Renderer:

+ Font.BaselineAdjust

Utils:
+ GameControllerState.AnyInteractions
This commit is contained in:
Michel Fedde 2021-05-21 16:05:52 +02:00
parent 89de4258e1
commit dffa581596
18 changed files with 70 additions and 40 deletions

View file

@ -11,9 +11,9 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM2D", "src\renderer\SM2D\S
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM_TEST", "tests\SM_TEST\SM_TEST.csproj", "{6D4FB8E6-4D0B-4928-8F9E-EF5C2FBF44E8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Utils", "src\optionals\SM.Utils\SM.Utils.csproj", "{079BAB31-3DC4-40DA-90C7-EFAA8517C647}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SMRenderer.Utils", "src\optionals\SM.Utils\SMRenderer.Utils.csproj", "{079BAB31-3DC4-40DA-90C7-EFAA8517C647}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Intergrations", "src\optionals\SM.Intergrations\SM.Intergrations.csproj", "{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SMRenderer.Intergrations", "src\optionals\SM.Intergrations\SMRenderer.Intergrations.csproj", "{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Renderer", "Renderer", "{62ED6240-4DEC-4535-95EB-AE3D90A3FDF5}"
EndProject

View file

@ -1,6 +1,6 @@
using SharpDX.XInput;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public struct GameController
{

View file

@ -2,7 +2,7 @@
using OpenTK;
using SharpDX.XInput;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public struct GameControllerState
{
@ -12,7 +12,7 @@ namespace SM.Optionals.Controls
public GameControllerStateButtons Buttons;
public bool FromConnected { get; }
public bool AnyInteraction => Buttons.AnyInteraction || DPad.AnyInteraction || Triggers.AnyInteraction || Thumbs.AnyInteraction;
internal GameControllerState(bool empty)
{
FromConnected = false;

View file

@ -1,6 +1,6 @@
using SharpDX.XInput;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public struct GameControllerStateButtons
{
@ -19,8 +19,13 @@ namespace SM.Optionals.Controls
public bool LeftThumb;
public bool RightThumb;
public bool Start;
public bool Back;
public bool this[GamepadButtonFlags flags] => _buttonFlags.HasFlag(flags);
public bool AnyInteraction { get; }
internal GameControllerStateButtons(GamepadButtonFlags flags)
{
_buttonFlags = flags;
@ -35,6 +40,11 @@ namespace SM.Optionals.Controls
LeftThumb = flags.HasFlag(GamepadButtonFlags.LeftThumb);
RightThumb = flags.HasFlag(GamepadButtonFlags.RightThumb);
Start = flags.HasFlag(GamepadButtonFlags.Start);
Back = flags.HasFlag(GamepadButtonFlags.Back);
AnyInteraction = (int) flags >= 16;
}
public override string ToString()

View file

@ -1,6 +1,6 @@
using SharpDX.XInput;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public struct GameControllerStateDPad
{
@ -11,12 +11,16 @@ namespace SM.Optionals.Controls
public bool Left;
public bool Right;
public bool AnyInteraction { get; }
internal GameControllerStateDPad(GamepadButtonFlags flags)
{
Up = flags.HasFlag(GamepadButtonFlags.DPadUp);
Down = flags.HasFlag(GamepadButtonFlags.DPadDown);
Left = flags.HasFlag(GamepadButtonFlags.DPadLeft);
Right = flags.HasFlag(GamepadButtonFlags.DPadRight);
AnyInteraction = (int)flags > 0 && (int) flags < 16;
}
public override string ToString()

View file

@ -1,6 +1,6 @@
using OpenTK;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public struct GameControllerStateThumbs
{
@ -13,6 +13,8 @@ namespace SM.Optionals.Controls
public bool PressedLeft;
public bool PressedRight;
public bool AnyInteraction => Left != Vector2.Zero || Right != Vector2.Zero || PressedLeft || PressedRight;
public override string ToString()
{
return $"Left: ({Left.X}; {Left.Y}){(PressedLeft ? " Pressed" : "")}; Right: ({Right.X}; {Right.Y}){(PressedRight ? " Pressed" : "")}";

View file

@ -1,4 +1,4 @@
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public struct GameControllerStateTriggers
{
@ -6,6 +6,9 @@
public float Left;
public float Right;
public bool AnyInteraction => Left != 0f || Right != 0f;
public override string ToString()
{
return $"Left: {Left}; Right: {Right}";

View file

@ -1,6 +1,6 @@
using System;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public class GameKeybind
{

View file

@ -1,6 +1,6 @@
using OpenTK.Input;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public enum GameKeybindActorType
{

View file

@ -1,6 +1,6 @@
using OpenTK.Input;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public struct GameKeybindContext
{

View file

@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public class GameKeybindHost
{

View file

@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace SM.Optionals.Controls
namespace SM.Utils.Controls
{
public class GameKeybindList : List<KeyValuePair<string, GameKeybind>>
{

View file

@ -39,9 +39,16 @@ namespace SM.Base.Drawing
/// <summary>
/// Returns the current model matrix.
/// </summary>
/// <param name="force">If set to true, it will always (re-)calculate the model matrix.</param>
/// <returns></returns>
public Matrix4 GetMatrix()
public Matrix4 GetMatrix(bool force = false)
{
if (force)
{
_lastFrame = SMRenderer.CurrentFrame;
return _modelMatrix = RequestMatrix();
}
if (Ignore) return Matrix4.Identity;
if (_lastFrame != SMRenderer.CurrentFrame)

View file

@ -40,6 +40,12 @@ namespace SM.Base.Drawing.Text
/// </summary>
public float FontSize { get; set; } = 12;
/// <summary>
/// Allows to adjust the baseline to fix clipping issues.
/// <para>Due to some issues with the calculations, this is a temporary fix.</para>
/// </summary>
public float BaselineAdjust { get; set; } = 1f;
/// <summary>
/// The character positions.
/// </summary>
@ -64,6 +70,8 @@ namespace SM.Base.Drawing.Text
public void RegenerateTexture()
{
Width = Height = 0;
//Height = Math.Abs(_fontFace.BBox.Bottom) + _fontFace.BBox.Top;
Positions = new Dictionary<char, CharParameter>();
_fontFace.SetCharSize(0, FontSize, 0, 96);
@ -83,7 +91,7 @@ namespace SM.Base.Drawing.Text
float bBoxHeight = (Math.Abs(_fontFace.BBox.Bottom) + _fontFace.BBox.Top);
float bBoxTopScale = _fontFace.BBox.Top / bBoxHeight;
float baseline = Height * bBoxTopScale + 1;
float baseline = (Height * bBoxTopScale) + BaselineAdjust;
Map = new Bitmap(Width, Height);
using (Graphics g = Graphics.FromImage(Map))
@ -95,8 +103,7 @@ namespace SM.Base.Drawing.Text
{
_fontFace.LoadChar(keyvalue.Key, LoadFlags.Render, LoadTarget.Normal);
int y = ((int)baseline - (int)_fontFace.Glyph.Metrics.HorizontalBearingY);
int y = ((int)baseline - (int) _fontFace.Glyph.Metrics.HorizontalBearingY);
g.DrawImageUnscaled(_fontFace.Glyph.Bitmap.ToGdipBitmap(Color.White), (int)keyvalue.Value[1], y);
Vector2 offset = new Vector2(keyvalue.Value[1] / Width, 0);

View file

@ -14,6 +14,7 @@ using SM.Base.Drawing;
using SM.Base.Time;
using SM.Base.Window;
using SM.Intergrations.ShaderTool;
using SM.Utils.Controls;
using SM2D;
using SM2D.Controls;
using SM2D.Drawing;
@ -37,9 +38,13 @@ namespace SM_TEST
public static STPProject portal;
static void Main(string[] args)
{
Font font = new Font(@"C:\Windows\Fonts\Arial.ttf")
Font font = new Font(@".\GapSansBold.ttf")
{
FontSize = 30,
FontSize = 51,
CharSet = new char[]
{
'I', 'A','M','T','W','O'
}
};
font.RegenerateTexture();
@ -58,18 +63,10 @@ namespace SM_TEST
{
};
DrawObject2D obj = new DrawObject2D()
{
Material = new STMaterial(portal.DrawNodes.First(a => a.Variables.ContainsKey("_MATColor")))
{
ShaderArguments = {
{ "RingLoc", .33f },
}
},
Mesh = Polygon.GenerateCircle()
};
obj.Transform.Size.Set(200);
DrawText obj = new DrawText(font, "I AM\n\tTWO")
{};
scene.Objects.Add(obj);
window.UpdateFrame += WindowOnUpdateFrame;
@ -86,12 +83,8 @@ namespace SM_TEST
private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
{
/*
if (Mouse.LeftClick)
particles.Trigger();
if (Mouse.RightClick)
particles.ContinuousInterval = .05f;*/
bool interactions = new GameController(0).GetState().AnyInteraction;
Console.WriteLine();
}
}
}

View file

@ -73,9 +73,13 @@
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\optionals\SM.Intergrations\SM.Intergrations.csproj">
<ProjectReference Include="..\..\src\optionals\SM.Intergrations\SMRenderer.Intergrations.csproj">
<Project>{4cb351f4-b3f2-4f77-acc2-02f21dbf5ec2}</Project>
<Name>SM.Intergrations</Name>
<Name>SMRenderer.Intergrations</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\optionals\SM.Utils\SMRenderer.Utils.csproj">
<Project>{079BAB31-3DC4-40DA-90C7-EFAA8517C647}</Project>
<Name>SMRenderer.Utils</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\renderer\SM.Base\SM.Base.csproj">
<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>