matrix)
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolMaterialBrushSettingsEditor
@export var settings:ToolMaterialBrushSettings:
get:
return settings
set(value):
if settings == value:
return
if settings:
settings.changed.disconnect(on_settings_changed)
settings = value
if settings:
settings.changed.connect(on_settings_changed)
update()
func on_settings_changed():
update()
func update():
if !settings:
%check_paint_material.disabled = true
%check_individual_faces.disabled = true
%check_erase_material.disabled = true
%check_paint_color.disabled = true
%color_button.disabled = true
%check_paint_visibility.disabled = true
%check_visibility.disabled = true
%check_paint_uv.disabled = true
return
%check_paint_material.disabled = false
%check_paint_color.disabled = false
%check_paint_visibility.disabled = false
%check_individual_faces.disabled = false
%check_individual_faces.button_pressed = settings.individual_faces
#%opbn_geom_component.selected = settings.component_type
%check_paint_material.button_pressed = settings.paint_materials
%check_erase_material.button_pressed = settings.erase_material
%check_erase_material.disabled = !settings.paint_materials
%check_paint_color.button_pressed = settings.paint_color
%color_button.color = settings.color
%color_button.disabled = !settings.paint_color
%check_paint_visibility.button_pressed = settings.paint_visibility
%check_visibility.button_pressed = settings.visibility
%check_visibility.disabled = !settings.paint_visibility
%check_paint_uv.button_pressed = settings.paint_uv
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_check_paint_material_toggled(button_pressed:bool):
#print("_on_check_paint_material_toggled ", button_pressed)
settings.paint_materials = button_pressed
%check_erase_material.disabled = !settings.paint_materials
func _on_check_erase_material_toggled(button_pressed:bool):
settings.erase_material = button_pressed
func _on_check_paint_color_toggled(button_pressed:bool):
settings.paint_color = button_pressed
%color_button.disabled = !settings.paint_color
func _on_color_button_color_changed(color:Color):
settings.color = color
func _on_check_paint_visibility_toggled(button_pressed:bool):
settings.paint_visibility = button_pressed
%check_visibility.disabled = !settings.paint_visibility
func _on_check_visibility_toggled(button_pressed:bool):
settings.visibility = button_pressed
func _on_check_paint_uv_toggled(button_pressed:bool):
settings.paint_uv = button_pressed
func _on_check_individual_faces_toggled(button_pressed:bool):
settings.individual_faces = button_pressed
#func _on_opbn_geom_component_item_selected(index):
#match index:
#0:
#settings.component_type = GeometryComponentType.Type.OBJECT
#1:
#settings.component_type = GeometryComponentType.Type.VERTEX
#2:
#settings.component_type = GeometryComponentType.Type.FACE
#3:
#settings.component_type = GeometryComponentType.Type.FACE_VERTEX

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[gd_scene load_steps=2 format=3 uid="uid://dugi0xh84150p"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_material_brush_settings_editor.gd" id="1_q0hdg"]
[node name="PanelContainer" type="PanelContainer"]
offset_right = 317.0
offset_bottom = 269.0
script = ExtResource("1_q0hdg")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="check_individual_faces" type="CheckBox" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Individual faces"
[node name="check_paint_material" type="CheckBox" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Paint materials"
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/MarginContainer"]
layout_mode = 2
[node name="check_erase_material" type="CheckBox" parent="VBoxContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Erase materials"
[node name="check_paint_color" type="CheckBox" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Paint color"
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/MarginContainer2"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/MarginContainer2/HBoxContainer"]
layout_mode = 2
text = "Color"
[node name="color_button" type="ColorPickerButton" parent="VBoxContainer/MarginContainer2/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="check_paint_visibility" type="CheckBox" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Paint visibility"
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
[node name="check_visibility" type="CheckBox" parent="VBoxContainer/MarginContainer3"]
unique_name_in_owner = true
layout_mode = 2
text = "Visible"
[node name="check_paint_uv" type="CheckBox" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Set the face's UV transform to the identity matrix."
text = "Paint UV"
[connection signal="toggled" from="VBoxContainer/check_individual_faces" to="." method="_on_check_individual_faces_toggled"]
[connection signal="toggled" from="VBoxContainer/check_paint_material" to="." method="_on_check_paint_material_toggled"]
[connection signal="toggled" from="VBoxContainer/MarginContainer/VBoxContainer/check_erase_material" to="." method="_on_check_erase_material_toggled"]
[connection signal="toggled" from="VBoxContainer/check_paint_color" to="." method="_on_check_paint_color_toggled"]
[connection signal="color_changed" from="VBoxContainer/MarginContainer2/HBoxContainer/color_button" to="." method="_on_color_button_color_changed"]
[connection signal="toggled" from="VBoxContainer/check_paint_visibility" to="." method="_on_check_paint_visibility_toggled"]
[connection signal="toggled" from="VBoxContainer/MarginContainer3/check_visibility" to="." method="_on_check_visibility_toggled"]
[connection signal="toggled" from="VBoxContainer/check_paint_uv" to="." method="_on_check_paint_uv_toggled"]

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolMove
const TOOL_ID:String = "move"
enum ToolState { NONE, READY, MOVE_BLOCK, MOVE_BLOCK_CLICK, DRAG_SELECTION }
var tool_state:ToolState = ToolState.NONE
#enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT }
var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE
#var viewport_camera_start:Camera3D
var event_start:InputEventMouseButton
var block_drag_cur:Vector3
var block_drag_p0:Vector3
var drag_select_start_pos:Vector2
var drag_select_to_pos:Vector2
var mouse_hover_pos:Vector2
#Keep a copy of move command here while we are building it
#var cmd_move_blocks:CommandMoveBlocks
var cmd_xform_blocks:CommandTransformBlocks
var base_points:PackedVector3Array
var gizmo_translate:GizmoTranslate
var settings:ToolMoveSettings = ToolMoveSettings.new()
func _get_tool_properties_editor()->Control:
var ed:ToolMoveSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_move_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func _get_tool_id()->String:
return TOOL_ID
func draw_gizmo(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
if !gizmo_translate:
gizmo_translate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_translate.tscn").instantiate()
var blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
var active_block:Node3D = builder.get_active_block()
if blocks.is_empty():
global_scene.set_custom_gizmo(null)
else:
var origin:Vector3
for block in blocks:
origin += block.global_transform.origin
origin /= blocks.size()
global_scene.set_custom_gizmo(gizmo_translate)
match settings.transform_space:
TransformSpace.Type.GLOBAL:
var xform:Transform3D = Transform3D.IDENTITY
xform.origin = origin
gizmo_translate.global_transform = xform
TransformSpace.Type.LOCAL:
var xform:Transform3D = active_block.global_transform
gizmo_translate.global_transform = xform
TransformSpace.Type.NORMAL:
var xform:Transform3D = active_block.global_transform
gizmo_translate.global_transform = xform
TransformSpace.Type.VIEW:
gizmo_translate.global_basis = viewport_camera.global_basis
gizmo_translate.global_position = origin
TransformSpace.Type.PARENT:
var xform:Transform3D = active_block.get_parent_node_3d().global_transform
gizmo_translate.global_transform = xform
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if tool_state == ToolState.DRAG_SELECTION:
#print("draw sel %s " % drag_select_to_pos)
global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material)
draw_gizmo(viewport_camera)
func start_drag(viewport_camera:Camera3D, event:InputEvent):
var blocks_root:Node = builder.get_block_add_parent()
var e:InputEventMouseButton = event
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
move_constraint = MoveConstraint.Type.NONE
if gizmo_translate:
var part_res:GizmoTranslate.IntersectResult = gizmo_translate.intersect(origin, dir, viewport_camera)
if part_res:
#print("Gizmo hit ", part_res.part)
match part_res.part:
GizmoTranslate.Part.AXIS_X:
move_constraint = MoveConstraint.Type.AXIS_X
GizmoTranslate.Part.AXIS_Y:
move_constraint = MoveConstraint.Type.AXIS_Y
GizmoTranslate.Part.AXIS_Z:
move_constraint = MoveConstraint.Type.AXIS_Z
GizmoTranslate.Part.PLANE_XY:
move_constraint = MoveConstraint.Type.PLANE_XY
GizmoTranslate.Part.PLANE_XZ:
move_constraint = MoveConstraint.Type.PLANE_XZ
GizmoTranslate.Part.PLANE_YZ:
move_constraint = MoveConstraint.Type.PLANE_YZ
var start_pos:Vector3 = part_res.pos_world
# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
#block_drag_p0 = MathUtil.snap_to_grid(start_pos, grid_step_size)
block_drag_p0 = builder.get_snapping_manager().snap_point(start_pos, SnappingQuery.new(viewport_camera))
# print("res obj %s" % result.object.get_path())
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.MOVE_BLOCK
#print("Move block")
cmd_xform_blocks = CommandTransformBlocks.new()
cmd_xform_blocks.builder = builder
cmd_xform_blocks.lock_uvs = settings.correct_uvs
for child in sel_blocks:
cmd_xform_blocks.add_block(child.get_path())
return
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
# print("result %s" % result)
if result:
if e.alt_pressed:
move_constraint = MoveConstraint.Type.AXIS_Y
else:
move_constraint = MoveConstraint.Type.PLANE_XZ
var start_pos:Vector3 = result.get_world_position()
#var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
#block_drag_p0 = MathUtil.snap_to_grid(start_pos, grid_step_size)
block_drag_p0 = builder.get_snapping_manager().snap_point(start_pos, SnappingQuery.new(viewport_camera))
#print("block_drag_p0 %s" % block_drag_p0)
# print("res obj %s" % result.object.get_path())
if builder.is_selected(result.object):
tool_state = ToolState.MOVE_BLOCK
cmd_xform_blocks = CommandTransformBlocks.new()
cmd_xform_blocks.builder = builder
cmd_xform_blocks.lock_uvs = settings.correct_uvs
for child in builder.get_selected_blocks():
cmd_xform_blocks.add_block(child.get_path())
return
tool_state = ToolState.DRAG_SELECTION
drag_select_start_pos = e.position
drag_select_to_pos = e.position
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
tool_state = ToolState.NONE
if cmd_xform_blocks:
cmd_xform_blocks.undo_it()
cmd_xform_blocks = null
return true
elif e.keycode == KEY_G:
if e.is_pressed() && tool_state == ToolState.NONE:
tool_state = ToolState.MOVE_BLOCK_CLICK
move_constraint = MoveConstraint.Type.PLANE_VIEWPORT
# block_drag_p0 = MathUtil.intersect_plane(origin, dir, block_drag_p0, viewport_camera.global_transform.basis.z)
# block_drag_p0 = origin + dir * 20
block_drag_p0 = Vector3.INF
cmd_xform_blocks = CommandTransformBlocks.new()
cmd_xform_blocks.builder = builder
cmd_xform_blocks.lock_uvs = settings.correct_uvs
for child in builder.get_selected_blocks():
cmd_xform_blocks.add_block(child.get_path())
return true
elif e.keycode == KEY_X:
if tool_state == ToolState.MOVE_BLOCK_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_YZ
else:
move_constraint = MoveConstraint.Type.AXIS_X
return true
elif e.keycode == KEY_Y:
if tool_state == ToolState.MOVE_BLOCK_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_XZ
else:
move_constraint = MoveConstraint.Type.AXIS_Y
return true
elif e.keycode == KEY_Z:
if tool_state == ToolState.MOVE_BLOCK_CLICK:
if e.shift_pressed:
move_constraint = MoveConstraint.Type.PLANE_XY
else:
move_constraint = MoveConstraint.Type.AXIS_Z
return true
if e.keycode == KEY_Q && e.alt_pressed:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos)
var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.block_paths.append(result.object.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
_deactivate()
_activate(builder)
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.NONE:
event_start = event
tool_state = ToolState.READY
elif tool_state == ToolState.MOVE_BLOCK_CLICK:
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_xform_blocks.add_to_undo_manager(undo)
tool_state = ToolState.NONE
else:
if tool_state == ToolState.READY:
#We just clicked with the mouse
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
#print("Invokke select %s" % result)
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
if result:
cmd.block_paths.append(result.object.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
elif tool_state == ToolState.MOVE_BLOCK:
#Finish moving blocks
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_xform_blocks.add_to_undo_manager(undo)
tool_state = ToolState.NONE
elif tool_state == ToolState.DRAG_SELECTION:
var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos)
var result:Array[CyclopsBlock] = builder.intersect_frustum_all(frustum)
if !result.is_empty():
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
for r in result:
cmd.block_paths.append(r.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
return true
elif e.button_index == MOUSE_BUTTON_RIGHT:
if e.is_pressed():
#Right click cancel
if tool_state == ToolState.MOVE_BLOCK || tool_state == ToolState.MOVE_BLOCK_CLICK:
tool_state = ToolState.NONE
if cmd_xform_blocks:
cmd_xform_blocks.undo_it()
cmd_xform_blocks = null
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
mouse_hover_pos = e.position
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return super._gui_input(viewport_camera, event)
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
#print("tool_state %s" % tool_state)
if tool_state == ToolState.READY:
var offset:Vector2 = e.position - event_start.position
if offset.length_squared() > MathUtil.square(builder.drag_start_radius):
start_drag(viewport_camera, event_start)
return true
elif tool_state == ToolState.MOVE_BLOCK || tool_state == ToolState.MOVE_BLOCK_CLICK:
if !block_drag_p0.is_finite():
block_drag_p0 = origin + dir * 20
var xform_basis:Basis
match settings.transform_space:
TransformSpace.Type.GLOBAL:
xform_basis = Basis.IDENTITY
TransformSpace.Type.LOCAL:
var active_block:Node3D = builder.get_active_block()
xform_basis = active_block.basis
TransformSpace.Type.NORMAL:
var active_block:Node3D = builder.get_active_block()
xform_basis = active_block.basis
TransformSpace.Type.VIEW:
xform_basis = viewport_camera.global_basis
TransformSpace.Type.PARENT:
var active_block:Node3D = builder.get_active_block().get_parent_node_3d()
xform_basis = active_block.basis
match move_constraint:
MoveConstraint.Type.AXIS_X:
block_drag_cur = MathUtil.closest_point_on_line(origin, dir, block_drag_p0, xform_basis.x)
MoveConstraint.Type.AXIS_Y:
block_drag_cur = MathUtil.closest_point_on_line(origin, dir, block_drag_p0, xform_basis.y)
MoveConstraint.Type.AXIS_Z:
block_drag_cur = MathUtil.closest_point_on_line(origin, dir, block_drag_p0, xform_basis.z)
MoveConstraint.Type.PLANE_XY:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, xform_basis.z)
MoveConstraint.Type.PLANE_XZ:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, xform_basis.y)
MoveConstraint.Type.PLANE_YZ:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, xform_basis.x)
MoveConstraint.Type.PLANE_VIEWPORT:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, viewport_camera.global_transform.basis.z)
#print("dragging move_constraint %s block_drag_cur %s" % [move_constraint, block_drag_cur])
#var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
#block_drag_cur = MathUtil.snap_to_grid(block_drag_cur, grid_step_size)
block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
#cmd_move_blocks.move_offset = block_drag_cur - block_drag_p0
cmd_xform_blocks.transform = Transform3D(Basis.IDENTITY, block_drag_cur - block_drag_p0)
#print("cmd_move_blocks.move_offset %s" % cmd_move_blocks.move_offset)
cmd_xform_blocks.do_it()
return true
elif tool_state == ToolState.DRAG_SELECTION:
drag_select_to_pos = e.position
return true
return super._gui_input(viewport_camera, event)
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
var cache:Dictionary = builder.get_tool_cache(TOOL_ID)
settings.load_from_cache(cache)
func _deactivate():
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.set_custom_gizmo(null)
var cache:Dictionary = settings.save_to_cache()
builder.set_tool_cache(TOOL_ID, cache)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolMoveSettings
@export var transform_space:TransformSpace.Type = TransformSpace.Type.GLOBAL
@export var correct_uvs:bool = true
func load_from_cache(cache:Dictionary):
transform_space = cache.get("transform_space", TransformSpace.Type.GLOBAL)
correct_uvs = cache.get("correct_uvs", true)
func save_to_cache():
return {
"transform_space": transform_space,
"correct_uvs": correct_uvs,
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolMoveSettingsEditor
var settings:ToolMoveSettings:
get:
return settings
set(value):
settings = value
dirty = true
var dirty:bool = true
func _ready():
%transform_space.clear()
for text in TransformSpace.Type.keys():
%transform_space.add_item(text)
func _process(delta):
if dirty:
update()
dirty = false
func update():
%transform_space.selected = settings.transform_space
%check_correct_uvs.button_pressed = settings.correct_uvs
pass
func _on_transform_space_item_selected(index):
settings.transform_space = index
func _on_check_correct_uvs_toggled(toggled_on):
settings.correct_uvs = toggled_on

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[gd_scene load_steps=2 format=3 uid="uid://c83wthlpyd7dm"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_move_settings_editor.gd" id="1_w2n7n"]
[node name="ToolMoveSettingsEditor" type="PanelContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -929.0
offset_bottom = -415.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_w2n7n")
[node name="GridContainer" type="GridContainer" parent="."]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="GridContainer"]
layout_mode = 2
text = "Transform space"
[node name="transform_space" type="OptionButton" parent="GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 5
selected = 0
popup/item_0/text = "GLOBAL"
popup/item_0/id = 0
popup/item_1/text = "LOCAL"
popup/item_1/id = 1
popup/item_2/text = "NORMAL"
popup/item_2/id = 2
popup/item_3/text = "VIEW"
popup/item_3/id = 3
popup/item_4/text = "PARENT"
popup/item_4/id = 4
[node name="Label2" type="Label" parent="GridContainer"]
layout_mode = 2
text = "Triplanar Lock UVs"
[node name="check_correct_uvs" type="CheckBox" parent="GridContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "On"
[connection signal="item_selected" from="GridContainer/transform_space" to="." method="_on_transform_space_item_selected"]
[connection signal="toggled" from="GridContainer/check_correct_uvs" to="." method="_on_check_correct_uvs_toggled"]

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolPrism
const TOOL_ID:String = "prism"
enum ToolState { READY, BASE_POINTS, DRAG_HEIGHT }
var tool_state:ToolState = ToolState.READY
var floor_normal:Vector3
var base_points:PackedVector3Array
var block_drag_cur:Vector3
var drag_offset:Vector3
var preview_point:Vector3
var settings:ToolPrismSettings = ToolPrismSettings.new()
func _get_tool_properties_editor()->Control:
var ed:ToolPrismSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_prism_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
var cache:Dictionary = builder.get_tool_cache(TOOL_ID)
settings.load_from_cache(cache)
func _deactivate():
var cache:Dictionary = settings.save_to_cache()
builder.set_tool_cache(TOOL_ID, cache)
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if tool_state == ToolState.BASE_POINTS:
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
global_scene.draw_loop(bounding_points, true, global_scene.tool_material)
global_scene.draw_points(bounding_points, global_scene.vertex_tool_material)
global_scene.draw_vertex(preview_point, global_scene.vertex_tool_material)
if tool_state == ToolState.DRAG_HEIGHT:
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material, global_scene.vertex_tool_material)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
var blocks_root:Node = builder.get_block_add_parent()
#var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ENTER:
if e.is_pressed():
if tool_state == ToolState.BASE_POINTS:
var camera_dir:Vector3 = viewport_camera.global_transform.basis.z
var angle_with_base:float = acos(floor_normal.dot(camera_dir))
var drag_angle_limit:float = builder.get_global_scene().drag_angle_limit
if angle_with_base < drag_angle_limit || angle_with_base > PI - drag_angle_limit:
var height = settings.default_block_height
if settings.match_selected_block:
height = calc_active_block_orthogonal_height(base_points[0], floor_normal)
drag_offset = floor_normal * height
block_drag_cur = base_points[0] + drag_offset
create_block()
tool_state = ToolState.READY
else:
drag_offset = Vector3.ZERO
tool_state = ToolState.DRAG_HEIGHT
return true
elif e.keycode == KEY_BACKSPACE:
if e.is_pressed():
base_points.remove_at(base_points.size() - 1)
return true
elif e.keycode == KEY_ESCAPE:
if e.is_pressed():
tool_state = ToolState.READY
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
if tool_state == ToolState.READY:
base_points.clear()
tool_state = ToolState.BASE_POINTS
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result && settings.block_alignment == BlockAlignment.Type.ALIGN_TO_SURFACE:
floor_normal = result.get_world_normal()
var p:Vector3 = builder.get_snapping_manager().snap_point(result.get_world_position(), SnappingQuery.new(viewport_camera))
base_points.append(p)
preview_point = p
return true
else:
#print("init base point empty space")
var draw_plane_point:Vector3 = Vector3.ZERO
var draw_plane_normal:Vector3 = BlockAlignment.get_plane_normal(settings.block_alignment)
if settings.match_selected_block:
draw_plane_point = calc_empty_space_draw_plane_origin(viewport_camera, draw_plane_point, draw_plane_normal)
var hit_result = calc_hit_point_empty_space(origin, dir, viewport_camera, draw_plane_point, draw_plane_normal)
var start_pos:Vector3 = hit_result[0]
floor_normal = hit_result[1]
# var p:Vector3 = MathUtil.snap_to_grid(start_pos, grid_step_size)
var p:Vector3 = builder.get_snapping_manager().snap_point(start_pos, SnappingQuery.new(viewport_camera))
base_points.append(p)
return true
elif tool_state == ToolState.BASE_POINTS:
#print("add base point")
if e.double_click:
if e.is_pressed():
var camera_dir:Vector3 = viewport_camera.global_transform.basis.z
var angle_with_base:float = acos(floor_normal.dot(camera_dir))
var drag_angle_limit:float = builder.get_global_scene().drag_angle_limit
if angle_with_base < drag_angle_limit || angle_with_base > PI - drag_angle_limit:
var height = settings.default_block_height
if settings.match_selected_block:
height = calc_active_block_orthogonal_height(base_points[0], floor_normal)
drag_offset = floor_normal * height
block_drag_cur = base_points[0] + drag_offset
create_block()
tool_state = ToolState.READY
else:
drag_offset = Vector3.ZERO
tool_state = ToolState.DRAG_HEIGHT
return true
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, base_points[0], floor_normal)
var p:Vector3 = builder.get_snapping_manager().snap_point(p_isect, SnappingQuery.new(viewport_camera))
base_points.append(p)
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
return true
elif tool_state == ToolState.DRAG_HEIGHT:
create_block()
tool_state = ToolState.READY
return true
if e.button_index == MOUSE_BUTTON_RIGHT:
if tool_state == ToolState.BASE_POINTS:
if e.is_pressed():
for p_idx in base_points.size():
var screen_pos:Vector2 = viewport_camera.unproject_position(base_points[p_idx])
if screen_pos.distance_to(e.position) < builder.handle_screen_radius:
base_points.remove_at(p_idx)
break
return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return false
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var start_pos:Vector3 = origin + builder.block_create_distance * dir
var w2l = blocks_root.global_transform.inverse()
var origin_local:Vector3 = w2l * origin
var dir_local:Vector3 = w2l.basis * dir
if tool_state == ToolState.BASE_POINTS:
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, base_points[0], floor_normal)
preview_point = builder.get_snapping_manager().snap_point(p_isect, SnappingQuery.new(viewport_camera))
elif tool_state == ToolState.DRAG_HEIGHT:
block_drag_cur = MathUtil.closest_point_on_line(origin_local, dir_local, base_points[0], floor_normal)
block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
drag_offset = block_drag_cur - base_points[0]
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
return true
return super._gui_input(viewport_camera, event)
func create_block():
var blocks_root:Node = builder.get_block_add_parent()
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
drag_offset = block_drag_cur - base_points[0]
var cmd:CommandAddPrism = CommandAddPrism.new()
cmd.builder = builder
cmd.block_name = GeneralUtil.find_unique_name(blocks_root, "Block_")
cmd.blocks_root_path = blocks_root.get_path()
cmd.base_polygon = bounding_points
#cmd.local_transform = local_xform
cmd.extrude = drag_offset
cmd.uv_transform = builder.tool_uv_transform
cmd.material_path = builder.tool_material_path
cmd.collision_type = settings.collision_type
cmd.collision_layers = settings.collision_layer
cmd.collision_mask = settings.collision_mask
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolPrismSettings
@export var block_alignment:BlockAlignment.Type = BlockAlignment.Type.ALIGN_TO_SURFACE
@export var match_selected_block:bool = true
@export var default_block_elevation:float = 0
@export var default_block_height:float = 1
@export var collision_type:Collision.Type = Collision.Type.STATIC
@export_flags_3d_physics var collision_layer:int = 1
@export_flags_3d_physics var collision_mask:int = 1
func load_from_cache(cache:Dictionary):
block_alignment = cache.get("block_alignment", BlockAlignment.Type.ALIGN_TO_SURFACE)
match_selected_block = cache.get("match_selected_block", true)
default_block_elevation = cache.get("default_block_elevation", 0)
default_block_height = cache.get("default_block_height", 1)
collision_type = cache.get("collision_type", Collision.Type.STATIC)
collision_layer = cache.get("collision_layer", 1)
collision_mask = cache.get("collision_mask", 1)
func save_to_cache():
return {
"block_alignment": block_alignment,
"match_selected_block": match_selected_block,
"default_block_elevation": default_block_elevation,
"default_block_height": default_block_height,
"collision_type": collision_type,
"collision_layer": collision_layer,
"collision_mask": collision_mask,
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolPrismSettingsEditor
var settings:ToolPrismSettings:
get:
return settings
set(value):
settings = value
dirty = true
var dirty:bool = true
func _ready():
%collision_type.clear()
for text in Collision.Type.keys():
%collision_type.add_item(text)
func _process(delta):
if dirty:
update()
dirty = false
func update():
if !settings:
%check_match_selected_block.disabled = true
%default_block_elevation.disabled = true
%default_block_height.disabled = true
return
%check_match_selected_block.disabled = false
%check_match_selected_block.button_pressed = settings.match_selected_block
%default_block_elevation.disabled = false
%default_block_elevation.value = settings.default_block_elevation
%default_block_height.disabled = false
%default_block_height.value = settings.default_block_height
%alignment_type.selected = settings.block_alignment
%collision_type.selected = settings.collision_type
%collision_layers.value = settings.collision_layer
%collision_mask.value = settings.collision_mask
func _on_default_block_height_value_changed(value:float):
settings.default_block_height = value
func _on_default_block_elevation_value_changed(value:float):
settings.default_block_elevation = value
func _on_check_match_selected_block_toggled(value:bool):
settings.match_selected_block = value
func _on_collision_layers_value_changed(value):
settings.collision_layer = value
func _on_collision_mask_value_changed(value):
settings.collision_mask = value
func _on_collision_type_item_selected(index):
settings.collision_type = index
func _on_alignment_type_item_selected(index):
settings.block_alignment = index

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[gd_scene load_steps=3 format=3 uid="uid://b7vyy46r72h0d"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_prism_settings_editor.gd" id="1_rbt26"]
[ext_resource type="PackedScene" uid="uid://diibmlqy1mpqb" path="res://addons/cyclops_level_builder/controls/numeric_line_edit.tscn" id="2_aysnj"]
[node name="ToolPrismSettings" type="PanelContainer"]
offset_right = 315.0
offset_bottom = 70.0
script = ExtResource("1_rbt26")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Type"
[node name="collision_type" type="OptionButton" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 4
selected = 0
popup/item_0/text = "NONE"
popup/item_0/id = 0
popup/item_1/text = "STATIC"
popup/item_1/id = 1
popup/item_2/text = "KINEMATIC"
popup/item_2/id = 2
popup/item_3/text = "RIGID"
popup/item_3/id = 3
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Layers"
[node name="collision_layers" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label3" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Mask"
[node name="collision_mask" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label5" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Alignment"
[node name="alignment_type" type="OptionButton" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 4
selected = 0
popup/item_0/text = "Align to surface"
popup/item_0/id = 0
popup/item_1/text = "XY Plane"
popup/item_1/id = 1
popup/item_2/text = "XZ Plane"
popup/item_2/id = 2
popup/item_3/text = "YZ Plane"
popup/item_3/id = 3
[node name="Label4" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Match Active Block"
[node name="check_match_selected_block" type="CheckBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "When drawing in empty space, copy elevation and height properties from currently selected block."
disabled = true
text = "Match selected block"
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Orthogonal Viewport:"
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Default Block Elevation"
[node name="default_block_elevation" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer" instance=ExtResource("2_aysnj")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
disabled = true
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Default Block Height"
[node name="default_block_height" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer" instance=ExtResource("2_aysnj")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
disabled = true
[connection signal="item_selected" from="PanelContainer/VBoxContainer/GridContainer/collision_type" to="." method="_on_collision_type_item_selected"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/collision_layers" to="." method="_on_collision_layers_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/collision_mask" to="." method="_on_collision_mask_value_changed"]
[connection signal="item_selected" from="PanelContainer/VBoxContainer/GridContainer/alignment_type" to="." method="_on_alignment_type_item_selected"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/GridContainer/check_match_selected_block" to="." method="_on_check_match_selected_block_toggled"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer/default_block_elevation" to="." method="_on_default_block_elevation_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer/default_block_height" to="." method="_on_default_block_height_value_changed"]

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolRotate
const TOOL_ID:String = "rotate"
enum ToolState { NONE, READY, ROTATE_BLOCK, DRAG_SELECTION }
var tool_state:ToolState = ToolState.NONE
#enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT }
var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE
#var viewport_camera_start:Camera3D
var event_start:InputEventMouseButton
var drag_select_start_pos:Vector2
var drag_select_to_pos:Vector2
var block_drag_cur:Vector3
var block_drag_p0:Vector3
var block_drag_origin:Vector3
var gizmo_rotate:GizmoRotate
var mouse_hover_pos:Vector2
#Keep a copy of move command here while we are building it
var cmd_transform_blocks:CommandTransformBlocks
func _get_tool_id()->String:
return TOOL_ID
func draw_gizmo(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
if !gizmo_rotate:
gizmo_rotate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_rotate.tscn").instantiate()
var blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if blocks.is_empty():
global_scene.set_custom_gizmo(null)
else:
var origin:Vector3
for block in blocks:
origin += block.global_transform.origin
origin /= blocks.size()
global_scene.set_custom_gizmo(gizmo_rotate)
gizmo_rotate.global_transform.origin = origin
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if tool_state == ToolState.DRAG_SELECTION:
#print("draw sel %s " % drag_select_to_pos)
global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material)
draw_gizmo(viewport_camera)
func start_drag(viewport_camera:Camera3D, event:InputEvent):
var blocks_root:Node = builder.get_block_add_parent()
var e:InputEventMouseButton = event
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
move_constraint = MoveConstraint.Type.NONE
if gizmo_rotate:
var part_res:GizmoRotate.IntersectResult = gizmo_rotate.intersect(origin, dir, viewport_camera)
if part_res:
#print("Gizmo hit ", part_res.part)
match part_res.part:
GizmoRotate.Part.PLANE_XY:
move_constraint = MoveConstraint.Type.PLANE_XY
GizmoRotate.Part.PLANE_XZ:
move_constraint = MoveConstraint.Type.PLANE_XZ
GizmoRotate.Part.PLANE_YZ:
move_constraint = MoveConstraint.Type.PLANE_YZ
var start_pos:Vector3 = part_res.pos_world
# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
#block_drag_p0 = MathUtil.snap_to_grid(start_pos, grid_step_size)
block_drag_p0 = start_pos
var blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
#var blocks_origin:Vector3
block_drag_origin = Vector3.ZERO
for block in blocks:
block_drag_origin += block.global_transform.origin
block_drag_origin /= blocks.size()
# print("res obj %s" % result.object.get_path())
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.ROTATE_BLOCK
#print("Move block")
cmd_transform_blocks = CommandTransformBlocks.new()
cmd_transform_blocks.builder = builder
cmd_transform_blocks.lock_uvs = builder.lock_uvs
for child in sel_blocks:
cmd_transform_blocks.add_block(child.get_path())
return
tool_state = ToolState.DRAG_SELECTION
drag_select_start_pos = e.position
drag_select_to_pos = e.position
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
tool_state = ToolState.NONE
if cmd_transform_blocks:
cmd_transform_blocks.undo_it()
cmd_transform_blocks = null
return true
if e.keycode == KEY_Q && e.alt_pressed:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos)
var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.block_paths.append(result.object.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
_deactivate()
_activate(builder)
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.NONE:
event_start = event
tool_state = ToolState.READY
else:
if tool_state == ToolState.READY:
#We just clicked with the mouse
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
#print("Invoke select %s" % result)
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
if result:
cmd.block_paths.append(result.object.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
elif tool_state == ToolState.ROTATE_BLOCK:
#Finish moving blocks
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_transform_blocks.add_to_undo_manager(undo)
tool_state = ToolState.NONE
elif tool_state == ToolState.DRAG_SELECTION:
var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos)
var result:Array[CyclopsBlock] = builder.intersect_frustum_all(frustum)
if !result.is_empty():
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
for r in result:
cmd.block_paths.append(r.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
return true
elif e.button_index == MOUSE_BUTTON_RIGHT:
if e.is_pressed():
#Right click cancel
if tool_state == ToolState.ROTATE_BLOCK:
tool_state = ToolState.NONE
if cmd_transform_blocks:
cmd_transform_blocks.undo_it()
cmd_transform_blocks = null
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
mouse_hover_pos = e.position
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return super._gui_input(viewport_camera, event)
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
#print("tool_state %s" % tool_state)
if tool_state == ToolState.READY:
var offset:Vector2 = e.position - event_start.position
if offset.length_squared() > MathUtil.square(builder.drag_start_radius):
start_drag(viewport_camera, event_start)
return true
elif tool_state == ToolState.ROTATE_BLOCK:
if !block_drag_p0.is_finite():
block_drag_p0 = origin + dir * 20
var rot_axis:Vector3
match move_constraint:
MoveConstraint.Type.PLANE_XY:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.BACK)
rot_axis = Vector3.BACK
MoveConstraint.Type.PLANE_XZ:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.UP)
rot_axis = Vector3.UP
MoveConstraint.Type.PLANE_YZ:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.RIGHT)
rot_axis = Vector3.RIGHT
MoveConstraint.Type.PLANE_VIEWPORT:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, viewport_camera.global_transform.basis.z)
rot_axis = viewport_camera.global_transform.basis.z
#print("dragging move_constraint %s block_drag_cur %s" % [move_constraint, block_drag_cur])
var v0:Vector3 = (block_drag_p0 - block_drag_origin).normalized()
var v1:Vector3 = (block_drag_cur - block_drag_origin).normalized()
var binorm:Vector3 = v0.cross(rot_axis)
var angle:float = atan2(v1.dot(binorm), v1.dot(v0))
var snapped_angle = builder.get_snapping_manager().snap_angle(rad_to_deg(angle), SnappingQuery.new(viewport_camera))
angle = deg_to_rad(snapped_angle)
var xform:Transform3D = Transform3D.IDENTITY
xform = xform.translated_local(block_drag_origin)
xform = xform.rotated_local(rot_axis, -angle)
xform = xform.translated_local(-block_drag_origin)
#var rot_basis:Basis
#rot_basis = rot_basis.rotated(rot_axis, angle)
block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
cmd_transform_blocks.transform = xform
#print("cmd_move_blocks.move_offset %s" % cmd_move_blocks.move_offset)
cmd_transform_blocks.do_it()
return true
elif tool_state == ToolState.DRAG_SELECTION:
drag_select_to_pos = e.position
return true
return super._gui_input(viewport_camera, event)
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
func _deactivate():
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.set_custom_gizmo(null)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolStairs
const TOOL_ID:String = "stairs"
enum ToolState { READY, DRAG_BASE, DRAG_HEIGHT }
var tool_state:ToolState = ToolState.READY
var settings:ToolStairsSettings = ToolStairsSettings.new()
var floor_normal:Vector3
var drag_origin:Vector3
var base_drag_cur:Vector3
var block_drag_cur:Vector3
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
var cache:Dictionary = builder.get_tool_cache(TOOL_ID)
settings.load_from_cache(cache)
func _deactivate():
var cache:Dictionary = settings.save_to_cache()
builder.set_tool_cache(TOOL_ID, cache)
func _get_tool_properties_editor()->Control:
#var res_insp:ResourceInspector = preload("res://addons/cyclops_level_builder/controls/resource_inspector/resource_inspector.tscn").instantiate()
#
#res_insp.target = settings
#
#return res_insp
var ed:ToolStairsSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_stairs_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if tool_state == ToolState.DRAG_BASE:
var p01:Vector3
var p10:Vector3
var axis:MathUtil.Axis = MathUtil.get_longest_axis(floor_normal)
match axis:
MathUtil.Axis.X:
p01 = Vector3(drag_origin.x, drag_origin.y, base_drag_cur.z)
p10 = Vector3(drag_origin.x, base_drag_cur.y, drag_origin.z)
MathUtil.Axis.Y:
p01 = Vector3(drag_origin.x, drag_origin.y, base_drag_cur.z)
p10 = Vector3(base_drag_cur.x, drag_origin.y, drag_origin.z)
MathUtil.Axis.Z:
p01 = Vector3(drag_origin.x, base_drag_cur.y, drag_origin.z)
p10 = Vector3(base_drag_cur.x, drag_origin.y, drag_origin.z)
var base_points:PackedVector3Array = [drag_origin, p01, base_drag_cur, p10]
global_scene.draw_loop(base_points, true, global_scene.tool_material)
global_scene.draw_points(base_points, global_scene.vertex_tool_material)
if tool_state == ToolState.DRAG_HEIGHT:
var tan_bi:Array[Vector3] = MathUtil.get_axis_aligned_tangent_and_binormal(floor_normal)
var u_normal:Vector3 = tan_bi[0]
var v_normal:Vector3 = tan_bi[1]
#Rotate ccw by 90 degree increments
match settings.direction:
1:
var tmp:Vector3 = u_normal
u_normal = -v_normal
v_normal = tmp
2:
u_normal = -u_normal
v_normal = -v_normal
3:
var tmp:Vector3 = -u_normal
u_normal = v_normal
v_normal = tmp
var u_span:Vector3 = (base_drag_cur - drag_origin).project(u_normal)
var v_span:Vector3 = (base_drag_cur - drag_origin).project(v_normal)
var stairs_origin:Vector3 = drag_origin
if u_span.dot(u_normal) < 0:
stairs_origin += u_span
u_span = -u_span
if v_span.dot(v_normal) < 0:
stairs_origin += v_span
v_span = -v_span
#Stairs should ascend along v axis
global_scene.draw_cube(drag_origin, base_drag_cur, block_drag_cur, global_scene.tool_material, global_scene.vertex_tool_material)
var height_offset = block_drag_cur - base_drag_cur
if height_offset.dot(floor_normal) < 0:
return
var num_steps:int = min(v_span.length() / settings.step_depth, height_offset.length() / settings.step_height)
var max_height:float = floor(height_offset.length() / settings.step_height) * settings.step_height
var step_span:Vector3 = v_normal * settings.step_depth
for i in num_steps:
var base_points:PackedVector3Array = [stairs_origin + step_span * i, \
stairs_origin + u_span + step_span * i, \
stairs_origin + u_span + step_span * (i + 1), \
stairs_origin + step_span * (i + 1)]
global_scene.draw_prism(base_points, \
floor_normal * (max_height - settings.step_height * i), \
global_scene.tool_material, \
global_scene.vertex_tool_material)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
var blocks_root:Node = builder.get_block_add_parent()
#var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
tool_state = ToolState.READY
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
if tool_state == ToolState.READY:
tool_state = ToolState.DRAG_BASE
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result && settings.block_alignment == BlockAlignment.Type.ALIGN_TO_SURFACE:
#print("init base point block")
floor_normal = result.get_world_normal()
# var p:Vector3 = MathUtil.snap_to_grid(result.get_world_position(), grid_step_size)
var p:Vector3 = builder.get_snapping_manager().snap_point(result.get_world_position(), SnappingQuery.new(viewport_camera))
drag_origin = p
base_drag_cur = p
return true
else:
#print("init base point empty space")
var draw_plane_point:Vector3 = Vector3.ZERO
var draw_plane_normal:Vector3 = BlockAlignment.get_plane_normal(settings.block_alignment)
if settings.match_selected_block:
draw_plane_point = calc_empty_space_draw_plane_origin(viewport_camera, draw_plane_point, draw_plane_normal)
var hit_result = calc_hit_point_empty_space(origin, dir, viewport_camera, draw_plane_point, draw_plane_normal)
var start_pos:Vector3 = hit_result[0]
floor_normal = hit_result[1]
#var p:Vector3 = MathUtil.snap_to_grid(start_pos, grid_step_size)
var p:Vector3 = builder.get_snapping_manager().snap_point(start_pos, SnappingQuery.new(viewport_camera))
drag_origin = p
base_drag_cur = p
return true
else:
if tool_state == ToolState.DRAG_BASE:
var camera_dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var angle_with_base:float = acos(floor_normal.dot(camera_dir))
var drag_angle_limit:float = builder.get_global_scene().drag_angle_limit
if angle_with_base < drag_angle_limit || angle_with_base > PI - drag_angle_limit:
var height = settings.default_block_height
if settings.match_selected_block:
height = calc_active_block_orthogonal_height(base_drag_cur, floor_normal)
block_drag_cur = base_drag_cur + floor_normal * height
create_block()
tool_state = ToolState.READY
else:
tool_state = ToolState.DRAG_HEIGHT
block_drag_cur = base_drag_cur
return true
elif tool_state == ToolState.DRAG_HEIGHT:
#Create shape
create_block()
tool_state = ToolState.READY
return true
#elif e.button_index == MOUSE_BUTTON_RIGHT:
#if tool_state == ToolState.DRAG_BASE || tool_state == ToolState.DRAG_HEIGHT:
#if e.is_pressed():
#tool_state = ToolState.READY
#return true
elif e.button_index == MOUSE_BUTTON_WHEEL_UP:
if tool_state == ToolState.DRAG_BASE || tool_state == ToolState.DRAG_HEIGHT:
if e.pressed:
if e.ctrl_pressed:
if e.shift_pressed:
var size = log(settings.step_depth) / log(2)
settings.step_depth = pow(2, size + 1)
else:
var size = log(settings.step_height) / log(2)
settings.step_height = pow(2, size + 1)
else:
settings.direction = wrap(settings.direction + 1, 0, 4)
return true
elif e.button_index == MOUSE_BUTTON_WHEEL_DOWN:
if tool_state == ToolState.DRAG_BASE || tool_state == ToolState.DRAG_HEIGHT:
if e.pressed:
if e.ctrl_pressed:
if e.shift_pressed:
var size = log(settings.step_depth) / log(2)
settings.step_depth = pow(2, size - 1)
else:
var size = log(settings.step_height) / log(2)
settings.step_height = pow(2, size - 1)
else:
settings.direction = wrap(settings.direction - 1, 0, 4)
return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return false
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var start_pos:Vector3 = origin + builder.block_create_distance * dir
# var w2l = blocks_root.global_transform.inverse()
# var origin_local:Vector3 = w2l * origin
# var dir_local:Vector3 = w2l.basis * dir
if tool_state == ToolState.DRAG_BASE:
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, drag_origin, floor_normal)
#var p_snapped = to_local(p_isect, blocks_root.global_transform.inverse(), grid_step_size)
# var p_snapped:Vector3 = MathUtil.snap_to_grid(p_isect, grid_step_size)
var p_snapped:Vector3 = builder.get_snapping_manager().snap_point(p_isect, SnappingQuery.new(viewport_camera))
base_drag_cur = p_snapped
return true
elif tool_state == ToolState.DRAG_HEIGHT:
block_drag_cur = MathUtil.closest_point_on_line(origin, dir, base_drag_cur, floor_normal)
#block_drag_cur = to_local(block_drag_cur, blocks_root.global_transform.inverse(), grid_step_size)
block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
return true
return super._gui_input(viewport_camera, event)
func create_block():
var blocks_root:Node = builder.get_block_add_parent()
var cmd:CommandAddStairs = CommandAddStairs.new()
cmd.builder = builder
cmd.blocks_root_path = blocks_root.get_path()
cmd.block_name_prefix = "Block_"
cmd.floor_normal = floor_normal
cmd.drag_origin = drag_origin
cmd.base_drag_cur = base_drag_cur
cmd.block_drag_cur = block_drag_cur
cmd.step_height = settings.step_height
cmd.step_depth = settings.step_depth
cmd.direction = settings.direction
cmd.uv_transform = builder.tool_uv_transform
cmd.material_path = builder.tool_material_path
cmd.collision_type = settings.collision_type
cmd.collision_layers = settings.collision_layer
cmd.collision_mask = settings.collision_mask
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolStairsSettings
@export var block_alignment:BlockAlignment.Type = BlockAlignment.Type.ALIGN_TO_SURFACE
@export var match_selected_block:bool = true
@export var default_block_elevation:float = 0
@export var default_block_height:float = 1
@export var collision_type:Collision.Type = Collision.Type.STATIC
@export_flags_3d_physics var collision_layer:int = 1
@export_flags_3d_physics var collision_mask:int = 1
@export var step_height:float = .25
@export var step_depth:float = .5
@export var direction:int = 0
func load_from_cache(cache:Dictionary):
block_alignment = cache.get("block_alignment", BlockAlignment.Type.ALIGN_TO_SURFACE)
match_selected_block = cache.get("match_selected_block", true)
default_block_elevation = cache.get("default_block_elevation", 0)
default_block_height = cache.get("default_block_height", 1)
collision_type = cache.get("collision_type", Collision.Type.STATIC)
collision_layer = cache.get("collision_layer", 1)
collision_mask = cache.get("collision_mask", 1)
step_height = cache.get("step_height", .25)
step_depth = cache.get("step_depth", .5)
direction = cache.get("direction", 0)
func save_to_cache():
return {
"block_alignment": block_alignment,
"match_selected_block": match_selected_block,
"default_block_elevation": default_block_elevation,
"default_block_height": default_block_height,
"collision_type": collision_type,
"collision_layer": collision_layer,
"collision_mask": collision_mask,
"step_height": step_height,
"step_depth": step_depth,
"direction": direction,
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolStairsSettingsEditor
var settings:ToolStairsSettings:
get:
return settings
set(value):
settings = value
dirty = true
var dirty:bool = true
func _ready():
%collision_type.clear()
for text in Collision.Type.keys():
%collision_type.add_item(text)
func _process(delta):
if dirty:
update()
dirty = false
func update():
if !settings:
#%default_block_height.value = 0
# %step_height.disabled = true
# %step_depth.disabled = true
%spin_direction.disabled = true
%check_match_selected_block.disabled = true
%default_block_elevation.disabled = true
%default_block_height.disabled = true
return
# %step_height.disabled = false
%step_height.value = settings.step_height
# %step_depth.disabled = false
%step_depth.value = settings.step_depth
#%spin_direction.disabled = false
%spin_direction.value = settings.direction
%check_match_selected_block.disabled = false
%check_match_selected_block.button_pressed = settings.match_selected_block
%default_block_elevation.disabled = false
%default_block_elevation.value = settings.default_block_elevation
%default_block_height.disabled = false
%default_block_height.value = settings.default_block_height
%alignment_type.selected = settings.block_alignment
%collision_type.selected = settings.collision_type
%collision_layers.value = settings.collision_layer
%collision_mask.value = settings.collision_mask
func _on_check_match_selected_block_toggled(value):
settings.match_selected_block = value
func _on_default_block_elevation_value_changed(value):
settings.default_block_elevation = value
func _on_default_block_height_value_changed(value):
settings.default_block_height = value
func _on_step_height_value_changed(value):
settings.step_height
func _on_step_depth_value_changed(value):
settings.step_depth
func _on_spin_direction_value_changed(value):
settings.direction
func _on_collision_layers_value_changed(value):
settings.collision_layer = value
func _on_collision_mask_value_changed(value):
settings.collision_mask = value
func _on_collision_type_item_selected(index):
settings.collision_type = index
func _on_alignment_type_item_selected(index):
settings.block_alignment = index

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[gd_scene load_steps=3 format=3 uid="uid://bhbo7hbko5myp"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_stairs_settings_editor.gd" id="1_flcpk"]
[ext_resource type="PackedScene" uid="uid://diibmlqy1mpqb" path="res://addons/cyclops_level_builder/controls/numeric_line_edit.tscn" id="2_hqkby"]
[node name="ToolStairsSettings" type="PanelContainer"]
offset_right = 413.0
offset_bottom = 232.0
script = ExtResource("1_flcpk")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="Label5" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Type"
[node name="collision_type" type="OptionButton" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 4
selected = 0
popup/item_0/text = "NONE"
popup/item_0/id = 0
popup/item_1/text = "STATIC"
popup/item_1/id = 1
popup/item_2/text = "KINEMATIC"
popup/item_2/id = 2
popup/item_3/text = "RIGID"
popup/item_3/id = 3
[node name="Label6" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Layers"
[node name="collision_layers" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label7" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Collision Mask"
[node name="collision_mask" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Step Height"
[node name="step_height" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("2_hqkby")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="Label4" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Step Depth"
[node name="step_depth" parent="PanelContainer/VBoxContainer/GridContainer" instance=ExtResource("2_hqkby")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Direction"
[node name="spin_direction" type="SpinBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
max_value = 3.0
value = 3.0
rounded = true
allow_greater = true
allow_lesser = true
[node name="Label8" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Alignment"
[node name="alignment_type" type="OptionButton" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 4
selected = 0
popup/item_0/text = "Align to surface"
popup/item_0/id = 0
popup/item_1/text = "XY Plane"
popup/item_1/id = 1
popup/item_2/text = "XZ Plane"
popup/item_2/id = 2
popup/item_3/text = "YZ Plane"
popup/item_3/id = 3
[node name="Label3" type="Label" parent="PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Match selected block"
[node name="check_match_selected_block" type="CheckBox" parent="PanelContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "When drawing in empty space, copy elevation and height properties from currently selected block."
text = "On"
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Orthogonal Viewport:"
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Default Block Elevation"
[node name="default_block_elevation" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer" instance=ExtResource("2_hqkby")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Default Block Height"
[node name="default_block_height" parent="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer" instance=ExtResource("2_hqkby")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[connection signal="item_selected" from="PanelContainer/VBoxContainer/GridContainer/collision_type" to="." method="_on_collision_type_item_selected"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/collision_layers" to="." method="_on_collision_layers_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/collision_mask" to="." method="_on_collision_mask_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/step_height" to="." method="_on_step_height_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/step_depth" to="." method="_on_step_depth_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/GridContainer/spin_direction" to="." method="_on_spin_direction_value_changed"]
[connection signal="item_selected" from="PanelContainer/VBoxContainer/GridContainer/alignment_type" to="." method="_on_alignment_type_item_selected"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/GridContainer/check_match_selected_block" to="." method="_on_check_match_selected_block_toggled"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer/default_block_elevation" to="." method="_on_default_block_elevation_value_changed"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/MarginContainer/VBoxContainer/GridContainer/default_block_height" to="." method="_on_default_block_height_value_changed"]

View file

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolVertexColorBrush
enum ToolState { READY, PAINTING }
var tool_state:ToolState = ToolState.READY
const TOOL_ID:String = "vertex_color_brush"
var cmd:CommandVertexPaintStroke
var settings:ToolVertexColorBrushSettings = ToolVertexColorBrushSettings.new()
var last_mouse_pos:Vector2
var brush_over_mesh:bool = false
var last_hit_pos:Vector3
func _get_tool_id()->String:
return TOOL_ID
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
#super._draw_tool(viewport_camera)
if brush_over_mesh:
var view_dir:Vector3 = viewport_camera.global_transform.basis.z
var bounding_points:PackedVector3Array = \
MathUtil.create_circle_points(last_hit_pos, view_dir.normalized(), settings.radius, 16)
global_scene.draw_loop(bounding_points, true, global_scene.tool_material)
func _get_tool_properties_editor()->Control:
var ed:ToolVertexColorBrushSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_vertex_color_brush_settings_editor.tscn").instantiate()
ed.settings = settings
return ed
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_X:
if e.shift_pressed:
if e.is_pressed():
#Pick closest vertex color
var origin:Vector3 = viewport_camera.project_ray_origin(last_mouse_pos)
var dir:Vector3 = viewport_camera.project_ray_normal(last_mouse_pos)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
var block:CyclopsBlock = result.object
result.face_index
var vol:ConvexVolume = ConvexVolume.new()
vol.init_from_mesh_vector_data(block.mesh_vector_data)
var face:ConvexVolume.FaceInfo = vol.faces[result.face_index]
var v_idx:int = face.get_closest_vertex(result.position)
var vert:ConvexVolume.VertexInfo = vol.vertices[v_idx]
var fv:ConvexVolume.FaceVertexInfo = vol.get_face_vertex(result.face_index, v_idx)
#print("sample color ", fv.color)
settings.color = fv.color
return true
elif e.keycode == KEY_Q:
if e.is_pressed():
select_block_under_cursor(viewport_camera, last_mouse_pos)
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.READY:
#print("vertex color brush bn down")
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
# if result && result.object == builder.get_active_block():
if result && sel_blocks.has(result.object):
#print("starting paint")
cmd = CommandVertexPaintStroke.new()
cmd.builder = builder
cmd.append_block(result.object.get_path())
cmd.color = settings.color
cmd.strength = settings.strength
cmd.radius = settings.radius
cmd.falloff_curve = settings.falloff_curve.duplicate()
cmd.mask = settings.mask_type
var pos:Vector3 = result.get_world_position()
#print("pos ", pos)
cmd.append_stroke_point(pos, 1)
cmd.do_it()
tool_state = ToolState.PAINTING
else:
if tool_state == ToolState.PAINTING:
cmd.undo_it()
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.READY
return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
last_mouse_pos = e.position
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
brush_over_mesh = true
last_hit_pos = result.object.global_transform * result.position
else:
brush_over_mesh = false
if tool_state == ToolState.PAINTING:
if result:
#print ("hit ", result.object.name)
cmd.undo_it()
cmd.append_stroke_point(result.get_world_position(), \
e.pressure if settings.pen_pressure_strength else 1)
cmd.do_it()
return true
return false
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
var cache:Dictionary = builder.get_tool_cache(TOOL_ID)
settings.load_from_cache(cache)
func _deactivate():
var cache:Dictionary = settings.save_to_cache()
builder.set_tool_cache(TOOL_ID, cache)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolVertexColorBrushSettings
@export var component_type:GeometryComponentType.Type = GeometryComponentType.Type.OBJECT
@export var mask_type:CommandVertexPaintStroke.MaskType = CommandVertexPaintStroke.MaskType.NONE:
set(value):
if value != mask_type:
mask_type = value
emit_changed()
@export var color:Color = Color.WHITE:
set(value):
if value != color:
color = value
emit_changed()
@export var radius:float:
set(value):
if value != radius:
radius = value
emit_changed()
@export var strength:float:
set(value):
if value != strength:
strength = value
emit_changed()
@export var pen_pressure_strength:bool:
set(value):
if value != pen_pressure_strength:
pen_pressure_strength = value
emit_changed()
@export var falloff_curve:Curve:
set(value):
if value != falloff_curve:
falloff_curve = value
emit_changed()
func load_from_cache(cache:Dictionary):
component_type = cache.get("component_type", GeometryComponentType.Type.OBJECT)
color = str_to_var(cache.get("color", var_to_str(Color.WHITE)))
radius = cache.get("radius", 1)
strength = cache.get("strength", 1)
pen_pressure_strength = cache.get("pen_pressure_strength", false)
if cache.has("falloff_curve"):
falloff_curve = str_to_var(cache.get("falloff_curve"))
else:
falloff_curve = Curve.new()
falloff_curve.add_point(Vector2(0, 0))
falloff_curve.add_point(Vector2(1, 1))
func save_to_cache():
return {
"component_type": component_type,
"color": var_to_str(color),
"radius": radius,
"strength": strength,
"pen_pressure_strength": pen_pressure_strength,
"falloff_curve": var_to_str(falloff_curve)
}

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name ToolVertexColorBrushSettingsEditor
@export var settings:ToolVertexColorBrushSettings:
get:
return settings
set(value):
if settings == value:
return
if settings:
settings.changed.disconnect(on_settings_changed)
settings = value
if settings:
settings.changed.connect(on_settings_changed)
update()
func on_settings_changed():
update()
func update():
%opbn_mask_type.selected = settings.mask_type
%color_button.color = settings.color
%spin_strength.value = settings.strength
%spin_radius.value = settings.radius
%check_pen_pressure_str.button_pressed = settings.pen_pressure_strength
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_color_button_color_changed(color:Color):
settings.color = color
#func _on_opbn_geom_component_item_selected(index):
#match index:
#0:
#settings.component_type = GeometryComponentType.Type.OBJECT
#1:
#settings.component_type = GeometryComponentType.Type.VERTEX
#2:
#settings.component_type = GeometryComponentType.Type.FACE
#3:
#settings.component_type = GeometryComponentType.Type.FACE_VERTEX
func _on_spin_strength_value_changed(value):
settings.strength = value
func _on_check_pen_pressure_str_toggled(toggled_on):
settings.pen_pressure_strength = toggled_on
func _on_spin_radius_value_changed(value):
settings.radius = value
func _on_opbn_mask_type_item_selected(index):
match index:
0:
settings.mask_type = CommandVertexPaintStroke.MaskType.NONE
1:
settings.mask_type = CommandVertexPaintStroke.MaskType.VERTICES
2:
settings.mask_type = CommandVertexPaintStroke.MaskType.FACES

View file

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[gd_scene load_steps=2 format=3 uid="uid://djlowj2pi405u"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/tools/tool_vertex_color_brush_settings_editor.gd" id="1_1a32u"]
[node name="PanelContainer" type="PanelContainer"]
offset_right = 317.0
offset_bottom = 269.0
script = ExtResource("1_1a32u")
[node name="MarginContainer2" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_left = 16
[node name="GridContainer" type="GridContainer" parent="MarginContainer2"]
layout_mode = 2
columns = 2
[node name="Label3" type="Label" parent="MarginContainer2/GridContainer"]
layout_mode = 2
text = "Component type"
[node name="opbn_mask_type" type="OptionButton" parent="MarginContainer2/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
item_count = 3
selected = 0
popup/item_0/text = "None"
popup/item_0/id = 0
popup/item_1/text = "Vertex"
popup/item_1/id = 1
popup/item_2/text = "Face"
popup/item_2/id = 2
[node name="Label" type="Label" parent="MarginContainer2/GridContainer"]
layout_mode = 2
text = "Color"
[node name="color_button" type="ColorPickerButton" parent="MarginContainer2/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="Label5" type="Label" parent="MarginContainer2/GridContainer"]
layout_mode = 2
text = "Radius"
[node name="spin_radius" type="SpinBox" parent="MarginContainer2/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
max_value = 1.0
step = 0.1
value = 1.0
allow_greater = true
[node name="Label2" type="Label" parent="MarginContainer2/GridContainer"]
layout_mode = 2
text = "Strength"
[node name="spin_strength" type="SpinBox" parent="MarginContainer2/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
max_value = 1.0
step = 0.1
value = 1.0
allow_greater = true
[node name="Label4" type="Label" parent="MarginContainer2/GridContainer"]
layout_mode = 2
text = "Pen Pressure"
[node name="check_pen_pressure_str" type="CheckBox" parent="MarginContainer2/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "On"
[connection signal="item_selected" from="MarginContainer2/GridContainer/opbn_mask_type" to="." method="_on_opbn_mask_type_item_selected"]
[connection signal="color_changed" from="MarginContainer2/GridContainer/color_button" to="." method="_on_color_button_color_changed"]
[connection signal="value_changed" from="MarginContainer2/GridContainer/spin_radius" to="." method="_on_spin_radius_value_changed"]
[connection signal="value_changed" from="MarginContainer2/GridContainer/spin_strength" to="." method="_on_spin_strength_value_changed"]
[connection signal="toggled" from="MarginContainer2/GridContainer/check_pen_pressure_str" to="." method="_on_check_pen_pressure_str_toggled"]